roadrunnertwice: Young Marcie Grosvenor from Finder, asleep in a ward drawn from Finder trails. (Wardings (Finder))

Ah right, since I've got all the reviews (but one) posted, may as well do the wrap-up:

  • 9 fiction:
    • 2 by men
    • 7 by women
    • 2 re-reads, 7 new
  • 16 comics:
    • 8 by men
    • 7 by women
    • 1 by non-binaries
  • 5 video games with significant narratives

Not exactly a red-letter reading year! But, some slightly interesting trends:

  • Significantly more comics than in the prior five years.
  • Prose fiction is down from 2023, but oddly, the amount of novels I read for the first time is stable (and up from prior years).
roadrunnertwice: MPLS, MN skyline at sundown.  (Minneapolis - Sunset in the city)

Well, uh, everything is pretty fucked up right now, buuuut I feel like I'm not going to benefit the dozen or two people who read this journal by hollering about it. But I can at least validate your parking: the amount of cruelty, greed, and chaos in America right now is absolutely off the chain, and if you're feeling stressed about it, IMO that's rational and normal. I don't have anything to suggest that you haven't already heard, tho.

What I DO have that you haven't heard are some recs of rad stuff to read, so that's what I'll go ahead and post.

Sylvan Migdal — Carboniferous (comics)

May 17, 2024

Readable online!

This (completed, GN-sized) sci-fi comedy webcomic is an order of magnitude smarter than it looks, while still being exactly as fun as it looks. A squishy galactic federation nepo-baby blunders into a backwater lost-colony planet and instantly re-inflames a botched first-contact detente, an infinite number of local power struggles, and a weirdly lethal AR game that no one remembers signing up for.

I almost never saw anyone talking about this one, and I think it's heinously underrated! Peak webcomics, tbh!

Heads-up for workplace comic-readers: this series is perfectly SFW, but it shares a domain with a whole bunch of good-natured porn by the same author, so be careful where ya click.

Zito Madu — The Minotaur at Calle Lanza

Nov. 13, 2024

A mostly realistic memoir with a lone surreal episode. A brutal practice of self-knowledge? Traveling “wrong” in order to claim a place more thoroughly? The meaning of labyrinth for its denizen?

^^ That was meant as notes for a later expanded review, but on reflection I don’t think they can be improved, so I present them as-is. No refunds.

Valerie Halla — Curse/Kiss/Cute, episode 0

Jan 27, 2025

Readable Online!

If you do everything I tell you to as a matter of sensible policy, then you may remember Valerie Halla as the cartoonist of Goodbye to Halos, a gentle and queer fantasy webcomic that looked fresh to death, seemed like it wanted to go somewhere real exciting but didn’t quite know the way yet, and eventually ran aground and wiped out. (By the way, a halted-unfinished webcomic is never a true failure, in my book. It was always worth sharing that thing shouting from your heart, and for us it was always worth watching. Every wipeout expands the possibility space and teaches us something new to want.) You might also be aware that she was the colorist on the last 1/4 or so of Octopus Pie, speaking of looking fresh to death.

This is not a comic; it’s the “pilot episode” of a horny urban fantasy illustrated prose serial. But formally speaking, it does a couple real interesting things that draw from the modern English-language strain of “visual novel” video games, which in turn are heavily influenced by the formal/narrative tendencies of 00’s–10’s webcomics. So it’s not a hard break, if you get me.

Ok, listen: it feels a little risky to push this on even my treasured gayer-than-baseline readership. It is ever so slightly closer to the furry lane of the freeway than most people vibe with, and it’s not porn but it is kinda rowdy and rude. But I formally recommend that every one of you take a chance on it anyway, because!

ITEM 1: It’s plain fucking good!! It’s witty and sly and cute, the characters are fun as hell, the prose is a delight, and I love the illustrations.

ITEM 2: It’s formally interesting! Give that sound-cue feature a try, see what it does to the scrolling-fiction experience and see what it makes you feel. IMO it’s part of a unified whole with the distracted and evasive narrative voice, contributing to a particular ludo-mechanical reading experience that feels fresh and raw.

ITEM 3: In its own soft and oblique way, this might actually be the most inherently and irreducibly transgender thing I’ve ever read, and IMO that is good and urgent and intensely exciting all on its own. The central themes of “monstrosity” and self-answering questions are incredibly potent, and the whole thing is suffused with the joy of expanding possibilities and the removal of constraints. I trust you to already know why someone might be desperately thirsty for that in this present historical moment; I'd like to suggest that maybe you'd benefit from it too, even if you weren't actively looking for it prior to reading this.

Sarah Webb — Kochab (comics, re-read)

Feb 10, 2025

(readable online! Or, grab the book.)

Previously reviewed, this is a standalone (web-serialized) graphic novel about a free-spirited village girl and an immortal ifrit imprisoned by her own memories (girl-by-force-of-will) who tentatively fall in love while traversing the wreckage of a dead arcology-palace in the arctic.

This re-read was via the beautiful Hiveworks paperback edition that kickstarted a while back. The story benefits greatly from the collected format; I remembered it feeling a bit circular and oblique during the middle, but it turns out that was just the serialization delay, and everything feels clear and speedy without it.

Anyway, I love this comic.

roadrunnertwice: Rodney the Second Grade T-Ball Jockey displays helpful infographics. (T-ball / Your Ass (Buttercup Festival))

I was looking back to check something, and it turns out I never posted a book census for the years of 2019 and 2020. It was a very distracting time! Anyway, what I actually want to post is a diagram charting the ups and downs over time, but I don't have time to make that at the moment, so I'm just gonna get the raw info up.

With this missing info filled in, the picture I already perceived becomes a bit clearer: the pace of my reading cratered in 2020 and has not yet recovered, although 2022 was an especially bad year and seems to have been an outlier.

2023

  • 18 fiction (15 by female authors, 3 by male authors)
    • 11 of these were re-reads
  • 3 nonfiction (1 by female authors, 2 by male authors)
  • 2 comics (1 by a male author, 1 by a mixed-gender team)
  • 8 games with significant stories

2020

  • 18 fiction (10 by female authors, 8 by male authors)
    • 13 re-reads
  • 3 nonfiction (all by male authors)
  • 3 (ish?) comics (all by female authors)
  • 8 games with significant stories

2019

  • 32 fiction (17 by female authors, 14 by male authors, 1 by non-binary authors)
    • 12 re-reads
  • 5 nonfiction (1 by female authors, 4 by male authors)
  • 10 comics (5 by female authors, 2 by male authors, 1 by non-binary authors, 2 by mixed-gender teams)
  • 2 games with significant stories
roadrunnertwice: Scott fends off Matthew Patel's attack. (Reversal! (Scott Pilgrim))

Another batch of reviews. And!! Finally!!!! The last crumbs of the 2023 backlog! 🙌🏼

Bonus Level: Cosmo D — Tales from Off Peak City, vol. 1

Nov. 11, 2023

Hahaha oh my god this ruled.

