Re-read: Rosemary Kirstein — The Lost Steersman (The Steerswoman, book 3)
Ruth was reading the Steerswoman books while we were on vacation, and I was SUPER PUMPED to talk about them with her! And she finished this volume and made a sound I have never heard her make before, hahahahahahaha! Anyway, I had to immediately re-read it.
As much as I love The Language of Power, I have to admit book 3 is objectively the best. It's SUCH a tour-de-force, and ARRRGH, I can't even explain WHY without spoiling half the effect!
Well. If you read it and come find me later, I'll tell you what I really think about it. Until then, go buy the ebook reprints! They're all cheap as hell, and there's nothing else like them in science fiction right now. The state of the art has not caught up with Rosemary Kirstein.
Bonus Level: Shadowrun: Dragonfall
Halfway through playing this, I was overcome with a weird feeling of familiarity, and for a while I couldn't figure out why. I never played any of the original pen+paper or SNES/Genesis Shadowrun games... and yes, it's just Borderland But Also Cyberpunk: The Video Game, but this was an intense fuckin' sensation, not Hey, Rememember Thing.
Some days later, I got it: Dragonfall is actually the game I thought Final Fantasy VII was going to be, during the first eight hours or so before I left Midgard. The color palette and the moody Sector 7 style music are dead-on, which is probably why that familiar feeling was so intense, but also the gray morality, the omnipresent subway trains, the corporate sabotage, and the uneasy found family who don't necessarily have any reason to trust you.
OBVIOUSLY I FUCKING LOVED IT. I like tactical RPGs in general, and while this is deep in unfamiliar Western PC RPG Land (I grew up in Japanese Console RPG Land), the subconscious FF7 resemblance got me past the hump of figuring out how the systems work, and the gameplay was simplified enough that my poor console-weenie brain handled it just fine. (Once I turned off the single-click no-confirmation combat interface, WHY is that the default, whyyyy.)
Anyway, good times. I liked this a lot, and I bought the followup (Hong Kong) in the Thanksgiving Steam sale, so we'll see how that is.
Bonus Level: Undertale
This is the most ambitious deconstruction of the classic JRPG form I've ever seen. It mercilessly disassembles every mechanism the genre has at its disposal, and stitches them back together into an unnerving and revelatory and FUN emotional/intellectual tour-de-force.
And I'm not gonna say much more about it, because the game is constructed as a dialogue with your expectations and reflexes, and if you're a person who would enjoy it, the best thing a reviewer can do is get out of your way.
The music is amazing. The combat is incredibly fun, and consistently surprising and innovative. The plot is satisfying on so many levels it's hard to even know where to start. The writing is superb, funny and poignant and crushing by turns. This is possibly the best (and certainly the most interesting) game of 2015. If you care about the narrative potential of video games, scrounge up $10 and play Undertale.
William Gibson — The Peripheral (re-read) and Zero History (re-read)
Nov. 12, Nov. 16
I'm just going to let prior reviews stand, for these. They're still faves, which is why I re-read them on vacation in a foreign land.
William Gibson - All Tomorrow's Parties
Idoru was kind of a mess, and this sequel was also kind of a mess. They're enjoyable! But the machinery of the story doesn't quite work right.
In the Bridge trilogy, I think Gibson was trying to be more rigorous and near-future with the inputs of his books, but he was also aiming for highly bizarre outputs, and I think maybe the intervening processes weren't up to the task, and in trying to smooth out and unify the whole, those outputs ended up mostly just incomprehensible and uninteresting.
It's funny to read these after reading the Bigend books and The Peripheral, because you can sort of see the learning process that made those later stories so much better.