Reviews: Comics, physics, and a game
Jul. 17th, 2018 04:05 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Ryan Estrada and Diana Nock β Poorcraft: Wish You Were Here (comics)
June 22
An educational comic about how to travel the world on the cheap (-er / -ish).
Cool material, and Estrada definitely has the requisite bona-fides. (Wasn't he running a shoestring cartoonist commune in Mexico for a year or two? I feel like I remember that from ages ago.)
Eleanor Davis βΒ Tomorrow (part 1) (comics)
June somethingth
The first part of a graphic novel, which Davis is serializing as PDFs on Gumroad. This chapter is all set-up for... I'm not sure what. But it's good. Economical and self-assured storytelling, sketching out who these people are and what they want. Humane and deftly observed.
Ben Fleuter βΒ The Sword Interval vol. 1 (comics)
June 27
The more I think about this setting, the less sense it makes βΒ it's sort of like shared-world superhero comics, where there's just no WAY the world would look anything like this one after decades of constant super-battles. But it's a fun monster-slaying romp anyway! Well-staged and well-cartooned fights, good monster and character design. (Fleuter's other comic, Derelict, takes place in a much more cohesive world, but it's also on indefinite hiatus, alas. And it's much more of a persistent downer.)
Anyway, looks like this one is still running online, so I added it to my reader.
Chad Orzel βΒ How to Teach Physics to Your Dog
July 14
I read Orzel's book about relativity a while back, and after I finished Hawking's Brief History of Time I remembered I'd always meant to go back and read the one about quantum mechanics.
This was pretty great. Again, it's way less ambitious than what Hawking was doing, but I think it does a better job of hammering home a real understanding of some really unintuitive and bizarre material. Quantum mechanics and relativity are concepts that make my brain feel like its fingers are greased, and I don't think I'm alone in this, but after reading these, I feel like I understand the cores of them, at least.
(In a way, I think Hawking was at a disadvantage just because of how brilliant he was; I suspect this stuff is harder for Orzel, so he has better judgment about how to get it across to people who find it really difficult.)
Bonus Level: Sundered
July somethingth
This was billed as a metroidvania with roguelike elements, and I was drawn to it by the cool art style.
Initially, the PS4 release was so foully bugged that I regretted paying money for it at all. I almost can't believe anyone would willingly release a game in that condition. But they eventually put out a patch that fixed the awful crashes and slowdown and cleaned up the worst of the load times, so now I can actually consider it on its merits.
And those merits are pretty mixed. Basically, this game is grindy as fuck, and the combat feels sloppy and un-technical (the enemy attacks are so cheap that they're basically noninteractive; it's just a question of whether your damage/armor/recovery/dodge numbers will let you prevail or not, or alternately whether you'll fuck up a heal trigger), and those things combine to waste a whole lot of your time. It was satisfying at times despite that βΒ the environment and character design was cool, the voice work was good, the bosses were impressive and challenging (that Dominion fight, fuck) β but I don't really feel the urge to replay it for the other upgrade/story path.
I ended up siding with the cultists and elder gods, because A: within the text, the military dudes seemed like a bunch of colonialist fuckwads, and B: outside the text, Lovecraft can fuck right off. I guess that was sort of the "bad" ending, but IMO the surface world had it coming.
Dead Cells is coming out soon, and it looks like maybe a more technical/less random take on some of these same design ideas, so I'm excited to try that.