This is a berserk free-jazz shitpost of a game. It's a first-person walk n talk with charmingly gross graphics, some really nice uses of dynamic musical soundscapes (important objects mutate the music when you approach!), an intricate pizza-making minigame, and a surreal story about androids and mind control. I named my character "Yonkers."

Anyway, watch the trailer — this game is exactly what it looks like (positive).

Martha Wells — Witch King (reread)

Jan. 2, 2024

I just recently reviewed this, so nothing new to say.

Martha Wells — System Collapse (Murderbot #7)

Nov. 22, 2023

This was great.

Plot-wise, it directly follows Network Effect, with everyone still figuring out how to extricate themselves from the planet and ART's crew working together with the Preservation gang.

Character-wise, this is maybe low-key the big one! The climax is such a big turning point in Murderbot's sense of self and conception of agency!

This is maybe an esoteric way to say this, but I feel like this is the Finder: Talisman of the Murderbot series. If you know, you know.

Ada Hoffman — The Outside

Feb. 23, 2024

This was decent, and had an intriguing spacefaring take on Lovecraftian cosmic horror. I liked it enough to finish it, but probably not enough to read the following books in the series.

qntm — Ra

June 17, 2024

Readable online.

This was really good! And had an incredibly pessimistic (but very satisfying) ending.

It starts off as a meandering and curious exploration of a world that very much resembles our own, except that magic is a real branch of physical science that was discovered in 1972. And then it Fucking Goes Places. Gonzo hard SF with a dizzying scope.

roadrunnertwice: Wrecked bicyclist. Dialogue: "I am fucking broken." (Bike - Fucking broken (Never as Bad))

Ruth and I got covid, for the second time. Bleagh! We're doing mostly all right. We had a Novavax update in the spring, and I'm hitting the antihistamines (double-teaming cetirizine and famotidine) per the recent indications that they both help block the virus's cell entry and reduce histamine-modulated symptoms (including long covid risk).

Anyway, nuthin better to do, so here's a bookpost.

Martha Wells — Some Murderbot re-reads (vols. 2, 3, 4)

First few days of September, 2023

Comfort re-reads, which I have nothing new or interesting to say about today. 👍🏼

Bonus Level: Vernal Edge

Nov. 5, 2023

I enjoyed this lush and polished combat-platforming sidescroller. (Genre notes: not a metroidvania. It has tool/ability-based traversal and backtracking, but it’s also got tons of inescapable arena fights and an overworld. The combat is centered around ripostes, timing, and guard breaks, and is intricate enough to steal primary focus from the platforming.)

The aesthetic is straight out of the PSX/Saturn era of 2D, when pixel artists finally had some wider colorspaces to work with and went a bit wild on the hazy neutral tones; it's somewhere in the same visual space that Alundra, Kartia, and the Suikoden games occupy. It's a cool look, and I'm glad it's coming back around again as one option among the many.

Your protagonist is an angry and motivated young woman on a mission to murder her father. As it turns out, he absolutely deserves this; someone needs to Fuckin Get that guy, and she and her stolen magic weapon have the best chance.

Mostly, I just really liked the atmosphere in this, and also found the combat challenging and compelling. Special shoutout to Vernal’s VA, who did a superb job of sounding appropriately pissed off and frustrated 100% of the time. (Dialogue is not really voiced, so it's just combat grunts. But they're good ones.)

Remember the particular vibe of late-'90s/early-'00s console "B" games from significant studios? This feels exactly like one of those.

Martha Wells — The Element of Fire (re-read)

Dec. 24, 2023

I don't think I've read this since like '06! This was the first book I read by Wells; she had just gotten the rights reverted, and was revising the text and serializing it on her LiveJournal. This re-read was basically the same version of the text — the self-published paperback she did after finishing those serialized revisions. It's now back in print from her current publisher, packaged as a two-fer with Death of the Necromancer as The Book of Ile Rien (wow, remember double-books?).

This book is messy in multiple ways, but it doesn't even matter — it's fun and heartfelt and exciting, and the leads have great chemistry, and so I find its flaws and imperfections charming. Reading it again now, I can totally see why I was ready to sign on with whatever this writer was up to.

Jesse Moynihan — Forming (webcomic)

April 14, 2024

Start here

Holy shit, I can't believe it's over. I don't think I can evaluate this thing as a complete unit at this point in time, but I am glad I got to follow it along the way. What a ride.

roadrunnertwice: Yoshimori from Kekkaishi, with his beverage of choice. (Coffee milk (Kekkaishi))

Bonus Level: Anthology of the Killer

Jul 14, 2024

This rules. It's a compilation of nine short comedy/horror walk-and-talk games, about a zine-writing gal trying to get by in the city (and having to constantly evade serial killers). The art is delightfully rough and scrappy. The camera behavior is comically bad, possibly on purpose. The writing is brilliant and hilarious and surreal. This is a game where an antagonist says:

I realized that we needed to go back, to rejoin that sacred continuity of force, severed from us by revolutionary turmoil.

Back to violence sanctified by myth, when one could be a Gilles de Rais upon a holy quest instead of just some asshole strangling kids in the parking lot behind the Stop 'n' Go.

And where, under totally unrelated circumstances, the protagonist/narrators say:

"A tasteful plaque acknowledges tax-deductible charity donations from the Zacklerz, of opioid industry fame. Wait, that can't be right. Zacklerz?"

"They changed their name to seem relatable to younger juries."

The first two games are a little rougher than the others; in my opinion, Drool of the Killer is where it really started firing on all cylinders.

Most of the games take a single sitting, maybe 30-40m; my routine was to play one in the evening as I was winding down for the night. (The last one is longer, but it lets you resume from the act breaks.)

Ann Leckie — The Raven Tower (re-read)

July 31, 2023

Hey guess what, read the fuckin Raven Tower. This must be the third or fourth time I've read it and it's 100% as good every time. My favorite Hamlet riff combined with the triumph of the World's Strongest Spinny Rock.

