roadrunnertwice: Protagonist of Buttercup Festival sitting at a campfire. (Vast and solemn spaces (Buttercup Fest.))

OK, here we go — the final 2025 bookpost! And it's, uh, well, it's certainly something.

Daniel M. Ingram — Mastering the Core Teachings of the Buddha (2nd ed.)

Feb. 25

Readable online. There’s also a pdf on the site, but I ended up downloading the html version and scrunching it into an epub. Here's that, if you want it. (Hopefully the author won't mind a little light format-shifting in the name of spreading information. If you meet the Buddha on the road, right-click him and save as.)

This one's been sitting unreviewed because there's a whole big context around it that is going to be kind of annoying to explain. I'll probably make a mess of it, but let's try.

A while back, right before the demise of Cohost, I read this all-time banger of a post by Matthew Seiji Burns. I want you to read it yourself, but basically:

Feeling better is possible. I mean in a baseline, day to day, non-temporary way. [...]

[...] I am going to describe a kind of meditation with a goal to make a specific “thing” happen, because the thing I’m about to describe was the single best improvement to my mental health that I ever experienced. I think it’s important for more people to know about. It is totally achievable— not exactly easy, but not ridiculously hard either. It employs meditation not as an open-ended and never-ending practice, but as a specific, targeted activity. Perhaps surprisingly, you do not need to keep meditating afterward to continue to have the benefit it confers.

And then he gives you the recipe.

This goes on for a little while, and maybe not everyone wants to hear about my adventures in, uh, let's say "experimental philosophy," so better throw in a cut tag. )

Alison Bechdel — The Secret to Superhuman Strength (comics)

Dec. 25

And then there's the last two reviews of the year, which, due to their content, are somewhat easier to write now that I've written all that context just north of here.

As coincidence would have it, Alison Bechdel's most recent book is all about her lifelong hunger to escape the illusory prison of the self. The framing lens this time around is that she's writing about "exercise," but you know how it goes with these weird spiral-shaped memoirs of hers: she's actually writing about more or less everything, and rummaging through literary history in search of signposts and cairns from people who might have been on this trail before her.

I really like this loose trilogy of autobiographies. Bechdel has this sort of frantic, vibrating intelligence, and these books feel like spending a series of pleasant late nights with her during some period where she's almost-but-not-quite gotten her train of thought under control and can spin out the entire spirograph mandala shape for someone who happens to be on her wavelength. Powerful ADHD friends energy, basically.

Anyway, a recurring thread through this one, both explicitly discussed and arising from things she just depicts happening, is that she very much is on the same hunt as I've found myself: the quest to dissolve some boundaries between the self and the universe, and also to stop fucking hitting yourself with these goddamn illusions.

She also, and I wasn't expecting this, made a case that I should go back and read The Dharma Bums, even though I figured I was done with Kerouac. I'm not sure I'll be able to see what she saw in it; it seems likely situational. But maybe worth a try.

Bonus Level: Slay the Princess

Nov. ??

(Content warning: horror game with lots of murder and some gore.)

I'm still cleaning up some of the weirder inner routes that I haven't seen yet, but I think I've done enough full loops and endings that I can say I've played this game. And: it rules.

As I think I've mentioned before, I've had a kind of standoffish relationship with the video game genre called "visual novels". The default point of view for a very large swath of the format seems to be the blank-slate "self-insert" character (this is very much a legacy of the dominant "dating sim" sub-genre of VNs), and somehow something about that kind of repels me? Like, it's meant to be "me," but my agency is constrained to often prevent doing what "I" would actually do? And also, deliberately choosing things foreign to what I would do feels much weirder and grosser with a self-insert stand-in. We always kind of half-inhabit characters in a story, that's much of the point, but I prefer having a more depicted personality as an initial scaffold to hang my imaginings on; even in a CRPG with a blank slate protagonist, you usually go through a formal scaffolding process of building out their appearance and history and capabilities, which goes a long way toward making a more usable vessel for imagined choices.

This is very much an inconsistent reaction; I'm sure you wouldn't have to look hard to find something I like a lot that gives the lie to that as a general principle. But nevertheless, there it is! It's meant I've always held the genre at arms-length a bit, and despite having enjoyed several VNs in the past, I've still been kind of waiting to "get it."

I think Slay the Princess has helped me get VNs a little more! To start with, it quickly becomes clear that the protagonist is extremely separate from the player (and in many ways separate from their own self, but we're getting ahead of ourselves here), so that gets my aforementioned self-insert gag reflex out of the way.

For another thing: the actual gameplay of a VN consists of exploring what is ultimately a static tree structure, and since the branchings are one-way gates, this requires repeated runs. StP weaves these repetitions into the story itself, with two layers of epicyclic repetitions on top of the non-diegetic new-game repetitions. (The innermost loop starts when you're on a path in the woods, and the middle loop ends when you [REDACTED] a vessel to [REDACTED].) This isn't a generalizable technique, it really only works for this specific story, but that's a big part of why the game is so good — the balanced harmony of a story and a gameplay structure that feel made for each other. And the nested repetitions give this illusion of dynamism to the tree structure — your next pass on the innermost loop is profoundly affected by what you did on the last one, with the Princess's protean nature drastically mutated to match the protagonist's revealed personality. Anyway — that harmony helped make the VN tree-traversal gameplay fun for me in a way it hadn't really been before.

The other big part of why the game is so good is just that the art and writing are stellar. Abby Howard is an outstanding cartoonist; I know she's a good writer as well, so it's harder to pick out precisely what her husband Tony contributed, but I consider this a cut above her solo work, so he's doing something in there. There's some killer lines in this that continue to live in my head rent-free. (Solitary lights in an empty city...)

I kind of want to be careful about saying too much about the story, because it's one of those ones where the joy of discovery plays a big part. But: since I already knew the gimmick was a powerful one, I went in prepared for it to be more gimmicky than heartfelt. It was not. There's genuinely a lot going on in here, thematically and dramatically. Including, well... I guess, once you get to the late-game outermost loop scene where the narrator finally plays fair with you, you'll see why I'm lumping this game into this batch of reviews. (And if you traverse to the weird "happily ever after" inner-loop path, you'll see it even more.)

roadrunnertwice: MPLS, MN skyline at sundown.  (Minneapolis - Sunset in the city)

Another end-of-year bookpost batch; we're down to two remaining books in the queue after this, which of course are some of the harder ones to talk about.

Vajra Chandrasekera — The Saint of Bright Doors

Mar. 24

This book is incredibly flashy and stylish. Dazzling? I think in cover-blurb dialect, you'd say "dazzling." Well, fair enough: I was dazzled.

It does lots of exciting things at the structural level — I'm thinking of things like,

  • The massive noisy violence of chapter 1, immediately followed by a chapter 2 that consists of six evasive sentences, followed by a smash-cut to Fetter's new home in the city of Luriat.
  • The long strange segment in the late book where it diverts into a surreal and almost allegorical-feeling prison planet milieu.
  • The freaky jolt when the narrator finally grabs control of the plot. (And what a strange ending that resulted in; I'm still not completely sure how I feel about it.)

But also the page-to-page prose and momentum are real impressive. And thematically, it feels extremely Now; like yeah, you're an apostate cult assassin and authoritarian shitbirds (including your awful messiah dad) are shredding the city you love, but also your mom's dying and is calling your landline to guilt-trip you, and you're worried that your attraction to this girl you're doing espionage on might be trending in the direction of cheating on your boyfriend, and all the people you go to therapy with seem to be way more committed to the revolution than you are and aren’t including you in the play they’re producing.

I liked this a lot. I think maybe I liked the first 3/5 of it the best, but it kept me extremely engaged all the way through.

Martha Wells — Queen Demon

Oct. 26

All riiiiiight! The sequel to Witch King, another entry in what is now the Rising World Series. This was great.

