roadrunnertwice: Protagonist of Buttercup Festival sitting at a campfire. (Vast and solemn spaces (Buttercup Fest.))

OK, here we go — the final 2025 bookpost! And it's, uh, well, it's certainly something.

Daniel M. Ingram — Mastering the Core Teachings of the Buddha (2nd ed.)

Feb. 25

Readable online. There’s also a pdf on the site, but I ended up downloading the html version and scrunching it into an epub. Here's that, if you want it. (Hopefully the author won't mind a little light format-shifting in the name of spreading information. If you meet the Buddha on the road, right-click him and save as.)

This one's been sitting unreviewed because there's a whole big context around it that is going to be kind of annoying to explain. I'll probably make a mess of it, but let's try.

A while back, right before the demise of Cohost, I read this all-time banger of a post by Matthew Seiji Burns. I want you to read it yourself, but basically:

Feeling better is possible. I mean in a baseline, day to day, non-temporary way. [...]

[...] I am going to describe a kind of meditation with a goal to make a specific “thing” happen, because the thing I’m about to describe was the single best improvement to my mental health that I ever experienced. I think it’s important for more people to know about. It is totally achievable— not exactly easy, but not ridiculously hard either. It employs meditation not as an open-ended and never-ending practice, but as a specific, targeted activity. Perhaps surprisingly, you do not need to keep meditating afterward to continue to have the benefit it confers.

And then he gives you the recipe.

This goes on for a little while, and maybe not everyone wants to hear about my adventures in, uh, let's say "experimental philosophy," so better throw in a cut tag. )

Alison Bechdel — The Secret to Superhuman Strength (comics)

Dec. 25

And then there's the last two reviews of the year, which, due to their content, are somewhat easier to write now that I've written all that context just north of here.

As coincidence would have it, Alison Bechdel's most recent book is all about her lifelong hunger to escape the illusory prison of the self. The framing lens this time around is that she's writing about "exercise," but you know how it goes with these weird spiral-shaped memoirs of hers: she's actually writing about more or less everything, and rummaging through literary history in search of signposts and cairns from people who might have been on this trail before her.

I really like this loose trilogy of autobiographies. Bechdel has this sort of frantic, vibrating intelligence, and these books feel like spending a series of pleasant late nights with her during some period where she's almost-but-not-quite gotten her train of thought under control and can spin out the entire spirograph mandala shape for someone who happens to be on her wavelength. Powerful ADHD friends energy, basically.

Anyway, a recurring thread through this one, both explicitly discussed and arising from things she just depicts happening, is that she very much is on the same hunt as I've found myself: the quest to dissolve some boundaries between the self and the universe, and also to stop fucking hitting yourself with these goddamn illusions.

She also, and I wasn't expecting this, made a case that I should go back and read The Dharma Bums, even though I figured I was done with Kerouac. I'm not sure I'll be able to see what she saw in it; it seems likely situational. But maybe worth a try.

Bonus Level: Slay the Princess

Nov. ??

(Content warning: horror game with lots of murder and some gore.)

I'm still cleaning up some of the weirder inner routes that I haven't seen yet, but I think I've done enough full loops and endings that I can say I've played this game. And: it rules.

As I think I've mentioned before, I've had a kind of standoffish relationship with the video game genre called "visual novels". The default point of view for a very large swath of the format seems to be the blank-slate "self-insert" character (this is very much a legacy of the dominant "dating sim" sub-genre of VNs), and somehow something about that kind of repels me? Like, it's meant to be "me," but my agency is constrained to often prevent doing what "I" would actually do? And also, deliberately choosing things foreign to what I would do feels much weirder and grosser with a self-insert stand-in. We always kind of half-inhabit characters in a story, that's much of the point, but I prefer having a more depicted personality as an initial scaffold to hang my imaginings on; even in a CRPG with a blank slate protagonist, you usually go through a formal scaffolding process of building out their appearance and history and capabilities, which goes a long way toward making a more usable vessel for imagined choices.

This is very much an inconsistent reaction; I'm sure you wouldn't have to look hard to find something I like a lot that gives the lie to that as a general principle. But nevertheless, there it is! It's meant I've always held the genre at arms-length a bit, and despite having enjoyed several VNs in the past, I've still been kind of waiting to "get it."

I think Slay the Princess has helped me get VNs a little more! To start with, it quickly becomes clear that the protagonist is extremely separate from the player (and in many ways separate from their own self, but we're getting ahead of ourselves here), so that gets my aforementioned self-insert gag reflex out of the way.

For another thing: the actual gameplay of a VN consists of exploring what is ultimately a static tree structure, and since the branchings are one-way gates, this requires repeated runs. StP weaves these repetitions into the story itself, with two layers of epicyclic repetitions on top of the non-diegetic new-game repetitions. (The innermost loop starts when you're on a path in the woods, and the middle loop ends when you [REDACTED] a vessel to [REDACTED].) This isn't a generalizable technique, it really only works for this specific story, but that's a big part of why the game is so good — the balanced harmony of a story and a gameplay structure that feel made for each other. And the nested repetitions give this illusion of dynamism to the tree structure — your next pass on the innermost loop is profoundly affected by what you did on the last one, with the Princess's protean nature drastically mutated to match the protagonist's revealed personality. Anyway — that harmony helped make the VN tree-traversal gameplay fun for me in a way it hadn't really been before.

The other big part of why the game is so good is just that the art and writing are stellar. Abby Howard is an outstanding cartoonist; I know she's a good writer as well, so it's harder to pick out precisely what her husband Tony contributed, but I consider this a cut above her solo work, so he's doing something in there. There's some killer lines in this that continue to live in my head rent-free. (Solitary lights in an empty city...)

I kind of want to be careful about saying too much about the story, because it's one of those ones where the joy of discovery plays a big part. But: since I already knew the gimmick was a powerful one, I went in prepared for it to be more gimmicky than heartfelt. It was not. There's genuinely a lot going on in here, thematically and dramatically. Including, well... I guess, once you get to the late-game outermost loop scene where the narrator finally plays fair with you, you'll see why I'm lumping this game into this batch of reviews. (And if you traverse to the weird "happily ever after" inner-loop path, you'll see it even more.)

roadrunnertwice: MPLS, MN skyline at sundown.  (Minneapolis - Sunset in the city)

Another end-of-year bookpost batch; we're down to two remaining books in the queue after this, which of course are some of the harder ones to talk about.

Vajra Chandrasekera — The Saint of Bright Doors

Mar. 24

This book is incredibly flashy and stylish. Dazzling? I think in cover-blurb dialect, you'd say "dazzling." Well, fair enough: I was dazzled.

It does lots of exciting things at the structural level — I'm thinking of things like,

  • The massive noisy violence of chapter 1, immediately followed by a chapter 2 that consists of six evasive sentences, followed by a smash-cut to Fetter's new home in the city of Luriat.
  • The long strange segment in the late book where it diverts into a surreal and almost allegorical-feeling prison planet milieu.
  • The freaky jolt when the narrator finally grabs control of the plot. (And what a strange ending that resulted in; I'm still not completely sure how I feel about it.)

But also the page-to-page prose and momentum are real impressive. And thematically, it feels extremely Now; like yeah, you're an apostate cult assassin and authoritarian shitbirds (including your awful messiah dad) are shredding the city you love, but also your mom's dying and is calling your landline to guilt-trip you, and you're worried that your attraction to this girl you're doing espionage on might be trending in the direction of cheating on your boyfriend, and all the people you go to therapy with seem to be way more committed to the revolution than you are and aren’t including you in the play they’re producing.

I liked this a lot. I think maybe I liked the first 3/5 of it the best, but it kept me extremely engaged all the way through.

Martha Wells — Queen Demon

Oct. 26

All riiiiiight! The sequel to Witch King, another entry in what is now the Rising World Series. This was great.

Like the last volume, this one tells two parallel stories, one past and one present — which is neat, because there was still a lot of missing mileage between the two after Witch King. (Including the source of that title, which we finally get the start of an explanation for this time around.)

Dahin is kind of my favorite, and much of the present-day thread of this book is about him.

