Okay, let's post a pair of essaylets tonight! This one's been simmering for a while, and it just came up again in a conversation with
roler, so I'll get it out for public comment:
The ending of the
Scott Pilgrim movie kind of sucks, and that actually doesn't really bother me. Which might surprise those who've heard, for example, my insufferable
Howl's Moving Castle spiel. In short, I think the way the movie engages with video game grammar and video game logic allows multiple endings to harmoniously co-exist in a way not possible when those methods of story aren't invoked. (
Wayne's World notwithstanding, because
Wayne's World is special that way, and besides, it doesn't work quite the way I'm talking about here.)
Which is to say, video games are a narrative form where multiple endings are equal peers in an integrated whole. Sure, there's usually a "best" ending, but if you do a perfect playthrough to the good ending and then never touch the game again, you actually haven't experienced the whole game. Multiple passes, some of them "failed," are expected and accepted on the road to completion.
This lets the Scott Pilgrim movie diverge radically without becoming an "alternate" take on the story; it remains an integrated part of a single work. Without importing the concepts of branching paths and multi-pass completionism from video games, any ending to a story is necessarily the
only ending, which polarizes readers and viewers and forces adaptations to exist in private worlds apart from their sources.
Anyway, the ending of
Scott Pilgrim: The Movie is the perfectly legitimate ending that happens if you don't do any of the sidequests* and don't manage to keep Crash and the Boys alive through the fight with Patel. Yeah, it sucks; play better next time! (i.e. read the comics.)
* Ramona's fights at the library and Lee's Palace,
learning how to fight girls, meeting Lisa at the mall (necessary for moving in with Ramona at the end of the Roxy chapter), helping Kim move house, the recording sidequest, facing Nega Scott early enough that you can unlock the Power of Understanding once you get to Gideon, getting a fucking job**, etc.
**
Zvi, who hadn't read the comic at the time, pointed this one out: "I do think it's interesting that this is the only movie I can think of where the hero's sole reward at the end of the film is romantic fulfillment. He doesn't have a job, he doesn't have a place to live, he doesn't have a calling: all he's got going forward is Ramona. On the one hand, I disapprove of that as a conclusion for
anyone, but, on the other hand, if that sort of thing is going to say with us, I think it should be an ending for boys, too."