Graydon Saunders — Under One Banner (re-read)

Aug. 5, 2023

Hey guess what, the Commonweal series is still some extremely good strange fantasy. This is the one about a scholar who built their personality around doing fiddly stuff with material science, but is coming to realize their true calling is maybe in horrible violence instead.

Graydon Saunders — A Mist of Grit and Splinters (re-read)

Aug. 21, 2023

Once I re-read book 4, I kind of just rolled into book 5.

Martha Wells — Between Worlds: The Collected Ile-Rien and Cineth Stories

May 10, 2024

I think only a couple of you have read the Fall of Ile-Rien trilogy, but anyway, Ile-Rien was also the setting of two of Wells' earlier books, and Cineth is the other main setting in that final trilogy.

The thing about Ile-Rien as a setting is that it's kind of inconsistent and busted, and the stories set there work in spite of it, not because of it. There's reliable scholastic magic that operates as basically a branch of physical science, but then there's also literally the Fae... and then there's also real-world technology based on physical science (gaslight, gunpowder, steam engines and steel railways and ocean liners), but it doesn't cross-breed at all with the equally scientific scholastic magic. And then there's distinctly Christian-flavored religion in the background in various places (largely ignored by the main characters and doctrine wholly unclear), but if there's no Judaism and no Rome in the setting, then why's it shaped that way? Etc. etc.

Ile-Rien is a hodgepodge, is what I'm getting at. My read is that she had things she wanted her characters to do, and spaces she wanted them to move through, and she threw stock elements into the setting as needed to enable that. Fair enough!

Cineth, on the other hand, feels solid. I fucking love Cineth. Everything in that setting (the lifestyles, the technologies, the family structures, the gods and magic, the cultural conflicts) feels much more organically intertwined, standing toe-to-toe with the settings of Wells' later works. So, I see the trilogy as sort of the key bridge work between her early and later novels, and it's kind of funnily symbolic of that when Tremaine from Rien decides to stay in Cineth at the end.

Wow, what a massive digression that was! Anyway, this is a collection of short stories about existing characters from Wells' novels — one story for Kade Carrion, one for Nicholas Valiarde and Reynard Moraine, and four for the boys from Cineth.

As I might have mentioned before, I think the novel is Wells' natural format; her short stories aren't especially notable on their own, but they can work really well when she's using them to add more depth to characters she's already rounded out at novel-length elsewhere. Which is exactly what's on offer here, in the four Cineth stories. Actually, that one about what originally happened to Ilias is kind of haunting me; I thought that story was great, mostly for the way it refused to dress up an unforgivable crime with any tidy answers or closure.

(The Kade and Nicholas/Reynard stories are more just about dusting those characters off and taking them out for a short romp; fun enough, but they won't stick in my memory.)

So tl;dr, read this collection if you like those wizard-huntin' boys from the Fall trilogy, who are basically my faves. 👍🏼

roadrunnertwice: Industrial architecture and concrete bridge at sunset. (Portland - Lower Albina)

Hello, it's yet another mixed post of things I read and/or played.

Zilla Novikov — Query

July 24, 2023

A short and surreal experimental novel about work, isolation, making friends as an adult, the ongoing collapse of our habitat, and the meaning and value of fiction.

B and Chase recommended this, and I think it's like three or four bucks on the author's itch.io page. I quite liked it.

Anders Nilsen — Big Questions (comics)

April 9, 2024

I’d read some of this before, and saw the collected edition on my sister’s shelf when we visited her this spring.

My previous experience of this story was with its fragmentary form, ominous and apocalyptic minicomics recommended by the guy down at the shop and read twice through in the same afternoon. The art is spare and clear, knife-thin architect lines lit by a merciless, omnipresent sun. Small birds do philosophy, have fights, worry and suffer. A bomb falls from the sky. A man falls from the sky.

Anyway, the menacing vibes are still pretty unparalleled. Does it hold together as a story? Wrong question.

Oliver Burkeman — 4000 Weeks: Time Management for Mortals

Aug. 21, 2023

This is more interesting for its provocations than its conclusions. I don't know that I would recommend it per se, but I did get some things out of it.

Bonus Level — Ys: The Oath in Felghana

Aug. 28, 2023

Continuing to investigate the Ys series. This is apparently the currently-canonical version of Ys III; it's the 2005 (?) reboot that does the same story as the 1989 sidescrolling RPG, but with a very of-its-time sprites-on-polygons top-down style apparently based on the Ys VI tech. (And, possibly the sprites were derived from 3D renders, in the style of Donkey Kong Country? I couldn't tell for sure, but they have that vibe.)

The story is forgettable, the love interest of the week is forgettable, and I have in fact mostly forgotten both. The gameplay is somewhat interesting! (I'm playing these old games in the first place because they're just enough off the main line of action RPG evolution to offer provocative ideas, and they're high enough quality to make meaningful arguments in favor of their choices.)

Like with Ys I and II, I think the key watchword here is "momentum." Bump combat is gone from the mix; instead you've got an attack button with an auto-combo, a very bouncy jump that mixes up your auto-combo options and puts you toe-to-toe with flying mooks, and about four ranged and melee magic attacks (which double as your traversal tools, a design trick I'm always down for). You're basically mashing for all you're worth, and using the jump like it's a dodge button. So any given encounter is pretty stupid! IMO the interesting part comes from the pickups and the streaks they enable. Enemies are piñatas and drop a party mix of treats that enhance your attack, defense, speed, magic power, magic recovery rate, etc.; the enhancements stack, but they're on a timer and run out unless you can top back up in time. Also, you mostly don't get to carry on-demand healing items, so you have to restore your HP from enemy drops as well. So, much like in the bump combat games, you're trying to move really fast and take out waves of enemies really efficiently without fucking up and dropping your streak (or getting greedy and taking too many hits), and field combat becomes more like a flow-state routing and optimizing practice than like a contest against challenging opponents.

Also in the tradition of Ys I and II, many of the bosses were just astoundingly bullshit.

I think the upshot is about the same as it was last time: I recommend this conditionally, if you're someone who's really interested in how action RPGs work (and how they might have worked instead, if things had gone differently). It's an old, weird, imperfect game, and you shouldn't hesitate to use a faq. I enjoyed it, tho.

roadrunnertwice: Young Marcie Grosvenor from Finder, asleep in a ward drawn from Finder trails. (Wardings (Finder))

I've got a pile of reviews in the hopper from the past year or so, so I'm kind of shuffling the chronology to come up with nice "optimum handful of trail mix" posts. Anyway, here's a book I just finished plus a few things from last year.