Like the last volume, this one tells two parallel stories, one past and one present — which is neat, because there was still a lot of missing mileage between the two after Witch King. (Including the source of that title, which we finally get the start of an explanation for this time around.)

Dahin is kind of my favorite, and much of the present-day thread of this book is about him.

Martha Wells — Witch King (reread)

Nov 16

Still good. Hey, here’s something odd I realized about Tahren’s character this time around: she has absolutely no imagination.

So like: from time to time in real life, you’ll run across people who have fucked-up conservative-authoritarian-supremacist politics but who aren’t full chud — they’re actually capable of empathy and compassion, but they’ll still parrot the most twisted bullshit about Black people or immigrants or queer people. I know someone who works at a rural hospital in the US who was interacting with a couple people like this on the regular at work, and we would talk about it and wrack our brains trying to figure out what the hell was going on: how could someone be able to exercise fairly impressive amounts of care and sympathy, but not extend it to anyone on the Republican bogeyman list?

One of the spitballs I threw out once was: what if empathy and imagination are independent, and these people have no imagination? If they have direct extensive personal experience with someone with a marginalized identity, then maybe they can relate that to their inner map of humanity, but they can’t just like hear about or listen to some category of people and then use imagination and analogy to relate to their experience, and so if they’re isolated and living in a homogeneous culture they start watching Fox News and voting for scum.

Back in the ’00s before they all got purged or assimilated and the party went full death-cult, you’d sometimes get high ranking Republicans who would break with the party line and start riding for gay rights when e.g. their daughter came out, and I feel like this model might have explained a bit of that; maybe some people just can’t recognize anyone’s humanity unless their face gets physically rubbed in it, but after that they can sort of manage it. Pretty weird??

Anyway, that’s Tahren, actually. Watch for it, you’ll see what I mean.

Linnea Sterte — A Frog in the Fall, and Later On (comics)

Oct. 27

A quiet and gentle graphic novel about some amphibians who take to the road in rural Japan. I liked this, and also enjoyed just stopping reading for a few minutes to take in a landscape and let my mind wander.

Patrick Miller — From Masher to Master 2

Nov. 7

Published on the author's Itch page.

An unusual little ebook about playing fighting games.

I guess what’s unusual about it is that it’s not really about playing fighting games; it’s more about purposefully turning into the sort of person who plays fighting games.

Much of this ends up being about finding ways to engage with (and ultimately help create) the “fighting game community.” Miller’s constant refrain throughout the text is “if you aren’t playing fighting games for the people, you’re missing the point.”

As it happens, I started playing a little bit of Street Fighter 6 in the past year; I fell off in the summer and then entered my shmup era, but I intend to get back on. I was enjoying online play, but the possibility of joining in-person events felt pretty distant. Miller’s perspective is one I hadn’t heard articulated this directly before, and it was pretty thought-provoking. I’m not entirely sure I want to commit to the lifestyle* per se, but this left me with a more concrete view of what that might actually mean.


* Actually, brief sidenote on a different fightin' thing I read earlier this year. There's this bit in Sumac's Street Fighter 6 novice pamphlet where they're summarizing that game's online ranking tiers, and they say the following:

In some ways, this is the point of no return for building your skill level. Once you hit platinum you’re probably going to be able to comfortably beat anyone who plays the game casually and doesn’t go online. If you keep going on past this point, you’re committing to the lifestyle – nobody is going to enjoy fighting you unless they’re at least as into SF6 as you are.

This has become a surprisingly flexible analogy in our household — if you proceed past Platinum, you are "committing to the lifestyle." Ruth and I do a fair amount of trail running, and both of us have crossed the line where you have to start hanging out with running people instead of running with the people you hang out with. The same thing happens with fighting games, and the point of Miller's book is: that's the point.

roadrunnertwice: Industrial architecture and concrete bridge at sunset. (Portland - Lower Albina)

It's coming up on the end of 2025, so let's do a couple review posts.

Cameron Reed — The Fortunate Fall

Apr. 10

Holy shit what a ride.

Newly back in print after a long period of unavailability, this landmark work by the author of a favorite short story was brought to my attention with a link to an old Jo Walton review of it. Walton is a superior book reviewer, so maybe I should just tell you to close my tab and read her; certainly she made a watertight case that I needed to read this book immediately.

This is a 30-year-old science fiction book that feels new. It’s intense and paranoid and smart and scary. I bought a copy after reading it because I predicted needing to both re-read it and loan it out.

The author has another novel coming out in I think April, and I’m in, sight unseen.

Bonus Level: Persona 3 Reload

May 3

Persona 3 seems to have been the game where Atlus really nailed down their winning formula for the series, which they've been refining ever since. It's also the only one of the three modern main-line games that I hadn't played. And how convenient, they just released a remake of it last year!

With regard to remakes: This era sometimes seems like it would prefer to give us nothing but, and in general I would say I have negative feelings about that. But in this specific case, the brief seems to have been “the dramatic presentation ain’t broken, but let’s match P5’s battle system and visuals,” and frankly I’m on board. P5’s contributions to the state of the turn-based art were not small, and I was happy to pay a bit of a premium to experience a classic story I missed out on with like a solid 50% less slog. (That said, if you already DID play P3 a couple times on the PS2, I would expect that this is completely inessential. Having played P4 Golden a few years back, I have no plans to fuck with the upcoming P4 remake.)

Wow, I’m committing some circumvegetal battery today, aren’t I. Anyway, I enjoyed this a LOT. The characters were superb, the plot was twisty and satisfying, and it had that classic Persona balance of engrossing life-sim loop and risk-hungry dungeon crawling.

All three of these games have some strong point that raises them above the others. P5’s hand-crafted story dungeons and rotating cast of menacing-yet-pathetic villains are SO motivating, and feel decades more advanced than the abstract threats and surprise big-bads of 3 and 4. In P4, the narrative/mechanical harmony of your party members literally confronting their shadow to unlock their powers is the best version of the “Persona” conceit around, and binds your party together in purpose just as well as P5’s superior villainy does; possibly better. In P3, I think the rifts and tensions within the party might be the star of the show. The setting of the game is dark and paranoid, and that paranoia seeps into your own people in insidious ways. The struggle to trust and protect each other despite that is the thematic core of this one, and it remains solid and resonant.

I played this with the Japanese voice cast (the English cast are very good, but sometimes it’s nice to get a bit of listening practice anyway), and there were a couple of standout performances. Well, mostly I mean Yukari. She’s my fave in general, but there are a couple of scenes where she has some emotionally raw material and just kills with it. (She’s the one I had my protagonist ask out, because obviously, and the climactic scene of that path really sticks with me.) Also, honorable mention to your homeroom teacher; most of the game she’s just wry and funny and above it all, but there is ONE scene with her after the final battle that only appears if you complete a particular social link, and it is just about the funniest shit I have EVER heard in a video game. We’re talking severe stomach pain.

Bonus Level: Persona 3 Reload: Episode Aigis

Nov 21

This is a ~$30 optional DLC. I enjoyed some things about it, but it’s flawed and inessential, and I don’t know that I’d recommend it, even if you loved the main game.

First off: it’s a continuation of the main game’s story, but that story didn’t need continuation; it already ends at the correct moment. This also relies on some pretty random contrivances to provoke its conflicts. I see it more as an ok what-if fanfic than as a properly canonical coda. (I had been hoping for a bit more backstory on the original shadow research from before we all got here, but no dice; it’s all looking back at more recent trauma.)

Secondly, and more frustratingly: it lacks all of P3’s life sim elements. It’s just the dungeon-crawling and shopping. So you’ve effectively got half the gameplay of a main-line Persona game, and the dungeoning gets tedious without the social calendar to space it out and contextualize it.

Ryoko Kui — Delicious in Dungeon vols. 1-14 (completed) (comics)

Jul. 31

What a tremendous comic! There’s so much there there, thematically and dramatically. I think I already told you this was an all-timer when I was 2/3 through it, and it very much stuck the landing. And it’s so, so funny, between all the world-at-stake drama. You should read this. (I actually bought the whole run, which I won’t normally do with a manga these days.)