Martha Wells — Witch King (reread)

Nov 16

Still good. Hey, here’s something odd I realized about Tahren’s character this time around: she has absolutely no imagination.

So like: from time to time in real life, you’ll run across people who have fucked-up conservative-authoritarian-supremacist politics but who aren’t full chud — they’re actually capable of empathy and compassion, but they’ll still parrot the most twisted bullshit about Black people or immigrants or queer people. I know someone who works at a rural hospital in the US who was interacting with a couple people like this on the regular at work, and we would talk about it and wrack our brains trying to figure out what the hell was going on: how could someone be able to exercise fairly impressive amounts of care and sympathy, but not extend it to anyone on the Republican bogeyman list?

One of the spitballs I threw out once was: what if empathy and imagination are independent, and these people have no imagination? If they have direct extensive personal experience with someone with a marginalized identity, then maybe they can relate that to their inner map of humanity, but they can’t just like hear about or listen to some category of people and then use imagination and analogy to relate to their experience, and so if they’re isolated and living in a homogeneous culture they start watching Fox News and voting for scum.

Back in the ’00s before they all got purged or assimilated and the party went full death-cult, you’d sometimes get high ranking Republicans who would break with the party line and start riding for gay rights when e.g. their daughter came out, and I feel like this model might have explained a bit of that; maybe some people just can’t recognize anyone’s humanity unless their face gets physically rubbed in it, but after that they can sort of manage it. Pretty weird??

Anyway, that’s Tahren, actually. Watch for it, you’ll see what I mean.

Linnea Sterte — A Frog in the Fall, and Later On (comics)

Oct. 27

A quiet and gentle graphic novel about some amphibians who take to the road in rural Japan. I liked this, and also enjoyed just stopping reading for a few minutes to take in a landscape and let my mind wander.

Patrick Miller — From Masher to Master 2

Nov. 7

Published on the author's Itch page.

An unusual little ebook about playing fighting games.

I guess what’s unusual about it is that it’s not really about playing fighting games; it’s more about purposefully turning into the sort of person who plays fighting games.

Much of this ends up being about finding ways to engage with (and ultimately help create) the “fighting game community.” Miller’s constant refrain throughout the text is “if you aren’t playing fighting games for the people, you’re missing the point.”

As it happens, I started playing a little bit of Street Fighter 6 in the past year; I fell off in the summer and then entered my shmup era, but I intend to get back on. I was enjoying online play, but the possibility of joining in-person events felt pretty distant. Miller’s perspective is one I hadn’t heard articulated this directly before, and it was pretty thought-provoking. I’m not entirely sure I want to commit to the lifestyle* per se, but this left me with a more concrete view of what that might actually mean.


* Actually, brief sidenote on a different fightin' thing I read earlier this year. There's this bit in Sumac's Street Fighter 6 novice pamphlet where they're summarizing that game's online ranking tiers, and they say the following:

In some ways, this is the point of no return for building your skill level. Once you hit platinum you’re probably going to be able to comfortably beat anyone who plays the game casually and doesn’t go online. If you keep going on past this point, you’re committing to the lifestyle – nobody is going to enjoy fighting you unless they’re at least as into SF6 as you are.

This has become a surprisingly flexible analogy in our household — if you proceed past Platinum, you are "committing to the lifestyle." Ruth and I do a fair amount of trail running, and both of us have crossed the line where you have to start hanging out with running people instead of running with the people you hang out with. The same thing happens with fighting games, and the point of Miller's book is: that's the point.

roadrunnertwice: Industrial architecture and concrete bridge at sunset. (Portland - Lower Albina)

It's coming up on the end of 2025, so let's do a couple review posts.

Cameron Reed — The Fortunate Fall

Apr. 10

Holy shit what a ride.

Newly back in print after a long period of unavailability, this landmark work by the author of a favorite short story was brought to my attention with a link to an old Jo Walton review of it. Walton is a superior book reviewer, so maybe I should just tell you to close my tab and read her; certainly she made a watertight case that I needed to read this book immediately.

This is a 30-year-old science fiction book that feels new. It’s intense and paranoid and smart and scary. I bought a copy after reading it because I predicted needing to both re-read it and loan it out.

The author has another novel coming out in I think April, and I’m in, sight unseen.

Bonus Level: Persona 3 Reload

May 3

Persona 3 seems to have been the game where Atlus really nailed down their winning formula for the series, which they've been refining ever since. It's also the only one of the three modern main-line games that I hadn't played. And how convenient, they just released a remake of it last year!

With regard to remakes: This era sometimes seems like it would prefer to give us nothing but, and in general I would say I have negative feelings about that. But in this specific case, the brief seems to have been “the dramatic presentation ain’t broken, but let’s match P5’s battle system and visuals,” and frankly I’m on board. P5’s contributions to the state of the turn-based art were not small, and I was happy to pay a bit of a premium to experience a classic story I missed out on with like a solid 50% less slog. (That said, if you already DID play P3 a couple times on the PS2, I would expect that this is completely inessential. Having played P4 Golden a few years back, I have no plans to fuck with the upcoming P4 remake.)

Wow, I’m committing some circumvegetal battery today, aren’t I. Anyway, I enjoyed this a LOT. The characters were superb, the plot was twisty and satisfying, and it had that classic Persona balance of engrossing life-sim loop and risk-hungry dungeon crawling.

All three of these games have some strong point that raises them above the others. P5’s hand-crafted story dungeons and rotating cast of menacing-yet-pathetic villains are SO motivating, and feel decades more advanced than the abstract threats and surprise big-bads of 3 and 4. In P4, the narrative/mechanical harmony of your party members literally confronting their shadow to unlock their powers is the best version of the “Persona” conceit around, and binds your party together in purpose just as well as P5’s superior villainy does; possibly better. In P3, I think the rifts and tensions within the party might be the star of the show. The setting of the game is dark and paranoid, and that paranoia seeps into your own people in insidious ways. The struggle to trust and protect each other despite that is the thematic core of this one, and it remains solid and resonant.

I played this with the Japanese voice cast (the English cast are very good, but sometimes it’s nice to get a bit of listening practice anyway), and there were a couple of standout performances. Well, mostly I mean Yukari. She’s my fave in general, but there are a couple of scenes where she has some emotionally raw material and just kills with it. (She’s the one I had my protagonist ask out, because obviously, and the climactic scene of that path really sticks with me.) Also, honorable mention to your homeroom teacher; most of the game she’s just wry and funny and above it all, but there is ONE scene with her after the final battle that only appears if you complete a particular social link, and it is just about the funniest shit I have EVER heard in a video game. We’re talking severe stomach pain.

Bonus Level: Persona 3 Reload: Episode Aigis

Nov 21

This is a ~$30 optional DLC. I enjoyed some things about it, but it’s flawed and inessential, and I don’t know that I’d recommend it, even if you loved the main game.

First off: it’s a continuation of the main game’s story, but that story didn’t need continuation; it already ends at the correct moment. This also relies on some pretty random contrivances to provoke its conflicts. I see it more as an ok what-if fanfic than as a properly canonical coda. (I had been hoping for a bit more backstory on the original shadow research from before we all got here, but no dice; it’s all looking back at more recent trauma.)

Secondly, and more frustratingly: it lacks all of P3’s life sim elements. It’s just the dungeon-crawling and shopping. So you’ve effectively got half the gameplay of a main-line Persona game, and the dungeoning gets tedious without the social calendar to space it out and contextualize it.

Ryoko Kui — Delicious in Dungeon vols. 1-14 (completed) (comics)

Jul. 31

What a tremendous comic! There’s so much there there, thematically and dramatically. I think I already told you this was an all-timer when I was 2/3 through it, and it very much stuck the landing. And it’s so, so funny, between all the world-at-stake drama. You should read this. (I actually bought the whole run, which I won’t normally do with a manga these days.)

Here is something load-bearing in the story that I don’t think I’ve seen talked about much: the way the Winged Lion is so beautiful. My boi is the prettiest kitty. He just like, glows, with a pure inner light of kindness, such that even when you’re starting to get onto his tricks you still kinda want to believe him.