Alaya Dawn Johnson — The Library of Broken Worlds

June 7, 2024

Holy shit this was good. I got it from the library after watching Ruth’s reactions to it in real time, and was not disappointed.

This book seems to be packaged as romantic YA SF. Don’t fucking believe it! Much in the spirit of the book’s own themes and preoccupations, that is a kernel of truth fueling a massive misdirection. This is psychedelic SF of the highest intellectual potency. Ruth said it reminded her of a mix of the Locked Tomb books and the good parts of Garth Nix’s Lirael. I’d also compare it to Jeff Noon’s Virt, Slone Leong’s Prism Stalker, and maybe that last part of Kalpa Imperial where time finally collapses entirely and it turns into the Iliad but with everyone’s face replaced by tenth-generation photocopied glamor shots of early 20th century Hollywood stars.

It’s an exciting story with superb momentum, but it also demands some significant work to keep up with the action — you are expected to continually devise and test your own explanations for things that are deliberately left underexplained, which feels a bit like sprinting at 40mph to keep up with a car so you can carry on a conversation through the rolled-down window. I found it very rewarding!

...This one time, at a reading we attended, Kelly Link was asked to define the “young adult” “genre” within the artistic domain of genre traits (as opposed to the strictly commercial domain of market segmentation). Her answer was that a YA story absolutely must be about a person doing something (probably several things) for the first time. That’s pretty squiggly and porous, but I feel like it does actually get to the core of something useful. If you stand there and squint, then yeah, The Library of Broken Worlds' core thematic and emotional concerns absolutely situate it in YA. It's just that the reading experience is wildly perpendicular to what you'd expect if you went out looking for some YA to read. For a fun illustration of this, go check out the wave of confused and dismayed reviews on the book's Goodreads page.

Amaduyu Tatsuki, Mitsumi Misato, Wakaki Tamiki — 16-bit Sensation (comics)

Nov 24, 2023

A fun little fictionalized memoir about... makin' porno video games in 1990s Japan.

What I thought was most interesting about this was its focus on the texture of the period technology. Honestly I learned a lot about the pre-Windows Japanese PC ecosystem (like, the pc98 and friends), both from the text and from the bit of research I did after it piqued my curiosity.

Laurie J. Marks — Dancing Jack

July 18, 2023

An earlier work by the author of the Elemental Logic series. (1993, and only recently back (?) in print as an ebook.) I greatly enjoyed this.

You can see some of Elemental Logic’s preoccupations making themselves known ahead of time here: squirrelly and symbolic magics, the flash of insight as story-derailing superweapon, curses inflicted by an alliance of your enemies and your inner doubts, redemptions and second acts, bein’ generally just gay as hell.

There's a particular spell in the story woven around the titular dancing jack, and its nature is acknowledged but never explicitly identified. I had some kind of summary of it in my head soon after reading this, developed as I was backpacking, and I neglected to write it down. But I think it had something to do with cutting you free from the illusory obligations of sunk costs and self-image, or inflicting a knowledge of how wide a range of choices you actually still have. Nightmare-tier power level tbh. Just imagine.

Bonus Level: Sea of Stars

Oct. something, 2023

I loved the traversal and combat and aesthetics in this game, but the story and character writing left me cold. The heroes were just too abstract, you know? I played both demos and had high hopes, because in that short format they gave off a vibe of two people who've known each other for a really long time and who get along really well and support each other, and I feel like that's a dynamic that's underexplored in RPGs. But they didn't turn out to have a whole lot in the way of preferences or inner life, alas. Same for most of the rest of the cast.

Well: okay, actually there's one bit of character writing I really liked —

(END GAME SPOILERS AHEAD.)

Read more... )

roadrunnertwice: Rebecca on treadmill. (Text: "She's a ROCKET SCIENTIST from the SOUTH POLE with FIFTY EXES?") (Rocket scientist (Bitter Girl))

Martha Wells — Witch King

June 1, 2023

Hands-down my favorite book of 2023. Possibly first of a series.

You already know I love Wells' fantasy novels. But I'm very gratified by all the people I know who got into her via Murderbot and went "whoa oops Witch King slaps even harder than Murderbot." I've been telling you!!!

Okay, so what you’ve got here is a setting with both angels and demons, but they’ve got ecology instead of theology. It’s queer as heck. Kaiisteron is a demon from what seems to be a different layer of reality where everything’s mildly amorphous and protean, but he lives in the “real” world by restoring a fixer-upper corpse to better-than-life condition; for plot-related reasons, he can’t go home again, nor can other demons come into the world the way he did anymore. His original body was a young woman, and he was expected to bear children into her tribe as part of the summoning bargain, which he saw as a totally normal and sensible thing for an enterprising lad to do with his homeboys.

He helped save the world at one point, but now everything seems to have gone slightly wrong again. The narration alternates two different time periods, so you’re trying to catch up with two different versions of many characters on the fly. The answer to every question is both simpler and more complicated than you expected. There may have been a single "good guy" in the whole story, but he didn't survive into the future, and all the neutral guys are left struggling to live up to his memory.

Fukken do yourself a favor and read Witch King.

Ann Leckie — Translation State

July 9, 2023

This was great. I'll probably re-read it sometime this year.

Right, so previously there was the Breq books (Ancillary Etcetera), where the world resolved around the Radch, its depressed boats and former boats, and their limitless psychosexual obsession with their empire's inventively self-sabotaging dictator. And then there was Provenance, where the world opened up a bit more and we got a deeply absurd little farce in a parochial backwater, with a dusting of treaty-destabilizing violation of the whole Presger scheme of species category for flavor.

Translation State is the next episode in what is turning out to be a continuing multi-species/multi-nation/multi-genre story about an interesting adjustment period in the history of the human/alien/Presger treaty. It's sort of an inverted twin of Provenance, and I can't quite justify that statement but I'm very sure about it vibes-wise.

If you liked the previous four books, hell yeah, this is for you. If you liked the Ancillary trilogy but couldn't get on Provenance's level (or just haven't gotten around to that book yet), go for it anyway; it's a third new thing, not another instance of one of the prior things. (And it occurs after the further-destabilizing events of Provenance, but I personally think reading in order is overrated anyway and you could totally get away with swapping em.)