Here is something load-bearing in the story that I don’t think I’ve seen talked about much: the way the Winged Lion is so beautiful. My boi is the prettiest kitty. He just like, glows, with a pure inner light of kindness, such that even when you’re starting to get onto his tricks you still kinda want to believe him.

I think the parallel with Aslan must be intentional, and feels like part of a comprehensive Buddhist critique of Christian conceptions of divinity, permanence, and the possibility of satisfying desire. (I may have mentioned the thematic density??)

roadrunnertwice: Rebecca on treadmill. (Text: "She's a ROCKET SCIENTIST from the SOUTH POLE with FIFTY EXES?") (Rocket scientist (Bitter Girl))

Hey, let's do a Friday bookpost.

Naomi Novik — the Scholomance trilogy

  • A Deadly Education — Dec 26, 2024
  • The Last Graduate — Jan 4, 2025
  • The Golden Enclaves — Jan 13

These were delightful, and I blazed through em. (Only slightly delayed by waiting for Ruth to finish each book ahead of me, lol.) They're a wizard school story, with a bunch of familiar shapes and tropes, except the wizard school is a gruesome shithole with a staggering mortality rate, tolerated only due to the higher mortality on the outside.

The world has most of the same coherency problems you always get with stories about a separate magical society secretly overlaid on consensus reality, but Novik knows the correct solution: briefly wave a partial explanation around, then floor the plot and place your faith in the motion blur. Don’t worry about it too much.

What makes this series work so well is mostly two things: first, that Novik is just really that good at pacing, making exaggerated characters sympathetic, and understanding the core function of well-worn tropes. She’s done her time in the fanfic mines and she knows how to work a crowd! Second, she actually put a lot of thought into what an international magic school might look like in the 21st century — the political tensions/alliances/resentments, the compromises and adjustments over time, all kinds of stuff.

Anyway, if you wanna guzzle a dark fantasy trilogy that’s indulgent while never being dumb, this is a great pick.

Moëbius and Jorodowski — The Incal vol. 1: The Black Incal (comics)

Mar. ??

During a discord conversation about weird influential French sci fi comics, I remembered that I had PDFs of this series from a bundle somewhere, so I cracked it open.

This comic is unhinged, and teeters constantly on the edge of nonsense. It’s pretty cool.

All the Commonweal books over again

May ??

Sometimes you gotta re-read.

Susanna Clarke — Piranesi (re-read)

May 14

Sometimes you gotta re-read. I finally bought my own copy of this one.

William Gibson — Agency (re-read)

May 19

Sometimes you gotta re-read.

Ann Leckie — Translation State (re-read)

May 22

Sometimes you gotta re-read. Still really good!

William Gibson — Count Zero

June 9

Ah, the attraction and revulsion of cyberpunk.

Out of Gibson's Sprawl trilogy, I had only ever read Neuromancer, and that was a long-ass time ago. This one was frustrating and compelling; it has the grace and momentum I associate with Gibson, but it also has some amount of tedious macho horseshit, and the weird brand-name fixation that became the default gesture for any pastiche of these particular works. (His later work remains brand-interested, but he legit toned it way down.)

Anyway, I don't see this becoming a comfort re-read the way his later works (starting around Pattern Recognition) are, but I did enjoy it. Also, mixed in among all the cyberdeckers, one of the three main threads involved a woman with a background in the arts being contracted by a billionaire to search for something obscure, which was the same plot setup as the whole Blue Ant trilogy; I wasn't expecting to see a prototype of that in the Sprawl!

Martha Wells — the first four Murderbot novellas again, plus Fugitive Telemetry

June 25

Sometimes you gotta re-read. A friend started reading these and I got enthusiastic on his behalf.

roadrunnertwice: Rebecca on treadmill. (Text: "She's a ROCKET SCIENTIST from the SOUTH POLE with FIFTY EXES?") (Rocket scientist (Bitter Girl))

Sure, why not, let's bookpost.

Wren Hyde — Beneath a Burning Sky (zine)

Feb 27

A friend we know from Ruth's shapenote singing community wrote a zine about going on long bike tours. It's good! Wren generally puts a lot of energy into thinking about things like the practical exercise of freedom and the purpose of risking yourself on an adventure, and I always value the sense of being gently shaken out of autopilot that I get from talking to (or reading) them.

I don't know of anywhere a random person could obtain this from, but it's worth picking up if you happen to see it around.

Ken Liu — Laozi’s Dao De Jing: A New Translation for a Transformative Time

Mar. 30

(For now I’m putting Liu as the author here rather than Laozi, but I might reconsider at some point. He has a lot of commentary in his own voice interspersed throughout the book (on the Dao, on other Daoist writers, on the theory and practice of translation), so it’s not attempting to be an invisible translation.)

I picked this up because the ebook was on steep sale. My only real prior familiarity with this text was indirect, through the prints it leaves on the surrounding world, and those prints are ambiguous and elusive. Well... the text is also ambiguous and elusive. Even more so than I was expecting, and that’s saying something! Having carefully read it, I do not feel equipped to tell you what I think Daoism is about. Ask me in some later year, maybe.

I’m glad I read this and I expect to return to it. It’s deliberately aggravating and provocative, but in a gentle way. I really had no idea what to think of it right after finishing, but there are one or two ideas in there that have yielded a bit more as I mull them over in the background. (In particular, some paradoxes about the entire concept of “leading.”)

J.-C. Mézières, P. Christin, E. Tranlé — Valerian and Laureline: The Empire of a Thousand Planets and The Land Without Stars (comics)

Apr. 14

This long-running French sci-fi comic series came up in a conversation about The Fifth Element; I hadn't really heard of it, but it's apparently widely influential. The library had a bunch of it, so I checked out a couple volumes.

The art and the environment design in these is fabulous. But I found the stories a bit tedious and slight, and the cartooning (as distinct from the superb draftsmanship and composition) wasn't to my taste, so I don't expect to read much more of it.

This is that style of comic where the panels are lushly and meticulously detailed, but there aren't enough of them to properly control the narrative flow, and so they compensate by cramming a goddamn paragraph of captions above every other panel. My personal name for this phenomenon is "That Prince Valiant Thing," in honor of a baffling Sunday newspaper strip from my childhood that always seemed to have like one panel of dudes staring into space and a half-page of turgid narration in which absolutely nothing ever happened. I'm sure there's people who like this (or at least are better able to tolerate it), but I personally feel that it misses the point of the medium.

Tamsyn Muir — Princess Floralinda and the Forty-Flight Tower

Apr. 10

I loved this gory inverted fairy tale about a self-made monster.

This novella has an extremely good Shape, and I wish I could define that better for you. I've had an ongoing background ponder running for years about what exactly the novella as a form is good for, and my current (tentative) thinking is that it's either for episodic stories, or for stories where you're trying to draw a very particular geometric structure with the plot (which requires more elbow room than a short, but which will have less success in a longer novel because it's harder for the reader to hold the whole of the shape in their head at once). The failure states for the novella are, of course, "short story that wasn't cut enough" and "novel with insufficient development."

roadrunnertwice: Young Marcie Grosvenor from Finder, asleep in a ward drawn from Finder trails. (Wardings (Finder))

Ah right, since I've got all the reviews (but one) posted, may as well do the wrap-up:

  • 9 fiction:
    • 2 by men
    • 7 by women
    • 2 re-reads, 7 new
  • 16 comics:
    • 8 by men
    • 7 by women
    • 1 by non-binaries
  • 5 video games with significant narratives

Not exactly a red-letter reading year! But, some slightly interesting trends:

  • Significantly more comics than in the prior five years.
  • Prose fiction is down from 2023, but oddly, the amount of novels I read for the first time is stable (and up from prior years).
roadrunnertwice: MPLS, MN skyline at sundown.  (Minneapolis - Sunset in the city)

Well, uh, everything is pretty fucked up right now, buuuut I feel like I'm not going to benefit the dozen or two people who read this journal by hollering about it. But I can at least validate your parking: the amount of cruelty, greed, and chaos in America right now is absolutely off the chain, and if you're feeling stressed about it, IMO that's rational and normal. I don't have anything to suggest that you haven't already heard, tho.

What I DO have that you haven't heard are some recs of rad stuff to read, so that's what I'll go ahead and post.

Sylvan Migdal — Carboniferous (comics)

May 17, 2024

Readable online!

This (completed, GN-sized) sci-fi comedy webcomic is an order of magnitude smarter than it looks, while still being exactly as fun as it looks. A squishy galactic federation nepo-baby blunders into a backwater lost-colony planet and instantly re-inflames a botched first-contact detente, an infinite number of local power struggles, and a weirdly lethal AR game that no one remembers signing up for.

I almost never saw anyone talking about this one, and I think it's heinously underrated! Peak webcomics, tbh!

Heads-up for workplace comic-readers: this series is perfectly SFW, but it shares a domain with a whole bunch of good-natured porn by the same author, so be careful where ya click.

Zito Madu — The Minotaur at Calle Lanza

Nov. 13, 2024

A mostly realistic memoir with a lone surreal episode. A brutal practice of self-knowledge? Traveling “wrong” in order to claim a place more thoroughly? The meaning of labyrinth for its denizen?

^^ That was meant as notes for a later expanded review, but on reflection I don’t think they can be improved, so I present them as-is. No refunds.

Valerie Halla — Curse/Kiss/Cute, episode 0

Jan 27, 2025

Readable Online!

If you do everything I tell you to as a matter of sensible policy, then you may remember Valerie Halla as the cartoonist of Goodbye to Halos, a gentle and queer fantasy webcomic that looked fresh to death, seemed like it wanted to go somewhere real exciting but didn’t quite know the way yet, and eventually ran aground and wiped out. (By the way, a halted-unfinished webcomic is never a true failure, in my book. It was always worth sharing that thing shouting from your heart, and for us it was always worth watching. Every wipeout expands the possibility space and teaches us something new to want.) You might also be aware that she was the colorist on the last 1/4 or so of Octopus Pie, speaking of looking fresh to death.

This is not a comic; it’s the “pilot episode” of a horny urban fantasy illustrated prose serial. But formally speaking, it does a couple real interesting things that draw from the modern English-language strain of “visual novel” video games, which in turn are heavily influenced by the formal/narrative tendencies of 00’s–10’s webcomics. So it’s not a hard break, if you get me.

Ok, listen: it feels a little risky to push this on even my treasured gayer-than-baseline readership. It is ever so slightly closer to the furry lane of the freeway than most people vibe with, and it’s not porn but it is kinda rowdy and rude. But I formally recommend that every one of you take a chance on it anyway, because!

ITEM 1: It’s plain fucking good!! It’s witty and sly and cute, the characters are fun as hell, the prose is a delight, and I love the illustrations.

ITEM 2: It’s formally interesting! Give that sound-cue feature a try, see what it does to the scrolling-fiction experience and see what it makes you feel. IMO it’s part of a unified whole with the distracted and evasive narrative voice, contributing to a particular ludo-mechanical reading experience that feels fresh and raw.

ITEM 3: In its own soft and oblique way, this might actually be the most inherently and irreducibly transgender thing I’ve ever read, and IMO that is good and urgent and intensely exciting all on its own. The central themes of “monstrosity” and self-answering questions are incredibly potent, and the whole thing is suffused with the joy of expanding possibilities and the removal of constraints. I trust you to already know why someone might be desperately thirsty for that in this present historical moment; I'd like to suggest that maybe you'd benefit from it too, even if you weren't actively looking for it prior to reading this.

Sarah Webb — Kochab (comics, re-read)

Feb 10, 2025

(readable online! Or, grab the book.)

Previously reviewed, this is a standalone (web-serialized) graphic novel about a free-spirited village girl and an immortal ifrit imprisoned by her own memories (girl-by-force-of-will) who tentatively fall in love while traversing the wreckage of a dead arcology-palace in the arctic.

This re-read was via the beautiful Hiveworks paperback edition that kickstarted a while back. The story benefits greatly from the collected format; I remembered it feeling a bit circular and oblique during the middle, but it turns out that was just the serialization delay, and everything feels clear and speedy without it.

Anyway, I love this comic.

roadrunnertwice: Rodney the Second Grade T-Ball Jockey displays helpful infographics. (T-ball / Your Ass (Buttercup Festival))

I was looking back to check something, and it turns out I never posted a book census for the years of 2019 and 2020. It was a very distracting time! Anyway, what I actually want to post is a diagram charting the ups and downs over time, but I don't have time to make that at the moment, so I'm just gonna get the raw info up.

With this missing info filled in, the picture I already perceived becomes a bit clearer: the pace of my reading cratered in 2020 and has not yet recovered, although 2022 was an especially bad year and seems to have been an outlier.

2023

  • 18 fiction (15 by female authors, 3 by male authors)
    • 11 of these were re-reads
  • 3 nonfiction (1 by female authors, 2 by male authors)
  • 2 comics (1 by a male author, 1 by a mixed-gender team)
  • 8 games with significant stories

2020

  • 18 fiction (10 by female authors, 8 by male authors)
    • 13 re-reads
  • 3 nonfiction (all by male authors)
  • 3 (ish?) comics (all by female authors)
  • 8 games with significant stories

2019

  • 32 fiction (17 by female authors, 14 by male authors, 1 by non-binary authors)
    • 12 re-reads
  • 5 nonfiction (1 by female authors, 4 by male authors)
  • 10 comics (5 by female authors, 2 by male authors, 1 by non-binary authors, 2 by mixed-gender teams)
  • 2 games with significant stories
roadrunnertwice: Scott fends off Matthew Patel's attack. (Reversal! (Scott Pilgrim))

Another batch of reviews. And!! Finally!!!! The last crumbs of the 2023 backlog! 🙌🏼

Bonus Level: Cosmo D — Tales from Off Peak City, vol. 1

Nov. 11, 2023

Hahaha oh my god this ruled.

This is a berserk free-jazz shitpost of a game. It's a first-person walk n talk with charmingly gross graphics, some really nice uses of dynamic musical soundscapes (important objects mutate the music when you approach!), an intricate pizza-making minigame, and a surreal story about androids and mind control. I named my character "Yonkers."

Anyway, watch the trailer — this game is exactly what it looks like (positive).

Martha Wells — Witch King (reread)

Jan. 2, 2024

I just recently reviewed this, so nothing new to say.

Martha Wells — System Collapse (Murderbot #7)

Nov. 22, 2023

This was great.

Plot-wise, it directly follows Network Effect, with everyone still figuring out how to extricate themselves from the planet and ART's crew working together with the Preservation gang.

Character-wise, this is maybe low-key the big one! The climax is such a big turning point in Murderbot's sense of self and conception of agency!

This is maybe an esoteric way to say this, but I feel like this is the Finder: Talisman of the Murderbot series. If you know, you know.

Ada Hoffman — The Outside

Feb. 23, 2024

This was decent, and had an intriguing spacefaring take on Lovecraftian cosmic horror. I liked it enough to finish it, but probably not enough to read the following books in the series.

qntm — Ra

June 17, 2024

Readable online.

This was really good! And had an incredibly pessimistic (but very satisfying) ending.

It starts off as a meandering and curious exploration of a world that very much resembles our own, except that magic is a real branch of physical science that was discovered in 1972. And then it Fucking Goes Places. Gonzo hard SF with a dizzying scope.

roadrunnertwice: Wrecked bicyclist. Dialogue: "I am fucking broken." (Bike - Fucking broken (Never as Bad))

Ruth and I got covid, for the second time. Bleagh! We're doing mostly all right. We had a Novavax update in the spring, and I'm hitting the antihistamines (double-teaming cetirizine and famotidine) per the recent indications that they both help block the virus's cell entry and reduce histamine-modulated symptoms (including long covid risk).