I think the parallel with Aslan must be intentional, and feels like part of a comprehensive Buddhist critique of Christian conceptions of divinity, permanence, and the possibility of satisfying desire. (I may have mentioned the thematic density??)

roadrunnertwice: Young Marcie Grosvenor from Finder, asleep in a ward drawn from Finder trails. (Wardings (Finder))

Hey, let's do another bookpost. Though first, speaking of comics: please be aware that the Shortbox Comics Fair is now running, through the end of October! It's a limited-run PDF sale of all-new comics, curated by one of the most fascinating and eclectic editorial tastes I've run across. I still need to do my shopping, but figured I'd put out the alert early so everyone else has time to peruse.

Drew Weing — The Creepy Case Files of Margo Maloo vols. 1-3 (comics)

Aug 7

Readable online again!

This is a top-tier kids' comic about a secret world of monsters overlaid on/under/around Echo City (a lightly disguised New York). Weing just started updating it again with a new story, and re-posted all the chapters that he had to make book-exclusive while the physical volumes were in print.

I love this comic. The story is a recipe you've seen before (monsters are largely just misunderstood and want to be left alone; there's a code of silence and stealth that's starting to wear at the seams as conflicts with humans become more common; our private detective heroine is caught between worlds trying to keep the peace), but it's prepared with so much grace and verve that it honestly tastes brand new. It's also quietly subversive under the fun and excitement, in a manner reminiscent of Pinkwater at his best.

One thing I especially love here is that since Margo's not our main POV character (that's Charles, who's a bit of a bumpkin but who catches on quickly), Weing's free to just make her unrestrainedly badass. She has clearly not been to school in a decade. She drives a moped she absolutely does not have a licence for. She's up all night shmoozing at the diner or putting the squeeze on informants down at the casino. She's fuckin' great.

Calvin Kasulke — Several People are Typing (re-read)

Sept. 20

I still like this surreal little office freakout.

It was much easier to follow the whole Lydia/Bjärk situation on this re-read.

Evan Dahm — 3rd Voice, webcomic backlog through early September 2025

Sept. 15

Readable online.

Oh man this is the good stuff. This is that high-purity gritty weird fantasy SHIT. Strong recommend.

I'm captivated by the mysteries of the world in this; it feels big and powerful and very badly damaged. I think the setting reminds me a lot of Martha Wells' Three Worlds setting (the Raksura books) — there's a very wide variety of "people" species, and it's not clear whether there's common descent or something else going on.

I'm also really invested in the troubles and triumphs of Spondule and Navichek, who make a lot of really bad impulse-driven decisions but who still manage to be tenacious survivors, and I've developed a real liking for Zelitte, a secondary character from the current arc, who I hope manages to extract herself into a life that feels more honest to her (but it could really go any way at this point).

I think the first volume of this may have hit print just uhhhh this past (i.e. prior to Sept. 15) weekend?

roadrunnertwice: Rebecca on treadmill. (Text: "She's a ROCKET SCIENTIST from the SOUTH POLE with FIFTY EXES?") (Rocket scientist (Bitter Girl))

Hey, let's do a Friday bookpost.

Naomi Novik — the Scholomance trilogy

  • A Deadly Education — Dec 26, 2024
  • The Last Graduate — Jan 4, 2025
  • The Golden Enclaves — Jan 13

These were delightful, and I blazed through em. (Only slightly delayed by waiting for Ruth to finish each book ahead of me, lol.) They're a wizard school story, with a bunch of familiar shapes and tropes, except the wizard school is a gruesome shithole with a staggering mortality rate, tolerated only due to the higher mortality on the outside.

The world has most of the same coherency problems you always get with stories about a separate magical society secretly overlaid on consensus reality, but Novik knows the correct solution: briefly wave a partial explanation around, then floor the plot and place your faith in the motion blur. Don’t worry about it too much.

What makes this series work so well is mostly two things: first, that Novik is just really that good at pacing, making exaggerated characters sympathetic, and understanding the core function of well-worn tropes. She’s done her time in the fanfic mines and she knows how to work a crowd! Second, she actually put a lot of thought into what an international magic school might look like in the 21st century — the political tensions/alliances/resentments, the compromises and adjustments over time, all kinds of stuff.

Anyway, if you wanna guzzle a dark fantasy trilogy that’s indulgent while never being dumb, this is a great pick.

Moëbius and Jorodowski — The Incal vol. 1: The Black Incal (comics)

Mar. ??

During a discord conversation about weird influential French sci fi comics, I remembered that I had PDFs of this series from a bundle somewhere, so I cracked it open.

This comic is unhinged, and teeters constantly on the edge of nonsense. It’s pretty cool.

All the Commonweal books over again

May ??

Sometimes you gotta re-read.

Susanna Clarke — Piranesi (re-read)

May 14

Sometimes you gotta re-read. I finally bought my own copy of this one.

William Gibson — Agency (re-read)

May 19

Sometimes you gotta re-read.

Ann Leckie — Translation State (re-read)

May 22

Sometimes you gotta re-read. Still really good!

William Gibson — Count Zero

June 9

Ah, the attraction and revulsion of cyberpunk.

Out of Gibson's Sprawl trilogy, I had only ever read Neuromancer, and that was a long-ass time ago. This one was frustrating and compelling; it has the grace and momentum I associate with Gibson, but it also has some amount of tedious macho horseshit, and the weird brand-name fixation that became the default gesture for any pastiche of these particular works. (His later work remains brand-interested, but he legit toned it way down.)

Anyway, I don't see this becoming a comfort re-read the way his later works (starting around Pattern Recognition) are, but I did enjoy it. Also, mixed in among all the cyberdeckers, one of the three main threads involved a woman with a background in the arts being contracted by a billionaire to search for something obscure, which was the same plot setup as the whole Blue Ant trilogy; I wasn't expecting to see a prototype of that in the Sprawl!

Martha Wells — the first four Murderbot novellas again, plus Fugitive Telemetry

June 25

Sometimes you gotta re-read. A friend started reading these and I got enthusiastic on his behalf.

roadrunnertwice: Rebecca on treadmill. (Text: "She's a ROCKET SCIENTIST from the SOUTH POLE with FIFTY EXES?") (Rocket scientist (Bitter Girl))

Sure, why not, let's bookpost.

Wren Hyde — Beneath a Burning Sky (zine)

Feb 27

A friend we know from Ruth's shapenote singing community wrote a zine about going on long bike tours. It's good! Wren generally puts a lot of energy into thinking about things like the practical exercise of freedom and the purpose of risking yourself on an adventure, and I always value the sense of being gently shaken out of autopilot that I get from talking to (or reading) them.

I don't know of anywhere a random person could obtain this from, but it's worth picking up if you happen to see it around.

Ken Liu — Laozi’s Dao De Jing: A New Translation for a Transformative Time

Mar. 30

(For now I’m putting Liu as the author here rather than Laozi, but I might reconsider at some point. He has a lot of commentary in his own voice interspersed throughout the book (on the Dao, on other Daoist writers, on the theory and practice of translation), so it’s not attempting to be an invisible translation.)

I picked this up because the ebook was on steep sale. My only real prior familiarity with this text was indirect, through the prints it leaves on the surrounding world, and those prints are ambiguous and elusive. Well... the text is also ambiguous and elusive. Even more so than I was expecting, and that’s saying something! Having carefully read it, I do not feel equipped to tell you what I think Daoism is about. Ask me in some later year, maybe.

I’m glad I read this and I expect to return to it. It’s deliberately aggravating and provocative, but in a gentle way. I really had no idea what to think of it right after finishing, but there are one or two ideas in there that have yielded a bit more as I mull them over in the background. (In particular, some paradoxes about the entire concept of “leading.”)

J.-C. Mézières, P. Christin, E. Tranlé — Valerian and Laureline: The Empire of a Thousand Planets and The Land Without Stars (comics)

Apr. 14

This long-running French sci-fi comic series came up in a conversation about The Fifth Element; I hadn't really heard of it, but it's apparently widely influential. The library had a bunch of it, so I checked out a couple volumes.

The art and the environment design in these is fabulous. But I found the stories a bit tedious and slight, and the cartooning (as distinct from the superb draftsmanship and composition) wasn't to my taste, so I don't expect to read much more of it.