And damn, you know what we finally get in this outing? Some light shed on the fucking Presger. Well — okay, I lie. Some light shed on the Presger translators, though. It implies a thorough explanation for what was going on with Dlique and Zeiat! It's super gross and disturbing on literally every level! It's a heartwarming coming-of-age story! Content warning for something that has a family resemblance to sexual assault but is actually a great deal worse!

Elizabeth Hand — Generation Loss (re-read)

July 15, 2023

This is still really good, and I wanna re-read the other Cass Neary books soon. Glad we get to have a woman character who sucks this hard.

There's a scene that I remember being seriously revulsed by on my first read, something that I thought killed any real sympathy for Cass beyond wanting to see how the plot shook out. Interestingly, I don't feel that way about it anymore; instead, I see it as the moment where she finally exits any conventional human morality, which she'd never been able to properly justify her existence under in the first place. In the later books, it also proves to be the moment that severs her from the tatters of her former life — from here on out, she's fully a tool of the thing reaching down from the storm cloud. She can't and won't right wrongs, but she's uniquely empowered to shred occult corruptions which can only be harmed by being observed, hence the series's persistent obsession with cameras and light.

Anyway, badass noir with intensely good pacing.

roadrunnertwice: Rebecca on treadmill. (Text: "She's a ROCKET SCIENTIST from the SOUTH POLE with FIFTY EXES?") (Rocket scientist (Bitter Girl))

I've still got a backlog of 2023 reviews to write, so for the next little while I'm gonna end up breaking the boundary and posting a mix of stuff from this year and last year.

Three book reviews and two video games )

roadrunnertwice: Ryoga from Ranma 1/2. Image text: "*Now* where the hell am I?" (Lost (Ryoga))

Hey whoa damn, I kind of forgot how to do a bookpost. But, let's do a bookpost.

Tamsyn Muir — Gideon the Ninth and Harrow the Ninth (re-reads)

Jan ?? and Jan 30

These are definitely written to be re-read, and I had a great time re-reading them.

Tamsyn Muir — Nona the Ninth

Feb 19

This series! Oh my god!! I love it. Grim, grisly, joyous, delightful, and sad.

A review which I lost the link to, from right around the time this came out, asserted that this series captures something crucial about how it feels to be alive right now. I agree.

Much like Harrow, Nona continues the story while overturning prior expectations around format and vibe. Much of the surviving cast of the last episode are present, but the POV character wasn't present for any of that, so there's a lot of decoding to be done about who's actually whom and what in the world happened to put them in their present condition. Great fun, IMO.

Somewhere around the third or fourth maddeningly tantalizing apocalypse dream/flashback episode, I decided that it's my book now and I can do as I please with it, and scanned forward to read all of the flashbacks in a row before reading another word of the main plot. I regret nothing.

Joe Sparrow — Cuckoo (comics)

Mar 28

I liked this a lot; it's suffused with a menacing dreamlike feeling that I was extremely down with. You'll probably guess where it's going immediately just based on the title, but it's more about the feeling of that gradual realization that you've gotten something fundamental wrong about your whole reality.

Well, and about Joe Sparrow's psychedelic bendy-limbed cartooning, which I adore.

Mara Bos — Rust Atomics and Locks: Low-Level Concurrency in Practice

Apr 5

Readable online.

This was a fantastic and informative read! Uh, if you're into that sort of thing!! That reminds me, I still need to buy a copy and bill it to my education budget at work.

Although Rust is center-stage in this (the author recently overhauled the implementation of a bunch of Rust's built-in concurrency primitives), much of the material about how low-level concurrency and memory ordering operations work are applicable in many languages. Notably, Rust pretty much shoplifted the entire C++ memory model, so that language's concerns are going to be almost identical.

Some months prior, I had run into some question about... I can't really even remember what, but atomic memory orderings came up and someone was like "pretty much the only intelligible explanation of this is this ~3hr Herb Sutter conference talk from 2012". I think maybe this book is the new default go-to for such questions.

Bonus Level: Sylvie Lime

Apr 16

Game is free on itch.io

Hey by the way, why in the world am I still prefixing video game reviews with "bonus level:" in my book posts? I was about to Stop Doing That because it stopped being funny like six years ago, but I felt a sudden pang of sadness in my heart. I guess it gets to stay?????

Anyway, this game is berserk and I loved it. I guess it's a metroidvania platformer. When you first fire it up, it feels like it's a joke about a game that is Badly Unwell; like the movement physics feel seriously heinous if you've touched any other video game recently, and a bunch of walls and floors seem to be having a problem with existence and have gone on strike.

Before I fired this up, I happened to read this review by Andi McClure, which was definitely instrumental in convincing me to stick it out. You can read that review too, I pretty much just agree with it in toto.

What I'll add is that the tools and items in this game are absolutely galaxy-brain, and you should really play this if you're interested in tool-centered level design at all. I'm sure any pro wrestling enthusiast could have told me this, but the folding chair is mind-bendingly powerful, and the tiny house shocked me to the core.

Also, I played on keyboard, and the control scheme meta-game is incredibly real. Actually I played on dvorak keyboard, which I'm assuming isn't notably harder or easier but I haven't done the comparative analysis. But anyway, if I remember right, every letter A through M (?) is reserved for activating some specific tool, every other letter transforms you into a lime, and space (and maybe one other key?) is jump. So your right hand stays on the arrow keys, and depending on what you're trying to navigate and how you've decided to approach it, you end up developing a repertoire of strange left-hand grips to keep jump/lime/some-tool/some-other-tool accessible by twitch reflex.

Bonus Level: GitCL: Fate of Another World DLC

May 6

An epilogue episode of Christine Love's Get in the Car, Loser, the antifascist road trip RPG with a twitch-reflex cooldown-juggling battle system.

Love has stated that she planned a trilogy of DLCs with the scheme of "comedy, tragedy, romance," and this one is the tragedy.

I liked this a lot! The first DLC was ok; it had one cool boss fight, a few strange battle items (which apparently break the entire game in a speedrun), and like two and a half really funny jokes, but it's entirely nonessential. This one is essential, if you liked the base game. It expands the world and its history, it expands the battle mechanics, it provides an ending for one of your core party members, and, thematically speaking, it left me with A Lot to Mull Over.

roadrunnertwice: Tyr ransoming his hand to Loki's wolf. (Tyr and Fenrir (John Bauer))

Tamsyn Muir — Gideon the Ninth

Jan. 10

This book is amazing.

Like with most fiction lately, it took me a little while to get properly into it, but at a certain point it grabbed onto me for real and I blazed through the rest. (Had the same experience on my late-2022 re-read.)

The reviews I've seen for this were pretty polarized, and the primary split seems to be on whether you can stomach 1. highly stylized and anti-naturalistic dialogue that 2. operates on levels other than or in addition to what seem to be the literal circumstances of the setting and 3. is also used in the service of comedy. At least, that's how someone who loved the book would describe the split; if you hated it, you'd probably describe the bone of contention as obnoxiously self-conscious post-Homestuck memelord bullshit. But I, as I may have mentioned earlier, did in fact love it, and I found its use of language playful and a delight. The dialogue snaps, and it serves its story superbly.

In addition to really liking the character dynamics, I also want to give a big shout-out to the setting -- a grieviously damaged undead solar system sloshing with mystery, chaos, and menace.

Anyway, IMO this is a must-read fantasy adventure.

Tamsyn Muir — Harrow the Ninth

Jan. 11

I dropped into this right after finishing Gideon and smashed through it in like two days. It is also good -- actually, if anything, it's much better.

On the worldbuilding and overarching plot front, it answers a ton of baffling questions that dangled off the end of the first book, while simultaneously raising like three other much more troubling questions for each one it ties off.

On the character dynamics and relationships front, I think this book used a formally adventurous and confrontational structure to say legitimately fresh and interesting things about grief, memory, and the ways we engage with fiction.

Also, I quite liked all those unbelievable assholes aboard the imperial flagship.

I'm greatly looking forward to the last two books in this series.

Hiromu Arakawa — Silver Spoon 13 & 14 (comics)

June 17

I can’t remember what I would have said about these two volumes in particular, but it’s a great series and I need to finally go get the last of it from the library.

John M. Ford — The Dragon Waiting

Aug. 17

What the fuck!!!

This book was a really remarkable achievement on a whole lot of levels at once, including levels I’m simply not well-read enough or clever enough to say anything useful about. Ford was truly on another tier, and I can see why this was considered a lost classic. (It’s not lost anymore, btw! It got a reprint like two years back! Though, the ’80s paperback cover I own is vastly superior to the new hardback one.)

This is an engaging and surprising fantasy novel that does really strange things with history and then doesn’t really say anything out loud for the first 3/4 of the story about the stuff it fucked with. It’s sort of mostly about vampires? Vampirism ends up being the hinge of the plot. It’s also sort of mostly about imperialism. And it’s also about magic, but the threads that are about magic are also about futility. Also it’s all about Richard III.

It’s all over the place, and it’s really good.

Katie Mack — The End of Everything (Astrophysically Speaking)

Sept. 8

I was in A Mood and some acknowledgement of cosmic doom was exactly the business. Anyway Mack is a good popular science writer, you’ve seen her tweets and stuff, throw this on your library catalog stack of pop nonfiction for when you’re in A Mood.

roadrunnertwice: Yehuda biking in the rain. (Bike - Rain (Yehuda Moon))

Calvin Kasulke — Several People are Typing

July 10

A surrealist epistolary novel written as Slack transcripts (which is one of those concepts where you’re like ah yup, someone was gonna do that eventually). Anyway, Brenna and Chase recommended this and I quite liked it! Hilarious and cute and incredibly disorienting.

Random fact that Ruth tipped me off to (because she is low-key an internet supersleuth): apparently Kasulke is besties with Isaac Feldman, whose novel Breath of the Sun I quite enjoyed a couple years back.

Bryan Washington — Memorial

Aug. 25

I hadn't heard of this or anything, but Ruth had it checked out from the library while we were on vacation, and it sounded interesting.

It was! I was wary at first, because A: Benson (who narrates the first section) showed signs of being some kinda Joyless Literature Man and I ain't got time for that, and B: the plot that was shaping up would not exist if any of the main characters were capable of having ONE (1) fucking conversation with another human. I stopped sweating so much about item A once we had a scene or two of Benson working at the daycare and it became clear that he really loves and cares about both his co-worker Ximena and all of the kids there. And item B was ultimately kinda the point of the whole book, rather than a classical Dumbass Plot.

Anyway, this is a story about two guys in a relationship that is Bad. Like, The Mountain Goats' Tallahassee caliber Bad. Both of them come from homes where the relationships were Bad. (One of them has also sustained massive psychic damage from contracting HIV and having his family react to that in really bullshit ways, but tbh that might not even be his biggest problem.) I think the main question of the book comes down to: if you become aware that you just suck at being a person, and you do not want to continue doing so, where do you fucking start?

And the story's argument, or its best guess, at least, is that you start with the act of nurturing and care. Knowing why won't help, and knowing how won't help; you have to invite something into your life that you can stand to nurture without succumbing to your self-negating drive to destroy, perform the hard work of nurturing day-in and day-out, and then find a way to apply those strengthened better impulses to the people you're actually vulnerable to and need something from.

Which is definitely something to chew on, and might not be wrong. And I felt very fondly toward both these awful guys by the end. I don't know how I feel about the conclusion that they need to get back/stay together; tbh that doesn't seem necessary for their growth or their happiness, and you can go forward with love for someone without staying in a relationship with them, ask anyone who knows. But never mind. Good book.

(Note to self about an internal taxonomy that might or might not result in a post some years from now: novels by authors whose natural format is the short story.)

Return of the Thief (re-read)

Aug. 18

Still fuckin slaps.

Martha Wells — Network Effect (re-read)

May 25

Still rad.

Bonus Level: CrossCode: A New Home

April 19

CrossCode was fantastic, and this epilogue DLC is more of the same, so go for it! New quests, new biome, new final dungeon, and resolves some story loose ends.

...Some somewhat wild loose ends, which I took a while to chew on! I think one answer I've come to about [why a particular character is sympathetic despite all the reasons they shouldn't be] comes down to: Evotars really aren't their source. Not just because of their different experiences starting at the branch point, but... they just never were to start with. They aren't true "copies," it's a messy and nondeterministic statistical process with a lot of randomness and shear built-in. And then also maybe something about "power corrupts," idk.

roadrunnertwice: Yrs truly and a little black cat. (Me - w/ Frankie)

Got a handful of reviews sitting in the bin, so let's do a bookpost!

Seven game/comic/book reviews )

roadrunnertwice: Rebecca on treadmill. (Text: "She's a ROCKET SCIENTIST from the SOUTH POLE with FIFTY EXES?") (Rocket scientist (Bitter Girl))

OK, finally: here's the last three book reviews I still hadn't posted from 2021.

Two programming books and one ADHD book. )

2021 Wrap-up and Census

The count last year was a fairly grim picture of the state of my attention span and capacity to dream. I'm putting most of the blame on the ongoing and accumulating stress of living in the final days of a rapidly crumbling civilization. 👍🏼 (Which might or might not be what we factually look back on this period as, in fifty years' time, but the verdict of history is kind of beside the point — that's what the evidence points to as we live this, and that's the identity and nature of the stress it inflicts on us.)

  • 6 video games with significant stories
  • 2 comics (one of which was an eight-volume manga that I'm counting as one because 🤷🏽)
    • 1 of which was a re-read
  • 19 novels
    • 13 by women, 6 by men
    • 15 re-reads, 4 new
  • 6 nonfiction or technical books
    • 4 by men, 1 by a woman, and 1 by a mixed-gender team (incidental contributors excluded)
  • 1 volume of poetry

So, call it 28 books (excluding the games), more than half of which were re-reads.

The first paragraph of this wrap-up sounds fairly depressive when I read it back, so I want to reassure that I'm doing pretty good, all things considered! It's just that I end up having to allocate my attention and energy a lot differently than I would allocate them if I lived in a healthier world. In particular, I've been having an incredibly difficult time consuming non-re-read fiction these last two and a half years, and that includes video games with significant stories. I can do it, sometimes, but it's much slower and harder than usual. I recently heard another person (and a much more prolific reader than me, to boot) say the same thing; what an odd effect! So a bunch of the energy I would have put into exploring new worlds in my mind has gone into learning skills instead, or just soaking up the time in an anodyne way by playing skill-focused games that are more or less free of story. I don't find myself drawn to doomscrolling to fill the gap, so that's good.

roadrunnertwice: Industrial architecture and concrete bridge at sunset. (Portland - Lower Albina)

Oh hey, it's been a minute since I posted anything. Well! Here's the half-handful of reviews I had sitting in the hopper. I'm recovering from a cold and feeling somewhat faded/unreal, so I don't have too much else to say right now.

Adrian Tchaikovsky — Children of Time

July 30

I read this in a single day on my phone in a series of airports, planes, and busses, en route to Mammoth Lakes so we could start acclimating to elevation for the John Muir Trail.

I really enjoyed it! Good thinky SF about intelligent spiders trying to keep a civilization up and running. And I kept thinking about it for a long time after finishing.

I was reading Graeber's Debt at the same time as this, and it definitely called my attention to the fact that the somewhat-egalitarian society the spiders have finally come to around the final acts of the book is only possible via free labor from the ants. The characters talk about it like biotechnology or computerization or robotics rather than slavery, and the ants themselves don't appear to have much in the way of a sense of self, but the setup definitely reminded me of Graeber's depictions of ancient Greece and Rome. Not really sure what to do with that, just something I noticed and pondered on.

Content warning: SO MANY SPIDERS, OMG

Bonus Level: Get in the Car, Loser

Oct. somethingth

This was fantastic. I'd had an eye on it in development, just because I was very intrigued when Christine Love said she was building a playable thesis on why FFXIII's Battle System Was Good, Actually.

Mechanically, it lived up to my expectations and then some — the battling was fun and tricky, and I think it had several genuinely novel and cool ideas for how to streamline various elements of an RPG. (The lane-change thing! Burning outdated items to upgrade new ones! The item stories!) The visuals and audio were also really cool and enjoyable.

Story-wise, this honestly hit much harder than I expected it to. I feel like most of us are generally in the mood these days for a story about a trans girl and her friends fighting nazis, but also I was a little wary — like, I feel it's easy for self-consciously on-the-nose media to be slight and flimsy in certain ways. But this felt honest and raw while still being of-the-current-moment, and it even did some formally interesting stuff (like, the whole chapter where Sam's just stuck in her own shitty thoughts was done in a really cool and tense way).

Anyway, this is actually free, weirdly. There's one DLC out right now, which goes for $10 and doesn't feel like $10 of content at all, but I bought it and am perfectly fine with that — the way I read it is, the main game is a bargain at $10 and you just post-pay if you liked it.

Bonus Level: The Outer Wilds: Echoes of the Eye

Dec 20

This is DLC for one of my favorite games of the last year, and it truly rules. I was really skeptical that there was room for something like this in that universe — the main game was so complete and coherent! Where were they even going to shoehorn more lore in?? But it works really well — better than well, it even manages to improve the coherency of the main storyline. (Via... not really a retcon, more just some added context and a valid answer to a particular question that the Nomai eventually concluded was unknowable.)

Mechanically speaking, this adds one very large additional environment to the solar system... plus something sort of else. I feel like I ran into some slightly more frustrating roadblocks in this than I did in the main game; definitely had to look up a nudge for one puzzle in the tower. I'll just chalk that up to it being a more claustrophobic environment — in the main game I could always just blast off to some other corner of the universe if I got annoyed at something, while here I'd eventually hit a point where I just couldn't get around whatever I was blocked on. If you're thinking of playing the game for the first time, I think I'd recommend just buying the DLC before you start and exploring it in parallel with everything else; you'll want to avoid doing the final Echoes segment (you'll know when you're coming up against it, believe me) until you're pretty sure you've sorted out what was going on with the Ash Twin Project, but otherwise it should weave in pretty well, and having more stuff to explore elsewhere will give you some buffer against the more frustrating puzzles.

Also, fair warning, this has some spookier content than the base game and also includes some stealth/evasion challenges.

roadrunnertwice: Scott fends off Matthew Patel's attack. (Reversal! (Scott Pilgrim))

Only another three or four things in the 2021 booklog after this! Well, like I said before, it was a bit of a slim year for reading.

Ann Leckie — Provenance (re-read)

Aug 2

This book is still great, and in fact it might be better on re-read, now that I know not to expect it to resemble the Imperial Radch series in the slightest.

Structurally, I think this book is more or less a farce! It just maybe takes a minute to catch on to that, because it’s a farce with a deeply strange sense of humor.

I read this on my phone while we were acclimatizing in Mammoth, it looks like.

Ann Leckie — Ancillary Justice, Ancillary Sword, and Ancillary Mercy (re-reads)

Aug ??, Aug 29, Sept 6

Then I launched directly into an Imperial Radch re-read, because why in the world not.

David Graeber — Debt: The First 5000 Years

Oct. 1

God I miss knowing David Graeber is out there.

This book was a lot to take in, significantly more daunting than Bullshit Jobs. But although it was slow going at times, I found it really enjoyable and thought-provoking.

Martha Wells — Fugitive Telemetry (re-read)

Oct 3

Sure I’ll re-read a book I already read this year. Why not!!

You’ll be pleased to know this is still good.

Bonus Level — Inscryption

Nov 9

This game's great! Everyone has probably already told you this. A bunch of the fun is in the wild twists it makes, so I'll try and make my comments somewhat cryptic.

  • Somehow I whiffed the neon-vision puzzle in Act 1 by being too good at the Act 1 card game. 🤣 I didn't need to invoke the triggering condition until the final boss, and if you do that it skips the post-battle restore and jumps straight to the end of the run (although it does something cool to your memorial card). I did like two more fruitless runs after that, and had to ask Isaac for a hint! Anyway, if you're at a dead-end and there's an in-game tool that you've been avoiding using, try using it in a couple runs before the last boss fight.
  • Re: events around the ending, and some of the surrounding lore that came out of the postgame ARG: I was originally a bit hung up on the implausibility of the Karnoffel Code (a ~48-element permutation) containing something THAT complex and autonomous, and also couldn't make sense of the protagonist's reactions after being exposed to it. But after thinking about it some more, I've decided it doesn't contain anything at all; it's just a completely arbitrary symbol. Like a name. The name of something very bad, which knows when its true name is being spoken and is able to influence any system that speaks or perceives it. 💀
  • Apparently the dev is releasing an infinite roguelike version of Act 1 as an alternate game mode (with expanded mechanics and a difficulty-ratcheting ascension system like in Slay the Spire), because Act 1 has the most thoroughly fleshed-out gameplay loop and there's a chunk of the audience who wanted to keep improving their runs instead of being pushed into the story-focused late-game.

    I find this hilarious. I mean, it's great: Act 1 works very well as a game and it'll be cool to let the mechanics breathe like that, I'll totally play this. But literally this is happening because a bunch of the fans think Leshy was right and are insisting that the developer should allow his plan to succeed! Mullins couldn't have designed such a perfect extension of the game's lore if he'd tried to on purpose.

Ben Hatke — Zita the Spacegirl (comics)

Dec 20

I finally read my ex-library copy of this before sending it to my nephew as part of his Christmas present. (The other part was Hilda and the Troll.)

This is a great kids’ comic! Something like fifteen plus years ago I read a bunch of the wordless Zita one-shots Hatke used to post on the Flight forums; I remember them having excellent cartooning, and this had excellent cartooning too. Cute art, good critter designs, clear and strong action and acting, good stuff.

This reminded me of, like, a very B-side Henson Company joint from the late ’80s. I will not expand or clarify that.

Nephew reportedly liked it too. :]

Bonus Level: Celeste: Farewell

Dec. 9

Farewell is a free DLC for Celeste, which they dropped as a surprise a couple years ago. (The game has had many mechanical updates and tweaks, but this was the only new content it ever got.) It's very very good, if you're willing to struggle.

It adds to the story, but only a tiny bit — the whole thing takes place in a dream, where Madeline does some Symbolically Authentic Mountaineering to work through some grief and guilt. (Granny [the old woman who lives on the mountain, not her personal grandmother] eventually died, and Madeline Got Anxiety too severely to make it to the funeral.) At the end, she wakes up and has a video call with Theo, who found an old photograph showing that his granddad (the famous photographer) once hung out with Granny on the mountain when they were both like twenty. It's cute, it fits with everything we know about these characters, and it's wholly nonessential.

This expansion is just a little less than a whole extra game's worth of new content and new mechanics, and it is flat-out the hardest video game I've ever beaten. 😧 After finishing it, I started burning through the C-sides; I bounced off them before because they were too daunting, but now they've been downgraded to nice little post-Farewell cool-down exercises.

But while it ends up at well above C-side difficulty, it gets there gradually, and I think it fills out a bit of a difficulty chasm that the game used to have — the jump from Core-B to Anything-C was so severe, and now you can get past some of that in a setting where there's a little bit of dialogue and interaction and new mechanics to lure you onward. Like with many of the best video games, much of Celeste's quality lies in how carefully it teaches things to the player, and there's now a genuine on-ramp to the outrageous level of play that the speedrunners have been developing all these years. (Like, oh my god, it teaches and requires the Wavedash, an emergent movement tech so busted that I can hardly even believe it's always been embedded in the game rules.)

Really what Farewell adds up to is a celebration of just how unbelievably solid the base game was. The core mechanics were so good, and the balance and challenge were so satisfying, and it's a delight to have an excuse to go back to it and really push myself to my limits and beyond.

Also, I honestly feel like Farewell forced me to learn new fundamental things about how to approach an impossible physical and intellectual challenge. (For example: I knew about "chunking" being a critical part of human perception and memory, but I hadn't quite put together the effect it has on perception of time — if you can consolidate a chain of actions into a "chunk," it clears a little moat of extra time around it! You can do all kinds of little adjustments and corrections before and after the chunk, even though you know there wasn't previously enough time for any of that! It makes sense when you think about it, but the screens in this game were laid out in a way that let me watch it happen in real-time, which felt absolutely bananas... and gave me a new bone-deep faith that I can clear little moats for myself like that in any effort where I can consolidate a chunk. That might actually qualify as "life-changing.")

Also also, at some point after Farewell came out (in 1.4.0 maybe?), Maddie Thorson patched the splash screen with her new name and new company name, and I think that's cool. 🏳️‍⚧️

roadrunnertwice: Me, with the spoon and cherry sculpture from the Walker Art Center in Minneapolis in the bg. (Me - w/ cherry)

Time for a bookpost again! Well, past time, really.

I'm catching up with the 2021 reviews pretty quickly, because I plain didn't read very much this year. (Looks like around 33 books so far, here at the tail of December.) Didn't have the brain for it; I did have the brain for some other think-y pursuits, but fiction was just too difficult to process for a lot of the year.

Martha Wells — Murderbot Diaries: Fugitive Telemetry

April 28

The sixth Murderbot book! (Fifth chronologically, though.) