roadrunnertwice: Hagrid on his motorcycle, from Harry Potter and the Sorceror's Stone. (HarryPotter.Hagrid - Two wheels good)
So the occasion for the NY trip was that I was on a work trip that ended in New Brunswick, NJ, and I decided to just delay my return ticket by a week.

The work trip consisted mostly of getting up obscenely early, driving and/or flying around, doing work stuff, and then being extremely tired in a hotel room. But on one of those nights, I did manage to get into some primo 16-bit Overthinking It:

Storify: "Yes He Can Do All 14"
roadrunnertwice: Rebecca on treadmill. (Text: "She's a ROCKET SCIENTIST from the SOUTH POLE with FIFTY EXES?") (BitterGirl.Rebecca - Rocket scientist)

So the idea of "body horror" as a genre or generic marker is that you are being transformed into something intrinsically and personally monstrous and everything is terrible. Right? So I figure the reverse of body horror is when you are transforming yourself into something (conventionally) monstrous because it's awesome and beautiful.

And the core idea of the magical girl genre is about undergoing a transformation into a prettier and more perfect version of yourself -- becoming more capable and self-actualized, then performing that capability aesthetically (prettier) and through ritual combat against physical embodiments of negative and destructive psychic forces (more perfect).

I figure? After the first time you have to defend your friends' lives by going toe-to-toe against a monster-of-the-week, your idea of "pretty" is going to change pretty damn quick. Fast and strong and efficient and shiny and bulletproof, and taking down a demon before it even gets a WHIFF of your designated love interest; THAT's pretty. And thus, our heroine's mystic-gem-fueled magical girl transformation gradually becomes more and more inhuman, but, and here's the thing, she is totally cool with this, because she A: has a job to do, and B: is in the process of adopting an aesthetic of function. And the monsters of the week are stuck dealing with eight feet of shiny glittering motion-blurred blade-fingered lantern-eyed (ribbon-bedecked, glass-armored, short-skirted, and let's be clear here, you get a super-legit sparkly transformation sequence before each battle) insectile terror.



more thinking about video games and practical genre abuse )

Twinery

Mar. 7th, 2013 01:26 pm
roadrunnertwice: Dialogue: "I have caught many hapless creatures in my own inter-net." (ActivitiesForRainyDays - Inter-Net)

(Autocorrect tried to turn that title into Reinsert???)

So TMBG's newsletter linked this New Yorker review (which is extremely wrong about The Else, their second-best record of all time), and it had something in the sidebar about Anne Hathaway, and that reminded me that I still needed to look up this game Isaac and Robert were telling me about. And, uh.

Anne Hathaway: Erotic Mouthscape

Not safe for anywhere.

Poking around afterwards, in a mild state of shell shock, I found that it was part of a Twine-based game jam on Porpentine's site. So I ended up playing a bunch of Twine games.

Porpentine appears to be the real deal, and I've had good luck with her shorter stuff -- "All I want is for all of my friends to become insanely powerful" is basically perfect. Cry$tal Warrior Ke$ha isssss uuuhhhhhhhh. I'm gonna dive into her longer and freakier stuff later, starting with Howling Dogs. Following her trail led me to some other peoples' stuff too:

(A technical note: watch out for mojibake. It you see any textual garbage, change your browser's charset to UTF-8.)

I also ran into THIS little tangent (part one, part two), which, I can't tell if they're talking about an actual game they played or having us on or writing some collaborative story or what? Google appears to know NOTHING about this game aside from these two posts, and it may or may not be real.

Anyway I'm definitely going to make a Twine game.

The pile

Nov. 16th, 2012 10:38 pm
roadrunnertwice: Scott fends off Matthew Patel's attack. (ScottPilgrim.Scott - Reversal!)
Soooo... sometimes I make my own fun.

There's a game called Cave Story, I was obsessed with it, and I still play parts of it several times a week as a sort of electronic cigarette break. But not, like, playing a whole area through or anything. More like, go into the falling blocks room in the hell level and make as many back-and-forth trips as you can with only the fireball and the bubbler until you die. I dunno, it's completely stupid, but I love it. It's relaxing. (This sort of thing only works with games where the controls are super tight, by the way, so that you're exactly as good as your reflexes. If it doesn't present the illusion that you could do it literally perfectly if you were only good enough — while staying hard enough that you'll never get there — then it's not any fun.)