This is that style of comic where the panels are lushly and meticulously detailed, but there aren't enough of them to properly control the narrative flow, and so they compensate by cramming a goddamn paragraph of captions above every other panel. My personal name for this phenomenon is "That Prince Valiant Thing," in honor of a baffling Sunday newspaper strip from my childhood that always seemed to have like one panel of dudes staring into space and a half-page of turgid narration in which absolutely nothing ever happened. I'm sure there's people who like this (or at least are better able to tolerate it), but I personally feel that it misses the point of the medium.

Tamsyn Muir — Princess Floralinda and the Forty-Flight Tower

Apr. 10

I loved this gory inverted fairy tale about a self-made monster.

This novella has an extremely good Shape, and I wish I could define that better for you. I've had an ongoing background ponder running for years about what exactly the novella as a form is good for, and my current (tentative) thinking is that it's either for episodic stories, or for stories where you're trying to draw a very particular geometric structure with the plot (which requires more elbow room than a short, but which will have less success in a longer novel because it's harder for the reader to hold the whole of the shape in their head at once). The failure states for the novella are, of course, "short story that wasn't cut enough" and "novel with insufficient development."

roadrunnertwice: Ryoga from Ranma 1/2. Image text: "*Now* where the hell am I?" (Lost (Ryoga))

Oh, hmm. I've had some of these reviews sitting around for a while, let's thin the herd a bit.

Isaac Safron Robin — Witchtrade, issues 1-6 (comics)

Mar. 11, 2025

Available at author's itch.io page You might also know Robin as the character artist from Christine Love's Get in the Car, Loser.

I liked these a lot! I think I previously reviewed Robin's short comic Baby Universe here; I thought the cartooning on it was delicious and the boys were extremely cute, but it ended pretty quick and I was left wishing for something with compatible vibes but a bit more room to breathe. This is that!

Well, the first issue isn't that, but after that it spreads out a bit and lets you take in the scenery. (You could probably skip that first one, tbh, or come back to it as a curiosity after you've read the rest of the series.) You can see Robin getting better at developing engaging ways to drive a story to nowhere in particular; lots of loose threads pointing at shared history between characters, pauses for exposition on cultural and geographical landmarks, decorative architecture... cuties........

Anyway, I liked the characters a lot, and I also really liked the city-as-character; it's a dreamy place that makes you hungry to visit.

Also: Three game reviews in which I go on AT LENGTH. One that you should at least consider attempting, one that you or your kids might enjoy depending on your locus of nostalgia, and one that's for sickos only. )

roadrunnertwice: Young Marcie Grosvenor from Finder, asleep in a ward drawn from Finder trails. (Wardings (Finder))

Ah right, since I've got all the reviews (but one) posted, may as well do the wrap-up:

  • 9 fiction:
    • 2 by men
    • 7 by women
    • 2 re-reads, 7 new
  • 16 comics:
    • 8 by men
    • 7 by women
    • 1 by non-binaries
  • 5 video games with significant narratives

Not exactly a red-letter reading year! But, some slightly interesting trends:

  • Significantly more comics than in the prior five years.
  • Prose fiction is down from 2023, but oddly, the amount of novels I read for the first time is stable (and up from prior years).
roadrunnertwice: MPLS, MN skyline at sundown.  (Minneapolis - Sunset in the city)

Well, uh, everything is pretty fucked up right now, buuuut I feel like I'm not going to benefit the dozen or two people who read this journal by hollering about it. But I can at least validate your parking: the amount of cruelty, greed, and chaos in America right now is absolutely off the chain, and if you're feeling stressed about it, IMO that's rational and normal. I don't have anything to suggest that you haven't already heard, tho.

What I DO have that you haven't heard are some recs of rad stuff to read, so that's what I'll go ahead and post.

Sylvan Migdal — Carboniferous (comics)

May 17, 2024

Readable online!

This (completed, GN-sized) sci-fi comedy webcomic is an order of magnitude smarter than it looks, while still being exactly as fun as it looks. A squishy galactic federation nepo-baby blunders into a backwater lost-colony planet and instantly re-inflames a botched first-contact detente, an infinite number of local power struggles, and a weirdly lethal AR game that no one remembers signing up for.

I almost never saw anyone talking about this one, and I think it's heinously underrated! Peak webcomics, tbh!

Heads-up for workplace comic-readers: this series is perfectly SFW, but it shares a domain with a whole bunch of good-natured porn by the same author, so be careful where ya click.

Zito Madu — The Minotaur at Calle Lanza

Nov. 13, 2024

A mostly realistic memoir with a lone surreal episode. A brutal practice of self-knowledge? Traveling “wrong” in order to claim a place more thoroughly? The meaning of labyrinth for its denizen?

^^ That was meant as notes for a later expanded review, but on reflection I don’t think they can be improved, so I present them as-is. No refunds.

Valerie Halla — Curse/Kiss/Cute, episode 0

Jan 27, 2025

Readable Online!

If you do everything I tell you to as a matter of sensible policy, then you may remember Valerie Halla as the cartoonist of Goodbye to Halos, a gentle and queer fantasy webcomic that looked fresh to death, seemed like it wanted to go somewhere real exciting but didn’t quite know the way yet, and eventually ran aground and wiped out. (By the way, a halted-unfinished webcomic is never a true failure, in my book. It was always worth sharing that thing shouting from your heart, and for us it was always worth watching. Every wipeout expands the possibility space and teaches us something new to want.) You might also be aware that she was the colorist on the last 1/4 or so of Octopus Pie, speaking of looking fresh to death.

This is not a comic; it’s the “pilot episode” of a horny urban fantasy illustrated prose serial. But formally speaking, it does a couple real interesting things that draw from the modern English-language strain of “visual novel” video games, which in turn are heavily influenced by the formal/narrative tendencies of 00’s–10’s webcomics. So it’s not a hard break, if you get me.

Ok, listen: it feels a little risky to push this on even my treasured gayer-than-baseline readership. It is ever so slightly closer to the furry lane of the freeway than most people vibe with, and it’s not porn but it is kinda rowdy and rude. But I formally recommend that every one of you take a chance on it anyway, because!

ITEM 1: It’s plain fucking good!! It’s witty and sly and cute, the characters are fun as hell, the prose is a delight, and I love the illustrations.

ITEM 2: It’s formally interesting! Give that sound-cue feature a try, see what it does to the scrolling-fiction experience and see what it makes you feel. IMO it’s part of a unified whole with the distracted and evasive narrative voice, contributing to a particular ludo-mechanical reading experience that feels fresh and raw.

ITEM 3: In its own soft and oblique way, this might actually be the most inherently and irreducibly transgender thing I’ve ever read, and IMO that is good and urgent and intensely exciting all on its own. The central themes of “monstrosity” and self-answering questions are incredibly potent, and the whole thing is suffused with the joy of expanding possibilities and the removal of constraints. I trust you to already know why someone might be desperately thirsty for that in this present historical moment; I'd like to suggest that maybe you'd benefit from it too, even if you weren't actively looking for it prior to reading this.

Sarah Webb — Kochab (comics, re-read)

Feb 10, 2025

(readable online! Or, grab the book.)

Previously reviewed, this is a standalone (web-serialized) graphic novel about a free-spirited village girl and an immortal ifrit imprisoned by her own memories (girl-by-force-of-will) who tentatively fall in love while traversing the wreckage of a dead arcology-palace in the arctic.

This re-read was via the beautiful Hiveworks paperback edition that kickstarted a while back. The story benefits greatly from the collected format; I remembered it feeling a bit circular and oblique during the middle, but it turns out that was just the serialization delay, and everything feels clear and speedy without it.

Anyway, I love this comic.

roadrunnertwice: Rebecca on treadmill. (Text: "She's a ROCKET SCIENTIST from the SOUTH POLE with FIFTY EXES?") (Rocket scientist (Bitter Girl))

Bonus Level: A Hand With Many Fingers

July 6, 2024

A short and satisfying card-catalogue-em-up about a real-world CIA conspiracy. Only takes a couple hours to play. I think the gameplay is fundamentally the same concept as Her Story, except walking around to fetch print fragments from file boxes instead of driving a search box to find video fragments in a computer.