Anyway, nuthin better to do, so here's a bookpost.

Martha Wells — Some Murderbot re-reads (vols. 2, 3, 4)

First few days of September, 2023

Comfort re-reads, which I have nothing new or interesting to say about today. 👍🏼

Bonus Level: Vernal Edge

Nov. 5, 2023

I enjoyed this lush and polished combat-platforming sidescroller. (Genre notes: not a metroidvania. It has tool/ability-based traversal and backtracking, but it’s also got tons of inescapable arena fights and an overworld. The combat is centered around ripostes, timing, and guard breaks, and is intricate enough to steal primary focus from the platforming.)

The aesthetic is straight out of the PSX/Saturn era of 2D, when pixel artists finally had some wider colorspaces to work with and went a bit wild on the hazy neutral tones; it's somewhere in the same visual space that Alundra, Kartia, and the Suikoden games occupy. It's a cool look, and I'm glad it's coming back around again as one option among the many.

Your protagonist is an angry and motivated young woman on a mission to murder her father. As it turns out, he absolutely deserves this; someone needs to Fuckin Get that guy, and she and her stolen magic weapon have the best chance.

Mostly, I just really liked the atmosphere in this, and also found the combat challenging and compelling. Special shoutout to Vernal’s VA, who did a superb job of sounding appropriately pissed off and frustrated 100% of the time. (Dialogue is not really voiced, so it's just combat grunts. But they're good ones.)

Remember the particular vibe of late-'90s/early-'00s console "B" games from significant studios? This feels exactly like one of those.

Martha Wells — The Element of Fire (re-read)

Dec. 24, 2023

I don't think I've read this since like '06! This was the first book I read by Wells; she had just gotten the rights reverted, and was revising the text and serializing it on her LiveJournal. This re-read was basically the same version of the text — the self-published paperback she did after finishing those serialized revisions. It's now back in print from her current publisher, packaged as a two-fer with Death of the Necromancer as The Book of Ile Rien (wow, remember double-books?).

This book is messy in multiple ways, but it doesn't even matter — it's fun and heartfelt and exciting, and the leads have great chemistry, and so I find its flaws and imperfections charming. Reading it again now, I can totally see why I was ready to sign on with whatever this writer was up to.

Jesse Moynihan — Forming (webcomic)

April 14, 2024

Start here

Holy shit, I can't believe it's over. I don't think I can evaluate this thing as a complete unit at this point in time, but I am glad I got to follow it along the way. What a ride.

roadrunnertwice: Yoshimori from Kekkaishi, with his beverage of choice. (Coffee milk (Kekkaishi))

Bonus Level: Anthology of the Killer

Jul 14, 2024

This rules. It's a compilation of nine short comedy/horror walk-and-talk games, about a zine-writing gal trying to get by in the city (and having to constantly evade serial killers). The art is delightfully rough and scrappy. The camera behavior is comically bad, possibly on purpose. The writing is brilliant and hilarious and surreal. This is a game where an antagonist says:

I realized that we needed to go back, to rejoin that sacred continuity of force, severed from us by revolutionary turmoil.

Back to violence sanctified by myth, when one could be a Gilles de Rais upon a holy quest instead of just some asshole strangling kids in the parking lot behind the Stop 'n' Go.

And where, under totally unrelated circumstances, the protagonist/narrators say:

"A tasteful plaque acknowledges tax-deductible charity donations from the Zacklerz, of opioid industry fame. Wait, that can't be right. Zacklerz?"

"They changed their name to seem relatable to younger juries."

The first two games are a little rougher than the others; in my opinion, Drool of the Killer is where it really started firing on all cylinders.

Most of the games take a single sitting, maybe 30-40m; my routine was to play one in the evening as I was winding down for the night. (The last one is longer, but it lets you resume from the act breaks.)

Ann Leckie — The Raven Tower (re-read)

July 31, 2023

Hey guess what, read the fuckin Raven Tower. This must be the third or fourth time I've read it and it's 100% as good every time. My favorite Hamlet riff combined with the triumph of the World's Strongest Spinny Rock.

Graydon Saunders — Under One Banner (re-read)

Aug. 5, 2023

Hey guess what, the Commonweal series is still some extremely good strange fantasy. This is the one about a scholar who built their personality around doing fiddly stuff with material science, but is coming to realize their true calling is maybe in horrible violence instead.

Graydon Saunders — A Mist of Grit and Splinters (re-read)

Aug. 21, 2023

Once I re-read book 4, I kind of just rolled into book 5.

Martha Wells — Between Worlds: The Collected Ile-Rien and Cineth Stories

May 10, 2024

I think only a couple of you have read the Fall of Ile-Rien trilogy, but anyway, Ile-Rien was also the setting of two of Wells' earlier books, and Cineth is the other main setting in that final trilogy.

The thing about Ile-Rien as a setting is that it's kind of inconsistent and busted, and the stories set there work in spite of it, not because of it. There's reliable scholastic magic that operates as basically a branch of physical science, but then there's also literally the Fae... and then there's also real-world technology based on physical science (gaslight, gunpowder, steam engines and steel railways and ocean liners), but it doesn't cross-breed at all with the equally scientific scholastic magic. And then there's distinctly Christian-flavored religion in the background in various places (largely ignored by the main characters and doctrine wholly unclear), but if there's no Judaism and no Rome in the setting, then why's it shaped that way? Etc. etc.

Ile-Rien is a hodgepodge, is what I'm getting at. My read is that she had things she wanted her characters to do, and spaces she wanted them to move through, and she threw stock elements into the setting as needed to enable that. Fair enough!

Cineth, on the other hand, feels solid. I fucking love Cineth. Everything in that setting (the lifestyles, the technologies, the family structures, the gods and magic, the cultural conflicts) feels much more organically intertwined, standing toe-to-toe with the settings of Wells' later works. So, I see the trilogy as sort of the key bridge work between her early and later novels, and it's kind of funnily symbolic of that when Tremaine from Rien decides to stay in Cineth at the end.

Wow, what a massive digression that was! Anyway, this is a collection of short stories about existing characters from Wells' novels — one story for Kade Carrion, one for Nicholas Valiarde and Reynard Moraine, and four for the boys from Cineth.

As I might have mentioned before, I think the novel is Wells' natural format; her short stories aren't especially notable on their own, but they can work really well when she's using them to add more depth to characters she's already rounded out at novel-length elsewhere. Which is exactly what's on offer here, in the four Cineth stories. Actually, that one about what originally happened to Ilias is kind of haunting me; I thought that story was great, mostly for the way it refused to dress up an unforgivable crime with any tidy answers or closure.

(The Kade and Nicholas/Reynard stories are more just about dusting those characters off and taking them out for a short romp; fun enough, but they won't stick in my memory.)

So tl;dr, read this collection if you like those wizard-huntin' boys from the Fall trilogy, who are basically my faves. 👍🏼

roadrunnertwice: Industrial architecture and concrete bridge at sunset. (Portland - Lower Albina)

Hello, it's yet another mixed post of things I read and/or played.

Zilla Novikov — Query

July 24, 2023

A short and surreal experimental novel about work, isolation, making friends as an adult, the ongoing collapse of our habitat, and the meaning and value of fiction.

B and Chase recommended this, and I think it's like three or four bucks on the author's itch.io page. I quite liked it.

Anders Nilsen — Big Questions (comics)

April 9, 2024

I’d read some of this before, and saw the collected edition on my sister’s shelf when we visited her this spring.

My previous experience of this story was with its fragmentary form, ominous and apocalyptic minicomics recommended by the guy down at the shop and read twice through in the same afternoon. The art is spare and clear, knife-thin architect lines lit by a merciless, omnipresent sun. Small birds do philosophy, have fights, worry and suffer. A bomb falls from the sky. A man falls from the sky.

Anyway, the menacing vibes are still pretty unparalleled. Does it hold together as a story? Wrong question.

Oliver Burkeman — 4000 Weeks: Time Management for Mortals

Aug. 21, 2023

This is more interesting for its provocations than its conclusions. I don't know that I would recommend it per se, but I did get some things out of it.

Bonus Level — Ys: The Oath in Felghana

Aug. 28, 2023

Continuing to investigate the Ys series. This is apparently the currently-canonical version of Ys III; it's the 2005 (?) reboot that does the same story as the 1989 sidescrolling RPG, but with a very of-its-time sprites-on-polygons top-down style apparently based on the Ys VI tech. (And, possibly the sprites were derived from 3D renders, in the style of Donkey Kong Country? I couldn't tell for sure, but they have that vibe.)

The story is forgettable, the love interest of the week is forgettable, and I have in fact mostly forgotten both. The gameplay is somewhat interesting! (I'm playing these old games in the first place because they're just enough off the main line of action RPG evolution to offer provocative ideas, and they're high enough quality to make meaningful arguments in favor of their choices.)

Like with Ys I and II, I think the key watchword here is "momentum." Bump combat is gone from the mix; instead you've got an attack button with an auto-combo, a very bouncy jump that mixes up your auto-combo options and puts you toe-to-toe with flying mooks, and about four ranged and melee magic attacks (which double as your traversal tools, a design trick I'm always down for). You're basically mashing for all you're worth, and using the jump like it's a dodge button. So any given encounter is pretty stupid! IMO the interesting part comes from the pickups and the streaks they enable. Enemies are piñatas and drop a party mix of treats that enhance your attack, defense, speed, magic power, magic recovery rate, etc.; the enhancements stack, but they're on a timer and run out unless you can top back up in time. Also, you mostly don't get to carry on-demand healing items, so you have to restore your HP from enemy drops as well. So, much like in the bump combat games, you're trying to move really fast and take out waves of enemies really efficiently without fucking up and dropping your streak (or getting greedy and taking too many hits), and field combat becomes more like a flow-state routing and optimizing practice than like a contest against challenging opponents.

Also in the tradition of Ys I and II, many of the bosses were just astoundingly bullshit.

I think the upshot is about the same as it was last time: I recommend this conditionally, if you're someone who's really interested in how action RPGs work (and how they might have worked instead, if things had gone differently). It's an old, weird, imperfect game, and you shouldn't hesitate to use a faq. I enjoyed it, tho.

roadrunnertwice: Young Marcie Grosvenor from Finder, asleep in a ward drawn from Finder trails. (Wardings (Finder))

I've got a pile of reviews in the hopper from the past year or so, so I'm kind of shuffling the chronology to come up with nice "optimum handful of trail mix" posts. Anyway, here's a book I just finished plus a few things from last year.

Alaya Dawn Johnson — The Library of Broken Worlds

June 7, 2024

Holy shit this was good. I got it from the library after watching Ruth’s reactions to it in real time, and was not disappointed.

This book seems to be packaged as romantic YA SF. Don’t fucking believe it! Much in the spirit of the book’s own themes and preoccupations, that is a kernel of truth fueling a massive misdirection. This is psychedelic SF of the highest intellectual potency. Ruth said it reminded her of a mix of the Locked Tomb books and the good parts of Garth Nix’s Lirael. I’d also compare it to Jeff Noon’s Virt, Slone Leong’s Prism Stalker, and maybe that last part of Kalpa Imperial where time finally collapses entirely and it turns into the Iliad but with everyone’s face replaced by tenth-generation photocopied glamor shots of early 20th century Hollywood stars.

It’s an exciting story with superb momentum, but it also demands some significant work to keep up with the action — you are expected to continually devise and test your own explanations for things that are deliberately left underexplained, which feels a bit like sprinting at 40mph to keep up with a car so you can carry on a conversation through the rolled-down window. I found it very rewarding!

...This one time, at a reading we attended, Kelly Link was asked to define the “young adult” “genre” within the artistic domain of genre traits (as opposed to the strictly commercial domain of market segmentation). Her answer was that a YA story absolutely must be about a person doing something (probably several things) for the first time. That’s pretty squiggly and porous, but I feel like it does actually get to the core of something useful. If you stand there and squint, then yeah, The Library of Broken Worlds' core thematic and emotional concerns absolutely situate it in YA. It's just that the reading experience is wildly perpendicular to what you'd expect if you went out looking for some YA to read. For a fun illustration of this, go check out the wave of confused and dismayed reviews on the book's Goodreads page.

Amaduyu Tatsuki, Mitsumi Misato, Wakaki Tamiki — 16-bit Sensation (comics)

Nov 24, 2023

A fun little fictionalized memoir about... makin' porno video games in 1990s Japan.

What I thought was most interesting about this was its focus on the texture of the period technology. Honestly I learned a lot about the pre-Windows Japanese PC ecosystem (like, the pc98 and friends), both from the text and from the bit of research I did after it piqued my curiosity.

Laurie J. Marks — Dancing Jack

July 18, 2023

An earlier work by the author of the Elemental Logic series. (1993, and only recently back (?) in print as an ebook.) I greatly enjoyed this.

You can see some of Elemental Logic’s preoccupations making themselves known ahead of time here: squirrelly and symbolic magics, the flash of insight as story-derailing superweapon, curses inflicted by an alliance of your enemies and your inner doubts, redemptions and second acts, bein’ generally just gay as hell.

There's a particular spell in the story woven around the titular dancing jack, and its nature is acknowledged but never explicitly identified. I had some kind of summary of it in my head soon after reading this, developed as I was backpacking, and I neglected to write it down. But I think it had something to do with cutting you free from the illusory obligations of sunk costs and self-image, or inflicting a knowledge of how wide a range of choices you actually still have. Nightmare-tier power level tbh. Just imagine.

Bonus Level: Sea of Stars

Oct. something, 2023

I loved the traversal and combat and aesthetics in this game, but the story and character writing left me cold. The heroes were just too abstract, you know? I played both demos and had high hopes, because in that short format they gave off a vibe of two people who've known each other for a really long time and who get along really well and support each other, and I feel like that's a dynamic that's underexplored in RPGs. But they didn't turn out to have a whole lot in the way of preferences or inner life, alas. Same for most of the rest of the cast.

Well: okay, actually there's one bit of character writing I really liked —

(END GAME SPOILERS AHEAD.)

Read more... )

roadrunnertwice: Rebecca on treadmill. (Text: "She's a ROCKET SCIENTIST from the SOUTH POLE with FIFTY EXES?") (Rocket scientist (Bitter Girl))

Martha Wells — Witch King

June 1, 2023

Hands-down my favorite book of 2023. Possibly first of a series.

You already know I love Wells' fantasy novels. But I'm very gratified by all the people I know who got into her via Murderbot and went "whoa oops Witch King slaps even harder than Murderbot." I've been telling you!!!

Okay, so what you’ve got here is a setting with both angels and demons, but they’ve got ecology instead of theology. It’s queer as heck. Kaiisteron is a demon from what seems to be a different layer of reality where everything’s mildly amorphous and protean, but he lives in the “real” world by restoring a fixer-upper corpse to better-than-life condition; for plot-related reasons, he can’t go home again, nor can other demons come into the world the way he did anymore. His original body was a young woman, and he was expected to bear children into her tribe as part of the summoning bargain, which he saw as a totally normal and sensible thing for an enterprising lad to do with his homeboys.

He helped save the world at one point, but now everything seems to have gone slightly wrong again. The narration alternates two different time periods, so you’re trying to catch up with two different versions of many characters on the fly. The answer to every question is both simpler and more complicated than you expected. There may have been a single "good guy" in the whole story, but he didn't survive into the future, and all the neutral guys are left struggling to live up to his memory.

Fukken do yourself a favor and read Witch King.

Ann Leckie — Translation State

July 9, 2023

This was great. I'll probably re-read it sometime this year.

Right, so previously there was the Breq books (Ancillary Etcetera), where the world resolved around the Radch, its depressed boats and former boats, and their limitless psychosexual obsession with their empire's inventively self-sabotaging dictator. And then there was Provenance, where the world opened up a bit more and we got a deeply absurd little farce in a parochial backwater, with a dusting of treaty-destabilizing violation of the whole Presger scheme of species category for flavor.

Translation State is the next episode in what is turning out to be a continuing multi-species/multi-nation/multi-genre story about an interesting adjustment period in the history of the human/alien/Presger treaty. It's sort of an inverted twin of Provenance, and I can't quite justify that statement but I'm very sure about it vibes-wise.

If you liked the previous four books, hell yeah, this is for you. If you liked the Ancillary trilogy but couldn't get on Provenance's level (or just haven't gotten around to that book yet), go for it anyway; it's a third new thing, not another instance of one of the prior things. (And it occurs after the further-destabilizing events of Provenance, but I personally think reading in order is overrated anyway and you could totally get away with swapping em.)

And damn, you know what we finally get in this outing? Some light shed on the fucking Presger. Well — okay, I lie. Some light shed on the Presger translators, though. It implies a thorough explanation for what was going on with Dlique and Zeiat! It's super gross and disturbing on literally every level! It's a heartwarming coming-of-age story! Content warning for something that has a family resemblance to sexual assault but is actually a great deal worse!

Elizabeth Hand — Generation Loss (re-read)

July 15, 2023

This is still really good, and I wanna re-read the other Cass Neary books soon. Glad we get to have a woman character who sucks this hard.

There's a scene that I remember being seriously revulsed by on my first read, something that I thought killed any real sympathy for Cass beyond wanting to see how the plot shook out. Interestingly, I don't feel that way about it anymore; instead, I see it as the moment where she finally exits any conventional human morality, which she'd never been able to properly justify her existence under in the first place. In the later books, it also proves to be the moment that severs her from the tatters of her former life — from here on out, she's fully a tool of the thing reaching down from the storm cloud. She can't and won't right wrongs, but she's uniquely empowered to shred occult corruptions which can only be harmed by being observed, hence the series's persistent obsession with cameras and light.

Anyway, badass noir with intensely good pacing.

roadrunnertwice: Rebecca on treadmill. (Text: "She's a ROCKET SCIENTIST from the SOUTH POLE with FIFTY EXES?") (Rocket scientist (Bitter Girl))

I've still got a backlog of 2023 reviews to write, so for the next little while I'm gonna end up breaking the boundary and posting a mix of stuff from this year and last year.

Three book reviews and two video games )

roadrunnertwice: Ryoga from Ranma 1/2. Image text: "*Now* where the hell am I?" (Lost (Ryoga))

Hey whoa damn, I kind of forgot how to do a bookpost. But, let's do a bookpost.

Tamsyn Muir — Gideon the Ninth and Harrow the Ninth (re-reads)

Jan ?? and Jan 30

These are definitely written to be re-read, and I had a great time re-reading them.

Tamsyn Muir — Nona the Ninth

Feb 19

This series! Oh my god!! I love it. Grim, grisly, joyous, delightful, and sad.

A review which I lost the link to, from right around the time this came out, asserted that this series captures something crucial about how it feels to be alive right now. I agree.

Much like Harrow, Nona continues the story while overturning prior expectations around format and vibe. Much of the surviving cast of the last episode are present, but the POV character wasn't present for any of that, so there's a lot of decoding to be done about who's actually whom and what in the world happened to put them in their present condition. Great fun, IMO.

Somewhere around the third or fourth maddeningly tantalizing apocalypse dream/flashback episode, I decided that it's my book now and I can do as I please with it, and scanned forward to read all of the flashbacks in a row before reading another word of the main plot. I regret nothing.

Joe Sparrow — Cuckoo (comics)

Mar 28

I liked this a lot; it's suffused with a menacing dreamlike feeling that I was extremely down with. You'll probably guess where it's going immediately just based on the title, but it's more about the feeling of that gradual realization that you've gotten something fundamental wrong about your whole reality.

Well, and about Joe Sparrow's psychedelic bendy-limbed cartooning, which I adore.

Mara Bos — Rust Atomics and Locks: Low-Level Concurrency in Practice

Apr 5

Readable online.

This was a fantastic and informative read! Uh, if you're into that sort of thing!! That reminds me, I still need to buy a copy and bill it to my education budget at work.

Although Rust is center-stage in this (the author recently overhauled the implementation of a bunch of Rust's built-in concurrency primitives), much of the material about how low-level concurrency and memory ordering operations work are applicable in many languages. Notably, Rust pretty much shoplifted the entire C++ memory model, so that language's concerns are going to be almost identical.

Some months prior, I had run into some question about... I can't really even remember what, but atomic memory orderings came up and someone was like "pretty much the only intelligible explanation of this is this ~3hr Herb Sutter conference talk from 2012". I think maybe this book is the new default go-to for such questions.

Bonus Level: Sylvie Lime

Apr 16

Game is free on itch.io

Hey by the way, why in the world am I still prefixing video game reviews with "bonus level:" in my book posts? I was about to Stop Doing That because it stopped being funny like six years ago, but I felt a sudden pang of sadness in my heart. I guess it gets to stay?????

Anyway, this game is berserk and I loved it. I guess it's a metroidvania platformer. When you first fire it up, it feels like it's a joke about a game that is Badly Unwell; like the movement physics feel seriously heinous if you've touched any other video game recently, and a bunch of walls and floors seem to be having a problem with existence and have gone on strike.

Before I fired this up, I happened to read this review by Andi McClure, which was definitely instrumental in convincing me to stick it out. You can read that review too, I pretty much just agree with it in toto.

What I'll add is that the tools and items in this game are absolutely galaxy-brain, and you should really play this if you're interested in tool-centered level design at all. I'm sure any pro wrestling enthusiast could have told me this, but the folding chair is mind-bendingly powerful, and the tiny house shocked me to the core.

Also, I played on keyboard, and the control scheme meta-game is incredibly real. Actually I played on dvorak keyboard, which I'm assuming isn't notably harder or easier but I haven't done the comparative analysis. But anyway, if I remember right, every letter A through M (?) is reserved for activating some specific tool, every other letter transforms you into a lime, and space (and maybe one other key?) is jump. So your right hand stays on the arrow keys, and depending on what you're trying to navigate and how you've decided to approach it, you end up developing a repertoire of strange left-hand grips to keep jump/lime/some-tool/some-other-tool accessible by twitch reflex.

Bonus Level: GitCL: Fate of Another World DLC

May 6

An epilogue episode of Christine Love's Get in the Car, Loser, the antifascist road trip RPG with a twitch-reflex cooldown-juggling battle system.

Love has stated that she planned a trilogy of DLCs with the scheme of "comedy, tragedy, romance," and this one is the tragedy.

I liked this a lot! The first DLC was ok; it had one cool boss fight, a few strange battle items (which apparently break the entire game in a speedrun), and like two and a half really funny jokes, but it's entirely nonessential. This one is essential, if you liked the base game. It expands the world and its history, it expands the battle mechanics, it provides an ending for one of your core party members, and, thematically speaking, it left me with A Lot to Mull Over.

roadrunnertwice: Tyr ransoming his hand to Loki's wolf. (Tyr and Fenrir (John Bauer))

Tamsyn Muir — Gideon the Ninth

Jan. 10

This book is amazing.

Like with most fiction lately, it took me a little while to get properly into it, but at a certain point it grabbed onto me for real and I blazed through the rest. (Had the same experience on my late-2022 re-read.)

The reviews I've seen for this were pretty polarized, and the primary split seems to be on whether you can stomach 1. highly stylized and anti-naturalistic dialogue that 2. operates on levels other than or in addition to what seem to be the literal circumstances of the setting and 3. is also used in the service of comedy. At least, that's how someone who loved the book would describe the split; if you hated it, you'd probably describe the bone of contention as obnoxiously self-conscious post-Homestuck memelord bullshit. But I, as I may have mentioned earlier, did in fact love it, and I found its use of language playful and a delight. The dialogue snaps, and it serves its story superbly.

In addition to really liking the character dynamics, I also want to give a big shout-out to the setting -- a grieviously damaged undead solar system sloshing with mystery, chaos, and menace.

Anyway, IMO this is a must-read fantasy adventure.

Tamsyn Muir — Harrow the Ninth

Jan. 11

I dropped into this right after finishing Gideon and smashed through it in like two days. It is also good -- actually, if anything, it's much better.

On the worldbuilding and overarching plot front, it answers a ton of baffling questions that dangled off the end of the first book, while simultaneously raising like three other much more troubling questions for each one it ties off.

On the character dynamics and relationships front, I think this book used a formally adventurous and confrontational structure to say legitimately fresh and interesting things about grief, memory, and the ways we engage with fiction.

Also, I quite liked all those unbelievable assholes aboard the imperial flagship.

I'm greatly looking forward to the last two books in this series.

Hiromu Arakawa — Silver Spoon 13 & 14 (comics)

June 17

I can’t remember what I would have said about these two volumes in particular, but it’s a great series and I need to finally go get the last of it from the library.

John M. Ford — The Dragon Waiting

Aug. 17

What the fuck!!!

This book was a really remarkable achievement on a whole lot of levels at once, including levels I’m simply not well-read enough or clever enough to say anything useful about. Ford was truly on another tier, and I can see why this was considered a lost classic. (It’s not lost anymore, btw! It got a reprint like two years back! Though, the ’80s paperback cover I own is vastly superior to the new hardback one.)

This is an engaging and surprising fantasy novel that does really strange things with history and then doesn’t really say anything out loud for the first 3/4 of the story about the stuff it fucked with. It’s sort of mostly about vampires? Vampirism ends up being the hinge of the plot. It’s also sort of mostly about imperialism. And it’s also about magic, but the threads that are about magic are also about futility. Also it’s all about Richard III.

It’s all over the place, and it’s really good.

Katie Mack — The End of Everything (Astrophysically Speaking)

Sept. 8

I was in A Mood and some acknowledgement of cosmic doom was exactly the business. Anyway Mack is a good popular science writer, you’ve seen her tweets and stuff, throw this on your library catalog stack of pop nonfiction for when you’re in A Mood.

roadrunnertwice: Yehuda biking in the rain. (Bike - Rain (Yehuda Moon))

Calvin Kasulke — Several People are Typing

July 10

A surrealist epistolary novel written as Slack transcripts (which is one of those concepts where you’re like ah yup, someone was gonna do that eventually). Anyway, Brenna and Chase recommended this and I quite liked it! Hilarious and cute and incredibly disorienting.

Random fact that Ruth tipped me off to (because she is low-key an internet supersleuth): apparently Kasulke is besties with Isaac Feldman, whose novel Breath of the Sun I quite enjoyed a couple years back.

Bryan Washington — Memorial

Aug. 25

I hadn't heard of this or anything, but Ruth had it checked out from the library while we were on vacation, and it sounded interesting.

It was! I was wary at first, because A: Benson (who narrates the first section) showed signs of being some kinda Joyless Literature Man and I ain't got time for that, and B: the plot that was shaping up would not exist if any of the main characters were capable of having ONE (1) fucking conversation with another human. I stopped sweating so much about item A once we had a scene or two of Benson working at the daycare and it became clear that he really loves and cares about both his co-worker Ximena and all of the kids there. And item B was ultimately kinda the point of the whole book, rather than a classical Dumbass Plot.

Anyway, this is a story about two guys in a relationship that is Bad. Like, The Mountain Goats' Tallahassee caliber Bad. Both of them come from homes where the relationships were Bad. (One of them has also sustained massive psychic damage from contracting HIV and having his family react to that in really bullshit ways, but tbh that might not even be his biggest problem.) I think the main question of the book comes down to: if you become aware that you just suck at being a person, and you do not want to continue doing so, where do you fucking start?

And the story's argument, or its best guess, at least, is that you start with the act of nurturing and care. Knowing why won't help, and knowing how won't help; you have to invite something into your life that you can stand to nurture without succumbing to your self-negating drive to destroy, perform the hard work of nurturing day-in and day-out, and then find a way to apply those strengthened better impulses to the people you're actually vulnerable to and need something from.

Which is definitely something to chew on, and might not be wrong. And I felt very fondly toward both these awful guys by the end. I don't know how I feel about the conclusion that they need to get back/stay together; tbh that doesn't seem necessary for their growth or their happiness, and you can go forward with love for someone without staying in a relationship with them, ask anyone who knows. But never mind. Good book.

(Note to self about an internal taxonomy that might or might not result in a post some years from now: novels by authors whose natural format is the short story.)

Return of the Thief (re-read)

Aug. 18

Still fuckin slaps.

Martha Wells — Network Effect (re-read)

May 25

Still rad.

Bonus Level: CrossCode: A New Home

April 19

CrossCode was fantastic, and this epilogue DLC is more of the same, so go for it! New quests, new biome, new final dungeon, and resolves some story loose ends.

...Some somewhat wild loose ends, which I took a while to chew on! I think one answer I've come to about [why a particular character is sympathetic despite all the reasons they shouldn't be] comes down to: Evotars really aren't their source. Not just because of their different experiences starting at the branch point, but... they just never were to start with. They aren't true "copies," it's a messy and nondeterministic statistical process with a lot of randomness and shear built-in. And then also maybe something about "power corrupts," idk.

roadrunnertwice: Yrs truly and a little black cat. (Me - w/ Frankie)

Got a handful of reviews sitting in the bin, so let's do a bookpost!

Seven game/comic/book reviews )

roadrunnertwice: Rebecca on treadmill. (Text: "She's a ROCKET SCIENTIST from the SOUTH POLE with FIFTY EXES?") (Rocket scientist (Bitter Girl))

OK, finally: here's the last three book reviews I still hadn't posted from 2021.

Two programming books and one ADHD book. )

2021 Wrap-up and Census

The count last year was a fairly grim picture of the state of my attention span and capacity to dream. I'm putting most of the blame on the ongoing and accumulating stress of living in the final days of a rapidly crumbling civilization. 👍🏼 (Which might or might not be what we factually look back on this period as, in fifty years' time, but the verdict of history is kind of beside the point — that's what the evidence points to as we live this, and that's the identity and nature of the stress it inflicts on us.)

  • 6 video games with significant stories
  • 2 comics (one of which was an eight-volume manga that I'm counting as one because 🤷🏽)
    • 1 of which was a re-read
  • 19 novels
    • 13 by women, 6 by men
    • 15 re-reads, 4 new
  • 6 nonfiction or technical books
    • 4 by men, 1 by a woman, and 1 by a mixed-gender team (incidental contributors excluded)
  • 1 volume of poetry

So, call it 28 books (excluding the games), more than half of which were re-reads.

The first paragraph of this wrap-up sounds fairly depressive when I read it back, so I want to reassure that I'm doing pretty good, all things considered! It's just that I end up having to allocate my attention and energy a lot differently than I would allocate them if I lived in a healthier world. In particular, I've been having an incredibly difficult time consuming non-re-read fiction these last two and a half years, and that includes video games with significant stories. I can do it, sometimes, but it's much slower and harder than usual. I recently heard another person (and a much more prolific reader than me, to boot) say the same thing; what an odd effect! So a bunch of the energy I would have put into exploring new worlds in my mind has gone into learning skills instead, or just soaking up the time in an anodyne way by playing skill-focused games that are more or less free of story. I don't find myself drawn to doomscrolling to fill the gap, so that's good.