Anyway, I made up a new game-on-top-of-the-game the other week, and I call it "Mountain of Blondes." Because the re-release has a challenge mode with a boss that throws clones of Curly at you, and if you get it down to a third of its health, the number of clones in each drop will keep doubling every time. And their bodies don't go away, so you can try try to completely carpet the room before you die!

curlypile

Um, yeah.
roadrunnertwice: Jane from Octopus Pie, mashing a button with a maniacal expression. (OctopusPie.Jane - PRESS)

Oh hey, it’s a long-belated bookpost. Featuring:

  • Bryan Lee O’Malley – Lost at Sea
  • Jen Van Meter and Bryan Lee O’Malley – Hopeless Savages: Ground Zero
  • Kate Griffin – A Madness of Angels
  • Jeff Parker and Steve Lieber – Underground
  • Victor Pelevin – The Helmet of Horror
  • Maureen Waller – 1700: Scenes from London Life
  • Leonard Richardson – Constellation Games
  • Martha Wells – City of Bones
  • Bonus Level: Christine Love – Analogue: A Hate Story
  • Bonus Level: Christine Love – don’t take it personally babe, it just ain’t your story
  • S. Bear Bergman – The Nearest Exit May Be Behind You
  • F. Scott Fitzgerald – The Great Gatsby

Cool, let's get to it. )

roadrunnertwice: Tyr ransoming his hand to Loki's wolf. (Norse.JohnBauer - Tyr and Fenrir)
Just beat Superbrothers: Sword & Sworcery EP for the second time, and wow, just what an awesome game. If you have an iOS thingamabob, it is absolutely worth your $5. I'm actually a little emotional at the moment about things like using semirepetitive environments/enemies/tasks to evoke the aesthetic of old Atari cartridges, and the business with the hit points, and the music.
roadrunnertwice: Davesprite from Homestuck, Mr. Orange Creamsicles hisself (Homestuck - Davesprite)
I grabbed the Humble Bundle 4 before it finished, and one of the things in it was the Nicalis remake of Cave Story! Yay. The new challenges and stuff are pretty neat (modulo a few bugs and an odd decision or two -- y u no missiles or snake in sanctuary rush?!), and overall it's a great clean-up of a great game.

But there's a big wart, which is that the English script is... pretty bad. There's this very distinctive rhythm to a literal Japanese -> English translation, and it functions as a big flashing "amateur hour" sign, and Cave Story + has it.

What kills in this case is that the actual amateurs did it much better! The volunteer-made translation patch for the original samizdat release of Cave Story was just fine! The dialog in the game is spare by nature, but every character had a distinctive voice, and any weird turns of phrase were for atmosphere or for their own sake rather than for want of a writer and editor.

If Nicalis didn't have the internal resources to write a good translation, they should have just bought republishing rights from the original patch volunteers. I don't know, maybe there was some good reason why they couldn't, but I'd have appreciated something; it's just embarrassing when the script in the paid version is inferior to the free one.



Okay, back to the writing. Missed that year-end mark I was trying to hit, but I'll be done soon. TAKKA TAKKA TAKKA.
roadrunnertwice: Scott fends off Matthew Patel's attack. (ScottPilgrim.Scott - Reversal!)
Okay, let's post a pair of essaylets tonight! This one's been simmering for a while, and it just came up again in a conversation with [livejournal.com profile] roler, so I'll get it out for public comment:




The ending of the Scott Pilgrim movie kind of sucks, and that actually doesn't really bother me. Which might surprise those who've heard, for example, my insufferable Howl's Moving Castle spiel. In short, I think the way the movie engages with video game grammar and video game logic allows multiple endings to harmoniously co-exist in a way not possible when those methods of story aren't invoked. (Wayne's World notwithstanding, because Wayne's World is special that way, and besides, it doesn't work quite the way I'm talking about here.)