Meredeth Gran — Octopus Pie Eternal (comics)

July 15

Read it online

A SECOND unexpected Octopus Pie epilogue, also dropped all in one go!!! God, we’re too lucky. Anyway, this was funny, touching, and at times hair-raising. Outlandishly good shit.

Rosemary Valero-O’Connell — Don’t Go Without Me (comics)

Aug. 2

If you can obtain this book, do so. Three short stories with exquisite pacing, expressive environment design, precise character work, and prophetic narrative voice.

Every once in a while there’s a book where you put it down and just say: “Damn! Comics!!!!!”

(The middle story in this collection, “What is Left,” was previously published as a standalone, which I might have previously reviewed.)

Martha Wells — System Collapse (Murderbot 7) (re-read))

July 23

This is still good, but I reviewed it just recently.

Bonus Level: Sylvie RPG: 7 Elf Apocalypse

Aug 3

First thing I said when I heard about this game was “wow, I bet I’m gonna learn a bunch of new shit about the theory of bump combat.” Reader, my gift of prophesy remains unmatched. Also I think I'm a Sylvie fan now.

Play this! It's free and fun and interesting. And kind of hard. And extremely silly.

Anyway, the thing about "bump combat" is that it requires some form of asymmetry. Early Ys did wonky things with hitbox centering that I found more intriguing than satisfying. Sylvie cracked the code more thoroughly: only the player deals mêlée damage on contact, and enemies use telegraphed projectiles instead. This works great! It doesn't serve the same goals as Ys had, because it actually clamps down on momentum quite a bit — instead of efficiently bulldozing, you're trying to dodge, parry, and riposte to protect your scarce HP. It really amplifies the flavor of being the one two-fisted meathead going up against a world of ethereal elves and fairies!

The cramped arenas and the asymmetric threats make maneuvers very challenging, but the resulting combat feels very fair and highly tuned. Bonus points for a highly abstract but very clever and effective "active defense" mechanic.

Bonus Level: 13 Sentinels (re-play)

July 28

DAMN this game is still so good. I was sick with covid and wanted to just re-experience something nice (ideally on Switch so I had the option to play horizontally on the couch lol), so I fired it up and blazed through it in four or five days.

Although the first-time experience of the story's twists and turns is unparalleled, I think it also really rewards a re-read! It was fun to look for early clues of things I knew were coming, and actually it still took a lot of mental work to establish the ordering and causation of certain events, even with all my pre-loaded context.

Also, you know that semi-endless sequence of postgame battle missions with the unfair difficulty level? Well, I played an amount of them that I am unwilling to admit to, and I'm here to report that it eventually hits a degenerate state. Remember how some kaiju units get "ceramic armor" that rejects all sub-300-HP hits, and it disables your best damage sources? Well, you can upgrade your G1s enough that their demolisher blade crosses that 300-per-hit mark (this happens earlier than you'd think, if you're taking their limiters off), and the game's basically solved. You just send two gorillas sprinting around the map with angle grinders, and have one or two other teens hang back at the terminal with a shield matrix and some area weapons for the riff-raff. Maybe if you get bored you can have Fuyusaka stick some guys in the microwave.

roadrunnertwice: Rodney the Second Grade T-Ball Jockey displays helpful infographics. (T-ball / Your Ass (Buttercup Festival))

I was looking back to check something, and it turns out I never posted a book census for the years of 2019 and 2020. It was a very distracting time! Anyway, what I actually want to post is a diagram charting the ups and downs over time, but I don't have time to make that at the moment, so I'm just gonna get the raw info up.

With this missing info filled in, the picture I already perceived becomes a bit clearer: the pace of my reading cratered in 2020 and has not yet recovered, although 2022 was an especially bad year and seems to have been an outlier.

2023

  • 18 fiction (15 by female authors, 3 by male authors)
    • 11 of these were re-reads
  • 3 nonfiction (1 by female authors, 2 by male authors)
  • 2 comics (1 by a male author, 1 by a mixed-gender team)
  • 8 games with significant stories

2020

  • 18 fiction (10 by female authors, 8 by male authors)
    • 13 re-reads
  • 3 nonfiction (all by male authors)
  • 3 (ish?) comics (all by female authors)
  • 8 games with significant stories

2019

  • 32 fiction (17 by female authors, 14 by male authors, 1 by non-binary authors)
    • 12 re-reads
  • 5 nonfiction (1 by female authors, 4 by male authors)
  • 10 comics (5 by female authors, 2 by male authors, 1 by non-binary authors, 2 by mixed-gender teams)
  • 2 games with significant stories
roadrunnertwice: Young Marcie Grosvenor from Finder, asleep in a ward drawn from Finder trails. (Wardings (Finder))

I've got a pile of reviews in the hopper from the past year or so, so I'm kind of shuffling the chronology to come up with nice "optimum handful of trail mix" posts. Anyway, here's a book I just finished plus a few things from last year.

Alaya Dawn Johnson — The Library of Broken Worlds

June 7, 2024

Holy shit this was good. I got it from the library after watching Ruth’s reactions to it in real time, and was not disappointed.

This book seems to be packaged as romantic YA SF. Don’t fucking believe it! Much in the spirit of the book’s own themes and preoccupations, that is a kernel of truth fueling a massive misdirection. This is psychedelic SF of the highest intellectual potency. Ruth said it reminded her of a mix of the Locked Tomb books and the good parts of Garth Nix’s Lirael. I’d also compare it to Jeff Noon’s Virt, Slone Leong’s Prism Stalker, and maybe that last part of Kalpa Imperial where time finally collapses entirely and it turns into the Iliad but with everyone’s face replaced by tenth-generation photocopied glamor shots of early 20th century Hollywood stars.

It’s an exciting story with superb momentum, but it also demands some significant work to keep up with the action — you are expected to continually devise and test your own explanations for things that are deliberately left underexplained, which feels a bit like sprinting at 40mph to keep up with a car so you can carry on a conversation through the rolled-down window. I found it very rewarding!

...This one time, at a reading we attended, Kelly Link was asked to define the “young adult” “genre” within the artistic domain of genre traits (as opposed to the strictly commercial domain of market segmentation). Her answer was that a YA story absolutely must be about a person doing something (probably several things) for the first time. That’s pretty squiggly and porous, but I feel like it does actually get to the core of something useful. If you stand there and squint, then yeah, The Library of Broken Worlds' core thematic and emotional concerns absolutely situate it in YA. It's just that the reading experience is wildly perpendicular to what you'd expect if you went out looking for some YA to read. For a fun illustration of this, go check out the wave of confused and dismayed reviews on the book's Goodreads page.

Amaduyu Tatsuki, Mitsumi Misato, Wakaki Tamiki — 16-bit Sensation (comics)

Nov 24, 2023

A fun little fictionalized memoir about... makin' porno video games in 1990s Japan.

What I thought was most interesting about this was its focus on the texture of the period technology. Honestly I learned a lot about the pre-Windows Japanese PC ecosystem (like, the pc98 and friends), both from the text and from the bit of research I did after it piqued my curiosity.

Laurie J. Marks — Dancing Jack

July 18, 2023

An earlier work by the author of the Elemental Logic series. (1993, and only recently back (?) in print as an ebook.) I greatly enjoyed this.

You can see some of Elemental Logic’s preoccupations making themselves known ahead of time here: squirrelly and symbolic magics, the flash of insight as story-derailing superweapon, curses inflicted by an alliance of your enemies and your inner doubts, redemptions and second acts, bein’ generally just gay as hell.

There's a particular spell in the story woven around the titular dancing jack, and its nature is acknowledged but never explicitly identified. I had some kind of summary of it in my head soon after reading this, developed as I was backpacking, and I neglected to write it down. But I think it had something to do with cutting you free from the illusory obligations of sunk costs and self-image, or inflicting a knowledge of how wide a range of choices you actually still have. Nightmare-tier power level tbh. Just imagine.

Bonus Level: Sea of Stars

Oct. something, 2023

I loved the traversal and combat and aesthetics in this game, but the story and character writing left me cold. The heroes were just too abstract, you know? I played both demos and had high hopes, because in that short format they gave off a vibe of two people who've known each other for a really long time and who get along really well and support each other, and I feel like that's a dynamic that's underexplored in RPGs. But they didn't turn out to have a whole lot in the way of preferences or inner life, alas. Same for most of the rest of the cast.

Well: okay, actually there's one bit of character writing I really liked —

(END GAME SPOILERS AHEAD.)

Read more... )

roadrunnertwice: Ryoga from Ranma 1/2. Image text: "*Now* where the hell am I?" (Lost (Ryoga))

Hey whoa damn, I kind of forgot how to do a bookpost. But, let's do a bookpost.

Tamsyn Muir — Gideon the Ninth and Harrow the Ninth (re-reads)

Jan ?? and Jan 30

These are definitely written to be re-read, and I had a great time re-reading them.

Tamsyn Muir — Nona the Ninth

Feb 19

This series! Oh my god!! I love it. Grim, grisly, joyous, delightful, and sad.

A review which I lost the link to, from right around the time this came out, asserted that this series captures something crucial about how it feels to be alive right now. I agree.

Much like Harrow, Nona continues the story while overturning prior expectations around format and vibe. Much of the surviving cast of the last episode are present, but the POV character wasn't present for any of that, so there's a lot of decoding to be done about who's actually whom and what in the world happened to put them in their present condition. Great fun, IMO.

Somewhere around the third or fourth maddeningly tantalizing apocalypse dream/flashback episode, I decided that it's my book now and I can do as I please with it, and scanned forward to read all of the flashbacks in a row before reading another word of the main plot. I regret nothing.

Joe Sparrow — Cuckoo (comics)

Mar 28

I liked this a lot; it's suffused with a menacing dreamlike feeling that I was extremely down with. You'll probably guess where it's going immediately just based on the title, but it's more about the feeling of that gradual realization that you've gotten something fundamental wrong about your whole reality.

Well, and about Joe Sparrow's psychedelic bendy-limbed cartooning, which I adore.

Mara Bos — Rust Atomics and Locks: Low-Level Concurrency in Practice

Apr 5

Readable online.

This was a fantastic and informative read! Uh, if you're into that sort of thing!! That reminds me, I still need to buy a copy and bill it to my education budget at work.

Although Rust is center-stage in this (the author recently overhauled the implementation of a bunch of Rust's built-in concurrency primitives), much of the material about how low-level concurrency and memory ordering operations work are applicable in many languages. Notably, Rust pretty much shoplifted the entire C++ memory model, so that language's concerns are going to be almost identical.

Some months prior, I had run into some question about... I can't really even remember what, but atomic memory orderings came up and someone was like "pretty much the only intelligible explanation of this is this ~3hr Herb Sutter conference talk from 2012". I think maybe this book is the new default go-to for such questions.

Bonus Level: Sylvie Lime

Apr 16

Game is free on itch.io

Hey by the way, why in the world am I still prefixing video game reviews with "bonus level:" in my book posts? I was about to Stop Doing That because it stopped being funny like six years ago, but I felt a sudden pang of sadness in my heart. I guess it gets to stay?????

Anyway, this game is berserk and I loved it. I guess it's a metroidvania platformer. When you first fire it up, it feels like it's a joke about a game that is Badly Unwell; like the movement physics feel seriously heinous if you've touched any other video game recently, and a bunch of walls and floors seem to be having a problem with existence and have gone on strike.

Before I fired this up, I happened to read this review by Andi McClure, which was definitely instrumental in convincing me to stick it out. You can read that review too, I pretty much just agree with it in toto.

What I'll add is that the tools and items in this game are absolutely galaxy-brain, and you should really play this if you're interested in tool-centered level design at all. I'm sure any pro wrestling enthusiast could have told me this, but the folding chair is mind-bendingly powerful, and the tiny house shocked me to the core.

Also, I played on keyboard, and the control scheme meta-game is incredibly real. Actually I played on dvorak keyboard, which I'm assuming isn't notably harder or easier but I haven't done the comparative analysis. But anyway, if I remember right, every letter A through M (?) is reserved for activating some specific tool, every other letter transforms you into a lime, and space (and maybe one other key?) is jump. So your right hand stays on the arrow keys, and depending on what you're trying to navigate and how you've decided to approach it, you end up developing a repertoire of strange left-hand grips to keep jump/lime/some-tool/some-other-tool accessible by twitch reflex.

Bonus Level: GitCL: Fate of Another World DLC

May 6

An epilogue episode of Christine Love's Get in the Car, Loser, the antifascist road trip RPG with a twitch-reflex cooldown-juggling battle system.

Love has stated that she planned a trilogy of DLCs with the scheme of "comedy, tragedy, romance," and this one is the tragedy.

I liked this a lot! The first DLC was ok; it had one cool boss fight, a few strange battle items (which apparently break the entire game in a speedrun), and like two and a half really funny jokes, but it's entirely nonessential. This one is essential, if you liked the base game. It expands the world and its history, it expands the battle mechanics, it provides an ending for one of your core party members, and, thematically speaking, it left me with A Lot to Mull Over.

roadrunnertwice: Scott fends off Matthew Patel's attack. (Reversal! (Scott Pilgrim))

Right, here goes: the last didread post of 2022!

Bonus Level: Chicory

Oct 2

This cozy nonviolent Zelda-alike about cartoon animals with food names went WAY harder than I expected it to. It’s actually a fairly raw meditation on fame, societal expectations, self-expectations, the myth of the artist vs. the messy reality of the creative drive, professional jealousy and mentors who violate trust, early hyper-specialization and how it corrodes your sense of self into a brittle crust, and some other Real Live Shit.

Man, also, the (optional, and basically nonjudgmental) artistic challenges in this game kinda pushed me out of my comfort zone. Drawing is already hard and soul-bruising, and the primitive controls they give you to work with would preclude doing a “nice” job even if you draw a lot better than me! Good emotional strength-training. 😅

Anyway, this was a good game and a cool experience.

Tim Probert — Lightfall, Book One: The Girl and the Galudrian (comics)

Oct 4

A remarkably good kids’ fantasy adventure comic, in a very post-Amulet vein. The storytelling is solid, and the cartooning is really top-notch. Excellent uses of space and size to control time and intensity, and some really flexible, engaging, and expressive character work.

I got this for my nephew’s bday and read the whole thing before gift-wrapping it.

Bonus Level: Noise1

Dec. ?

(itch.io store page)

A weird experimental terminal-based stealth game, about two lovers trying to escape a nightmarish human(?) experimentation facility.

This was a nice concise experience (three or four half-hour sittings, maybe), and really cool from a design perspective. I'm honestly amazed at how well the core tenets of stealth action translated to a command-line interface.

Bonus Level: ZeroRanger

Dec. 21

This game is amazing! I was NOT expecting to get obsessed with an old-school vertically-scrolling shmup this year, but wow.

It's a labor of love from a tiny dev team, and it exudes an amazing amount of polish; the look, sound, and feel of it are all top-notch. And it's got a surprising amount of story and mystery to it! Even though it's structured like a stateless arcade game, there's a bunch of events, surprises, and changes that you only see once on a given save file.

It's hard but satisfying and fair. I played through to the true ending, and then got all the achievements in the shorter White Vanilla mode. Supposedly there's a third game mode under development, so once that drops I'll probably reset my save file and try and get good again.

Bonus Level: Ys I & II

Dec 28

These classic action RPGs are a matched set; act I ends on a cliffhanger and act II closes out the story. They've been remastered and re-released uncountable times, and I remember back in my video game message board days there were a couple people who considered the TurboCD version an underrated masterpiece. I'd never played em until now.

They're decent! I wouldn't recommend them to everyone; they hew to another era's measure of what's fair play, so it's easy to miss critical items, get pointlessly lost or stuck, or just find yourself underleveled for a boss with no recourse but to grind. They also seem to be a weird offshoot from the main trunk of action RPG evolution; there are some odd ideas in here that still feel new just because no one else went that way, and some of them work better than others. But I enjoyed them more than enough to finish them! I'd recommend them if you're a curious student of the action RPG form, or if you just want to play a cool old game and are fine with hitting a FAQ when you get stuck. The story is spare but perfectly serviceable, the atmosphere is cool, the pixel art in the current crop of remasters (vintage 2005) is lovely, and the mechanical oddities are genuinely really interesting.

The oddest bit of these games is the "bump system" combat, where instead of pressing a button to attack you just ram into the enemy. The hit resolution is asymmetric: if you hit the enemy square-on, you get hurt or trade damage, but if you hit them off-center, you're safe. I've never seen anything like this, and it's a really interesting and elegant idea! Much more fun than it seems at first. It's basically optimizing for keeping your momentum high while fighting a LOT of mooks with simple AI out in the field, and it does a really good job at that. I think Lilah was telling me a couple years back that CrossCode was one of the only games she'd seen that really seemed to have learnt about movement from Ys, and now I sort of see what she meant — it's totally about that sense of momentum in the field.

Unfortunately, its utility does NOT translate to large boss fights in enclosed rooms, and Ys I had some of the most boneheadedly frustrating boss fights I've ever met. In Ys II, the developers seem to have made the same diagnosis, because they give you some aimed fire magic that's rarely necessary out in the field and make almost all the bosses vulnerable to that and only that. This is a major improvement, but makes it so the bosses are effectively a different game than the field combat.

roadrunnertwice: Yrs truly and a little black cat. (Me - w/ Frankie)

Got a handful of reviews sitting in the bin, so let's do a bookpost!

Seven game/comic/book reviews )

roadrunnertwice: Sigourney Weaver with a trucker 'stache. (Sigourney Weaver with a trucker 'stache)

There's nothing else interesting happening today, so let's post some book and game reviews! 😅

Several reviews, cut for length )

(* Well, first post of books I read in 2021. I posted some 2020 reviews back in March.)

roadrunnertwice: Young Marcie Grosvenor from Finder, asleep in a ward drawn from Finder trails. (Wardings (Finder))

Well: here's a bookpost. There's still some stuff from 2019 in the queue, because what even IS time, anyway.

Laurie J. Marks — The Elemental Logic series — Fire Logic (re-read), Earth Logic (re-read), Water Logic (re-read), Air Logic

July 4, July 7, July 26, Aug 1, 2019

It's about time to give up on writing the review these books deserve and just post a short one: This is one of my favorite fantasy series of all time, right up there with the Broken Earth trilogy. It is unique and powerful and delightful, and does things that only fantasy could do but which no other series I know of has dared to. Fire Logic is a peerless opening statement, and Air Logic does the impossible and sticks the landing.

A fragment from the review I ultimately didn't manage to write:

The elemental magics of this setting aren't what you'd expect from prior genre experience, and fire magic is a power of intuitions and connections. In the opening sections of Fire Logic, the nature of fire logic is obscure, verging on plausibly deniable. But by the halfway point, it comes into blazing focus: fire mages can short-circuit cause and effect, break free of history, erase the entire plot of the story to come, leaving the future a blank slate where anything could happen.

You should probably read these.

Richard Morgan — Altered Carbon

Sept. 4, 2019

Trivia: I think Ben Heifitz recommended this to me like almost 20 years ago. What is time. More recently I guess there was a TV show, which B (among others) has spoken highly of; anyway, I grabbed it for vacation reading when I was off in Vermont with my fam.

This was a solid-ass O.G. hardboiled!? I was not expecting that's what it would be, but I DID happen to be in the exact right mood for that, so fuck yeah. I gladly accept this delayed serendipity.

I'll totally read some more books in this series the next time that urge grabs me.

A. Lee Martinez — The Last Adventure of Constance Verity

Nov. 26, 2019

For the first like 3/4 of this book, I couldn't decide whether I thought it was good or bad!

Well: it's decent enough; I didn't love it, but I liked it. What I do maybe love is the amount of stylistic risk-taking going on here. I think the first several acts of this book function as a parody of a bad parody of a thing, which is kind of a dangerous level of meta to attempt and which I didn't initially trust Martinez to pull off. (Only other time I ever saw that in play at novel-scale was In the Night Room, which IMO fell flat on its face.) But I think it ultimately worked!

(Am I overthinking this? Was this actually just supposed to be a fun silly romp? Dude, absolutely.)

Hiromu Arakawa — Silver Spoon, vols. 5 through 12

Jan 2 through Feb 8, 2020

I think the final volumes of this are probably out now, but I can't get them from the library yet because things are still kinda shut down for covid.

Anyway, I still like this comic a lot. In the later volumes it's kind of accelerating, skiping large chunks of time and lowering the resolution of detail; for example, I really like the new underclassman on the equestrian club, but I can't remember if they ever actually mention her name.

Mariko Tamaki and Rosemary Valero-O'Connell — Laura Dean Keeps Breaking Up With Me (comics)

June 16, 2020

This was so fucking solid. What a good-ass comic. Rosemary Valero-O'Connell is such an outrageously good cartoonist (UGH, these characters, these environments, these pages), and she syncs up so well with Tamaki's pacing.

This is the second Mariko Tamaki thing I've read, and both of them (this, and This One Summer) have kinda low-key been about the temptation to start becoming an awful person, about social situations that reward you for not being there for your people. Or at least that's been one of the major strands in the braid. This one leaned super-hard into that; intense enough that I ended up setting it aside for quite a while because I wasn't ready to deal with the mortification I knew was standing between my bookmark and the resolution. Yes, I know, it's Yrs Truly getting too stressed out by the gay romance comic for young teens, but I contend that this is some legitimately dark shit to contemplate at any length, and is tbh probably darker if you ARE in your 30s-plus and have had more time to re-evaluate and come to some tentative conclusions about whatever went down in your own teens and 20s.

roadrunnertwice: Industrial architecture and concrete bridge at sunset. (Portland - Lower Albina)

A friend recently started reading Stand Still Stay Silent on my rec, then blasted past me and finished the whole thing while I was still poking along. (I'm only in like chapter 6. Here are my thoughts on SSSS: 1. The prologue is fucking dead-on about the speed things happen at in a real live pandemic, can't even believe it was posted in 2013 rather than yesterday. 2. Sigrun is brave, caring, resourceful, and dumber than a box of fukkin rocks, I love her.)

Anyway, said friend then asked if I had other recs, so I threw this together, and now that I think about it, no reason not to post it for everyone else too. Some of these I've recced before, some I have not (or it's been a while). On some of these, I link to start pages instead of homepages to avoid spoilers or be more convenient.

(Casual reminder that eardogger dot com is a cool way to mark your spot. 🐶)

Some completed stuff

  • Bad Machinery - Top-quality mystery-solving preteens.
  • A Redtail's Dream - Same cartoonist as Stand Still Stay Silent; this is the comic she did before that. I haven't read it yet.
  • As the Crow Flies - (I think it's completed. I'm only partway through.) Tense awkwardness at a Christian summer camp for girls, and a tentative friendship between the only Black kid there and the only trans kid there.
  • The Chairs' Hiatus - Hella feelings after the breakup of a cult-popular rock duo. I liked this.
  • Decrypting Rita - Stylish, intentionally disorienting.
  • Mare Internum - Set on Mars, incredible ecology design and art, assume basically all content warnings due to protagonist's nightmarishly bad mental health.
  • Octopus Pie - Completed, but re-running several times a week with author commentary. Slice-of-life comedy/drama.

Some ongoing stuff

  • Brainchild - Slow-burn supernatural suspense.
  • Kochab - Quiet fantasy, gorgeous character/environment design and draftsmanship, some slow-burn romantic tension.
  • Incredible Doom - Same cartoonist as Chairs' Hiatus. Haven't read this yet but it looks cool.
  • Goodbye to Halos - Fantasy/action, extra-queer, with a low-key gentle worldview despite the occasionally traumatic state of its world.
  • Night Physics - I think this is on semi-permanent hiatus, but it's not exactly plot-driven so it shouldn't abandon you on a cliffhanger. Incredible atmosphere.
  • Barbarous - Modern/urban fantasy. One of my favorites right now.
  • Necropolis - Sword gals. Incredible art.
  • Oh Human Star - Protagonist is brought back from the dead into a near-future Minneapolis populated by a mix of humans and robots... and immediately has to confront all his old relationship issues and gender shit.
  • Dicebox - An all-time fave. This is even more SF than you think it is. Be prepared to work, and also be prepared to have an excellent time.
roadrunnertwice: Rebecca on treadmill. (Text: "She's a ROCKET SCIENTIST from the SOUTH POLE with FIFTY EXES?") (Rocket scientist (Bitter Girl))

Continuing to run down my list of stuff that isn’t Machineries of Empire or Elemental Logic, lol.

William Gibson — The Peripheral (re-read)

Dec. somethingth

I was in the mood for a soothing re-read, and also I'm super hyped about the next book in this setting coming out in January.

Hiromu Arakawa — Silver Spoon, vols. 1 and 2 (comics, re-read)

Dec. 20

Hey, this excellent manga finally has an official English release! It's about a burnt-out freshman from the city who is WAY out of his depth at a hardcore agricultural high school.

I previously read a fair way into this in scanlation, and on re-read I still like it quite a bit. Hachiken is such a disaster in the first couple volumes.

Hiromu Arakawa — Silver Spoon, vols. 3 and 4 (comics, re-read)

Jan 1

I feel like the cast's casual fat-joke cruelty to Tamako is rankling me a bit more on this re-read. But the way it's handled is kind of unusual! The author clearly considers Tamako a sympathetic, interesting, and active character, and also clearly doesn't consider her fatness any kind of problem... AND also dosen't cast any particular judgment on the boys for saying some callous nonsense about her. Not that I need an after-school special or anything, but usually an author's between-the-lines take isn't so ambiguous.

Anyway, IMO Tamako is great, but heads up if that kind of hands-off approach to fatphobia is a dealbreaker for you.

Susan C. Pinsky — Organizing Solutions for People With ADHD

Dec 19

By recommendation from [twitter.com profile] spacetwinks . I would also recommend this! I think Pinsky’s got a good eye for root causes of household things that are particularly hard for scattered attention, and has a flexible, pragmatic approach to working around those invariant root causes. (And, even more importantly, a sound framework for deciding a conventional solution is actually useless bullshit with no staying power.)

Here are some things I already arrived at independently, which this book validated:

  • The 'splode box. I have a medium-sized box worth of stuff that it makes no goddamn sense to ever "put away," because I'm going to put it right back on the next time I leave the house. (Backpack, purse, rain pants, gloves.) So I have an actual (durable, attractive) box for it next to the door. That stuff doesn't really act like clutter as long as I confine it to the 'splode box, and if the box does overflow, then I need to put something "away."
  • Predicting where you'll look for something beats remembering where you put it. (Even people with "normal" memory abilities really suck at that; IMO everyone would be better off just assuming it's impossible.)

Here are some things where either I was sometimes doing it without really understanding it, or I already had the right idea but could stand to apply it more decisively:

  • Store it where it's used.
  • "Worn but still wearable" clothes are actually just clean, so stop overthinking it and put them back in the drawer.
  • For things that participate in clutter, ease of putting away is more important than ease of retrieving.
  • Storage that takes more than one action for access might as well be a black hole. Opaque storage is also dangerous.

This book also kind of challenged me a bit about reducing the amount of stuff that's around! Like, there was a bit where she argued that you should run out of tupperware sometimes. Kind of still wrestling with that! In that way where I know she's right but I'm mad about it.

Mark Fisher — Capitalist Realism: Is There No Alternative?

Aug 9

I remember feeling that this was a bracing and illuminating read as I was reading it, but uhhhhh I’m having a hard time remembering what exactly it illuminated. I’d be down to read it again as a refresher, though; it was short and engaging.

Well, anyway, iirc the central thing the book circles around is a sort of shared delusion of inevitability that surrounds capitalism, which is propagated deliberately by some actors and inadvertently by others. The argument for that inevitability usually plays out in aesthetic subchannels, which is partly how it gets propagated by those who don’t think of themselves as agreeing with it. Or something like that!! It was some very slippery content.

roadrunnertwice: Me looking up at the camera, wearing big headphones and a striped shirt. (Default)

I haven't bookposted about most of what I've read during the second half of the year. This is because I read all of Elemental Logic and Machineries of Empire in July and August, and I'm mildly intimidated by the task of saying something interesting about them. They're both incredible series that meant a lot to me, so I don't want to just post a dumb one-liner! Well, I will if I have to, but for now I'll let those marinate a little longer, maybe plink away at them over the holiday break.

In the meantime, here's a small handful:

Yuko Ota and Ananth Hirsh (colors JN Wiedle & Rachel Cohen) — Barbarous, ch. 1 and 2 (comics)

Nov 10

This ongoing webcomic is once again updating (with chapter... 5? I think), and also they're running a Kickstarter to print ch. 3, so I went back and read through my print copies of ch. 1 and 2.

This comic is excellent and I highly recommend it. Chapter 1 is admittedly a little odd; I remember thinking a lot of the interpersonal drama seemed unreasonably bombastic, and that it kind of came out of nowhere. But re-reading it with knowledge of what comes later, I feel like the conflicts actually make sense and are correctly proportioned. Just gotta have faith!! And/or not be reading it at two pages per week.

Man, these print editions are some gorgeous books. They're these massively oversized perfect-bound things, but super skinny, a format that reminds me of some French comics. I don't really know how well these sell; the Kickstarters always blast through their number, but woof, they're certainly priced like there's zero economy of scale.

I'll be buying the whole series anyway, despite wincing at the price; the art just fuckin' sings at this size. But if you're not as devoted to these authors as I am, you might want to just read the webcomic and/or wait for the inevitable one-volume edition.

Vandana Singh — Ambiguity Machines and Other Stories

Sept. 6

This short story collection was excellent. I hardly know what to say about it. Whatever, you should totally read these. Here, try the title story.

TBH tho, I rarely know what to say about short stories in general. I realized while reading this that while my taste in shorts is extremely particular, I have a very difficult time expressing what it actually is:

  • Something to do with elegance, and economy of motion. Well, I mean, that one's obvious. But I don't mean just lapidary prose or whatever, it's more about choosing and cutting.
  • Something to do with the largeness of the story's idea and the openness or closure of its boundaries. I think maybe a truly good story almost has to be about something that's impossible to know, or has to fail to encompass some crucial part of its premise. Otherwise it's just a really short and boring novel.
  • Something to do with... well, I'm already kind of lost in the weeds here, no need to push it to three. The way that middle bullet point crashed and burned pretty much says it all.

Wow, what a singularly unsatisfying digression! 🌻

Martha Wells — Stories of the Raksura vol. 2: The Dead City and The Dark Earth Below

Oct 13

Speaking of short stories! So, I consider Wells to be a supremely novelistic writer (her small-scale structures are very simple, but she's a master of layering them to create magnificent large-scale structures), and tbh I think her short stories often aren't quite good. By my incalculable and inarticulable standards, cf. above! If I step aside from myself a bit, I think they're probably solid stories in the vein of the old SF and adventure magazines; it's just that I have no particular interest in that, and am looking for something entirely else whenever I wade into some shorts.

But, I generally enjoyed these anyway, because for the most part they're not precisely short stories; they're shrapnel and fragments flaking off a larger novelistic edifice that I'm already familiar with and invested in. The hypertext halo around a good novel. I don't think they stand alone very well, but they don't have to.

More evidence of that effect: The one non-Raksura story in here happens to be the second story I've read about that group of characters, and it retroactively improved that other story. I suspect she's got about a short novel worth of story for these people and it just hasn't really made sense to tie it together yet. A writer with a higher natural density level might be able to show that depth holographically; use subchannels and interference patterns to give the impression that you're reading book-sized people in a short. But Wells maybe needs more space, and sure enough, once she doubles these characters' page-time and gives them a wider variety of situations to deal with, they start to round out a bit.

Still though, the best one of this bunch is the longest one, "The Dead Earth Below." Which is unsurprising, since Wells is very good at novella scales, cf. Murderbot.