Which is to say, video games are a narrative form where multiple endings are equal peers in an integrated whole. Sure, there's usually a "best" ending, but if you do a perfect playthrough to the good ending and then never touch the game again, you actually haven't experienced the whole game. Multiple passes, some of them "failed," are expected and accepted on the road to completion.

This lets the Scott Pilgrim movie diverge radically without becoming an "alternate" take on the story; it remains an integrated part of a single work. Without importing the concepts of branching paths and multi-pass completionism from video games, any ending to a story is necessarily the only ending, which polarizes readers and viewers and forces adaptations to exist in private worlds apart from their sources.

Anyway, the ending of Scott Pilgrim: The Movie is the perfectly legitimate ending that happens if you don't do any of the sidequests* and don't manage to keep Crash and the Boys alive through the fight with Patel. Yeah, it sucks; play better next time! (i.e. read the comics.)




* Ramona's fights at the library and Lee's Palace, learning how to fight girls, meeting Lisa at the mall (necessary for moving in with Ramona at the end of the Roxy chapter), helping Kim move house, the recording sidequest, facing Nega Scott early enough that you can unlock the Power of Understanding once you get to Gideon, getting a fucking job**, etc.

** Zvi, who hadn't read the comic at the time, pointed this one out: "I do think it's interesting that this is the only movie I can think of where the hero's sole reward at the end of the film is romantic fulfillment. He doesn't have a job, he doesn't have a place to live, he doesn't have a calling: all he's got going forward is Ramona. On the one hand, I disapprove of that as a conclusion for anyone, but, on the other hand, if that sort of thing is going to say with us, I think it should be an ending for boys, too."
roadrunnertwice: Dialogue: "I have caught many hapless creatures in my own inter-net." (ActivitiesForRainyDays - Inter-Net)

Once upon a time on a website far from here, I shared a singular discovery, and since I was talking about it with someone the other day (who was that, BTW? Anyone on Facebook?), I thought I'd share the love with anyone who missed it the first time. Folks, I give you Tetris Wiki: "Our goal is to compile every Tetris detail known to mankind." Need to know about your possible T-spin combos? Want to know how TGM rotation differs from baseline Sega rotation and what changed with the I-kicks introduced in TGM3? Guess who has your back? That's right: fucking Tetris Wiki, that's who. 

(It sounds like I'm being flip here, but I actually totally respect the project: Tetris is a messy but ultimately—probably—knowable system, and these guys have decided there's no reason why we as a species should know less about it than God does. The target may be trivial, but our way of life depends on that impulse manifesting in unexpected ways from time to time, so I salute the crew over there for holding it down for us.)

Also, from the Wikipedia article on the Tetris Effect comes this pair of brain-related tidbits: 

Stickgold et al. (2000) have proposed that Tetris imagery is a separate form of memory, likely related to procedural memory. This is from their research in which they showed that people with anterograde amnesia, unable to form new declarative memories, reported dreaming of falling shapes after playing Tetris during the day, despite not being able to remember playing the game at all.[3] A recent Oxford study (2009) suggests Tetris-like video games may help prevent the development of traumatic memories. If the video game treatment is played soon after the traumatic event, the preoccupation with Tetris shapes is enough to prevent the mental recitation of traumatic images, thereby decreasing the accuracy, intensity, and frequency of traumatic reminders. "We suggest it specifically interferes with the way sensory memories are laid down in the period after trauma and thus reduces the number of flashbacks that are experienced afterwards," summarizes Dr. Emily Holmes, who led the study.

I think I speak for all those assembled when I say: "Whoa." 

roadrunnertwice: Scott fends off Matthew Patel's attack. (ScottPilgrim.Scott - Reversal!)
Wow, so everything's coming up Scott Pilgrim these last couple days. I'm sure everyone's sick of hearing about it all, but listen, you know that tie-in beat-em-up that Ubisoft said they were gonna make? They got Paul Robertson and Anamanaguchi attached to the project. Click those names, it will be pretty obvious why I am excited, 'nuff said. Wait, one more link. Ok, done.
roadrunnertwice: Scott fends off Matthew Patel's attack. (ScottPilgrim.Scott - Reversal!)
I uninstalled Cave Story at the end of last week, aaaaaaand so now I'm kind of, uh. *TWITCH*

See, my sort of digital cigarette break had been to boot up Cave Story and scum back and forth in the falling rocks room with just the Fireball or the Bubbler and see how long I could stay alive, which made for a neat little blend of frenzy and meditation. Except I eventually got to where I could stay alive for 20 minutes on one go, which, times a couple breaks in a day, made for entirely too much time to be spending on a game I was already totally done with.

So I figured if I had that much time to drop on a game, I should spend it on something that I've actually been meaning to play through! Vast untapped resource of time with which to do cool stuff, right? Which would also have the added bonus of giving me something new to talk about with people, whereas there is really no way to bring up the new method you discovered for clearing the chasers at the mid-way hole trap in even the nerdiest conversation.)

All fine and well. Yup. Did I mention that digital cigarette breaks have at least one remarkable similarity to real cigarette breaks? *TWITCH*
roadrunnertwice: Famous male impersonator whose name I can't rightly remember right now. (Rocket Scientist)

Balls to chronology! Here’re the Aug/Sept reviews I’m done with, and I’ll post the other ones when I finish ‘em.

A subset of things I read during August and September: )

And that is why Nova Swing is the most grisly, horrifying book I’ve read all year.

Next time: Return of the King, “City of Roses: Gin-Soaked,” and Infinite Jest.

roadrunnertwice: Famous male impersonator whose name I can't rightly remember right now. (Hagrid - Two Wheels Good)
I've been meta-gaming in Cave Story in my spare minutes. My current minigame is to keep going back and forth through the falling-blocks room in Hell using only the Fireball (did you know you can totally jet back into the block room from below?), and see how many laps you can make before you die. It's fun! In which there are homemade achievements and way too much talk about the Fireball. )



Oh, and I went to the repair collective today to overhaul Brigadelle's left pedal, which definitely did the trick on one of the noises (the nastier one) I was hearing. Well, I'll catch the rest of 'em eventually.

The adjustable cone was shot all to hell, so I needed a replacement, but when I asked Pete (if I'm remembering his name correctly, which is always a gamble with me), he was like, "NO ONE in town is going to have that part, because you are the ONLY PERSON who would actually overhaul a pedal." Okay, I'll admit that that made me feel kind of badass, but WHY? It's completely easy. Maybe I'm the only person whose pedals get jacked up this bad, or who rides pedals from the 80s that are still good enough that they don't simply need to be taken out back and shot. Anyway, they totally had the right widget squirreled away in a box of random pedal parts, so Cycle Repair Collective FTW.
roadrunnertwice: Famous male impersonator whose name I can't rightly remember right now. (Kekkaishi - coffee milk)

Things I Read During May

Naoki Urasawa - 20th Century Boys, vol. 1 (5/3, comic)

Huh! This is... pretty darn good. The story is clearly barely even getting rolling, but I really like the characters and the dialogue and the art and the hints of things going on, and man, the setting. This manga has a wonderful sense of place, and its loving and grimy depictions of Japan in the '70s and '90s are a thing I haven't really seen before. Weirdly. (I've certainly read enough manga, you'd think I'd have run across something that felt roughly this real before.)

The cultist dialogue is all hilariously awful, but I'm pretty sure it's supposed to be. Especially since the rest of the dialogue is fantastic.

Saladin Ahmed - "Where Virtue Lives" (5/10, short story)

Well, neither bad nor particularly my taste. The dialogue was really clunky and the characters didn't grab me, but I quite liked the worldbuilding and the magic. So... a wash?

Cat Rambo - "The Dead Girl's Wedding March" (5/10, short story)

Wow! That was really good!

Neil Gaiman, Andy Kubert, Richard Isanove - Marvel 1602 (comic, 5/19)

Shockingly, I liked this a lot!

As you may know, I've got a bit of a standoffish relationship with Big Two superhero comics, but this story did the neat trick of making me care about both the individual characters involved and the Marvel Universe/mythos itself. Bravo.

My current theory is that Gaiman managed this by making the Marvel Universe a character in its own right. Instead of simply using it as an open-pit mine for cameos and opaque references, he made this into a story about the shape and intention of the Marvel Universe qua entity, which I found fascinating and not at all what I was expecting and actually more than a little touching.

Beefs: Seriously, the whole multiverse at existential risk? And this would happen every time someone tried that particular species of time travel, right? I call bullshit on that. Also, the Watchers are unspeakably silly.

Things: I find myself oddly intrigued by the Fantastic(k) Four, despite having had very little previous interest in them. Dr. Strange is simply the shit. Captain America's role and self-presentation are incredibly icky in ways that only a character claiming to be an embodiment of America could manage to run afoul of. I like to think Gaiman was aware enough to know what he was doing there, but who knows. And anyway, Captain America is weird in the first place.

BONUS LEVEL: Braid (5/23, video game)

Dep't of Stories I Never Need to Read Again: Bereaved/jilted man misses his dead/unfaithful girlfriend/wife so hard that he breaks reality.

Braid reclaims some points for bothering to point out that the hero is a total douchebag and that this whole "desire" thing is largely a metaphor in the first place, so that's kind of neat, but I'm not convinced you can have this one both ways. One side of the fence is boring unresolved-male-author's-issues bullshit, and the other side is alienating and didactic anti-story, which can be potentially interesting in literature but will reliably poison a video game.

Never mind that, though, because the gameplay and artwork here are absolutely wonderful, and the time manipulation mechanics make for some truly mindfucking puzzles. (One or two of them are Alundra-class hard, and pulling off the secret achievements or time trials is really insanely difficult.) Good stuff and well worth your $15.

Terry Pratchett - Mort (5/29)

Moving house, mildly brainfried... time to read me some Pratchett.

I hadn't read Mort, brand new to me. I've heard some people recently suggest it as a good jumping-on point for Discworld, and I do think it would probably work as one. This one was pretty early, right? checks Uh, 1987. Right, wow. That's actually pretty impressive, because what you have here is a legit fully-fledged Discworld book, which, dang. Prose isn't up to Pratchett's modern par, and his (or his editors', hard to say) faith in the reader's ability to figure out what's going on is shaky, but it works in a way that the first few books didn't, quite.

Cut and Fucking Paste (5/30) and Edit (5/29)

So say you take the traditional Kirk/Spock OTP as TOS canon. Young Alternate Kirk would have gotten a brainful of that in advance on account of that mind-meld, right? So... yeah. (via [personal profile] zvi.)

(I enjoyed the movie a lot, but am still working out my overall feelings about the reboot. These stories made me happy, though.)

Angélica Gorodischer - Kalpa Imperial (tr. Ursula K. Le Guin) ([livejournal.com profile] 50books_poc: 2) (5/31)

There are heroes and villains and clever cowards and tricksters and betrayals and battles and emperors and ascetics and madmen. If you like things that are beautiful and crazy epic, put this one on your list.

Gorodischer works the aesthetic of HUGE, on a level I've only seen China Miéville and Hal Duncan function at, and it is a stunningly fine thing. Come for the razor-sharp characterization, stay for the mindblowing historiography and meta-narratives about the nature of storytelling.

So Kalpa Imperial. It's a cycle of disconnected stories about the emperors and commoners and genii loci of that greatest of empires, whose name need not even be mentioned. (You know how these things go.) It is almost as old as I am in Argentina, but wasn't released in English until 2003. You know how Le Guin rolls, so the prose is gorgeous. Being unable to engage the original, I can't say anything about the translation, other than that I'm inclined to trust Le Guin's judgment in these sorts of things and that it reads well.

Pretty much all the stories are individually wonderful, and a few of them left me on the verge of tears (special mention to "The End of a Dynasty, or: The Natural History of Ferrets" and "Concerning the Unchecked Growth of Cities"), but the gestalt and the interstices are where the project qua project gets really interesting. See, for almost the entire cycle, there isn't any overlap. There are references within each story that seem like they should link up and let you orient, but they never point to anywhere you've been or will go before the book's out. The effect is one of massive elbow-room, a history so large that a multitude of histories can dwell within and not impinge on each other. Furthermore, it eschews any teleological idea of "progress"—the first story tells you right off the bat that any technological/political milieu can exist at any point in the Empire's past or future—which makes the feeling of spacious time still more intense, sets you even further adrift in the infinity of history. (Oh, and each story except the last has its own quite-present storyteller, so they all actually cover at least two time periods in duplex.)

Back up: Like I said, there isn't any overlap for almost the entire cycle. The next-to-last story has a single recognizable reference, like a clearing of the throat for what follows. The last story makes me want to write papers.

You remember how, in Super Mario World on the SNES, if you beat the entire secret world you'd get dumped out back where you were except all the enemies now had Mario's face? This is the literary equivalent of that. It turns the structure of the rest of the book completely inside-out. Instead of having a storyteller providing the reader interface to the story, it's written in an interface-less third person; there is a storyteller contained inside, but he's telling stories that exist outside the Empire's history. In fact, the whole thing is flowing backwards: instead of providing the real-world audience with an interface to the Empire's story, the storyteller seems to be providing the Imperial characters an (imperfect and distorted) interface with the real world, stealing our stories for the entertainment of his fictional comrades but getting the details intriguingly... wrong? Right? Priam played by the great bear Orson Welles and Clark Gable as Odysseus and Jameses Dean and Bond as Meneleus and Agamemnon, the good ships Brigitte Bardot and Ava Gardner and Betty Davis, the roofless towers of the house Charge of the Light Brigade burning (and you see what I meant about the Mario heads?), and an eye that sees the world into being. It's a totally unexpected mutation of the project that makes explicit the flow of Gorodischer's heretofore implicit argument re: the relationship between stories and reality, and it does so in a really intellectually exhilarating way while also telling a totally ripping yarn about a caravan and the life's work of a desert guide and royalty in disguise and love and protection and nobility and the fate of a dynasty. No shit.

In short, this book owns.

roadrunnertwice: Famous male impersonator whose name I can't rightly remember right now. (Vast and solemn spaces)
I finished the game.

And yes, dammit, I cried a bit. Actually, I think the score was something like three cries of "NO," much sniffling during the last battle, and then finally losing it in the credits when Claus started walking downscreen.

There's a lot more I could say about it, but I don't know that it really needs to be said. It was beautiful and honest and brave, and it ended exactly the way it had to. I'm glad I got to play it.
roadrunnertwice: Famous male impersonator whose name I can't rightly remember right now. (Reversal!)
Still loving Mother 3, but god DAMN is it hard in spots. How hard?



Chapter five boss. I think at least two of those guys were scrolling their way down to zilch when I scored that last hit. (I'd forgotten how stressful those gas-gauge-style meters were! ITEM DEFEND DEFEND DEFEND AUUUUUGGHH!)
roadrunnertwice: Famous male impersonator whose name I can't rightly remember right now. (Ass increases with the square of T-ball.)
screenshot

Everyone's all on about Mother 3 these days, and guess what: so am I. IT IS BRILLIANT.

I'm in the early stages of Chapter 3 and loving it to death. It's funny that this dropped right after I got finished with Cave Story, because they share several major virtues: they both have a strong retro aesthetic, and both of them were translated into English by a small group of fans (both times resulting in genuinely impressive writing).

And both games are — quite visibly — labors of love. It's a quality you can feel, here, part of the texture of the thing: the walk and idle animations (well, the animation period — this game burns unique event sprites like nobody's business), the precise design of the menus and battle system, the daring pacing of the storyline, the dry little jokes hidden everywhere. And in the emotional depth and sharp character designs and stuff like that, sure, but here's the thing: if there are a handful of brilliant people who give a shit on staff, it's no real surprise for an Extruded Sequel Product to get the big, sweeping stuff right. Mother 3 hits all the power chords on cue and nails every two-second guitar break and insouciant yelp and almost-but-not-quite-random breath across the microphone.

What I'm saying is: this shit is real, homes. Mother 3 is smart, funny and heartbreaking in turns, and startlingly well-made. Beg, borrow, or steal; this is a real, live must-play.



Also, playing it is making me think I should go back and replay Earthbound once I'm done.
roadrunnertwice: Famous male impersonator whose name I can't rightly remember right now. (Reversal!)
Twelve years after the fact, I finally caught up with the cool kids and played through Suikoden. And whoa hey, it was totally great.

I missed the whole Suikoden boat the first time around. I actually rented the game sometime around 1997 and came away totally underwhelmed -- I think the problem was that I had also just rented Beyond the Beyond, and it left a bad enough taste in my mouth that Suikoden's low-res battle textures and slightly gimmicky camerawork were tainted by association. Plus, the first few hours of the game aren't really very compelling, and at the time I didn't have any expectation that it would get any more interesting.

(Also, my god, that box art.)

Anyway, I eventually picked up a used copy, which sat around for years before I finally got around to playing it. But play it I did.

I'm actually kind of surprised at how sophisticated it was, and at the way it alternately honored and thumbed its nose at genre conventions. For example: Your main character is a silent cipher whom everyone admires for his natural leadership ability, sure, but he's also one of the fastest characters in battle, profoundly middlin' in attack strength (especially in the first 3/4 of the game), uses a stick for a weapon, and has all of the darkness-powered instant kill spells in the game. He's a Fresh-Faced Hero in his plot role, but his stats read more like some formerly evil character you'd recruit during the endgame. That's... kind of neat.

I also like the way almost every new capability you can get derives from people power. Upgrading your headquarters, getting better armor and weapons, winning army battles, customizing the interface... it's all about who you know, rather than about what you collect. And the characterization is surprisingly deft for how anemic it is -- pretty much all of the 108 characters felt more solid and real than anyone in, say, Chrono Cross's cast. The writers showed an impressive understanding of the limits they were working under, and they made pretty good decisions about what to leave to the imagination. I think their skill in writing rough sketches that hint at vast depth is a major reason for the dedication of the series' fanfic community. Take the "where are they now" title sequence at the end of the game, for instance -- why did those two characters split up? Why did he run away? What was she doing in the resistance in the first place? Something about it sets the brain on fire.

The plot is fairly basic, but it has some nasty tricks up its sleeves -- I love the way they subverted the mind-control trope at the very last moment, and recruiting 3/5 of the top generals alive while having to actually kill your own father was flat-out painful.

Hell, even the graphics and sound had a lot more going on than I once thought -- I like how they weren't afraid to draw all kinds of animations they were only going to use once, and the character portraits were gorgeous.

All told, I judge it a pretty sweet little game. Onward to Suikoden II. (Pirated, alas; check out what that sucker's netting on eBay these days, ugh.)
roadrunnertwice: Famous male impersonator whose name I can't rightly remember right now. (Reversal!)
Oh, man, you know what else I'm kind of excited about? That PS2 remake of Tales of Destiny. I miss those characters. It's rare that you get an ensemble RPG cast willing to inflict so much trauma on each other. The guys from Tales of Eternia bickered constantly, but Leon actually tortured people. And like I said before, having your amnesiac character actually act like she'd sustained some brain damage was pretty fresh.

I also notice that there are like four Tales games now that I've never heard of. I haven't played any modern video games lately. There's all this stuff I want to play, but man, time and money. I really think it's about time to get a PS2, though. Does anyone know a good way to play North American and Japanese games on the same box? Are there still "mod chips?" Or do I have to make a choice?
roadrunnertwice: Famous male impersonator whose name I can't rightly remember right now. (WELL?! DO YOU?!?)


Mario: Gypsy strongman.

(Fair warning: The rest of the article is just kind of interesting, not genuine WTF.)

Profile

roadrunnertwice: Famous male impersonator whose name I can't rightly remember right now. (Default)
Nick Eff

June 2013

S M T W T F S
       1
2345678
9101112131415
16171819202122
23242526272829
30      

Expand Cut Tags

No cut tags

Most Popular Tags

Static and Noise

If you pass the rabid child, say "hammer down" for me.

The Fell Types are digitally reproduced by Igino Marini.

Style Credit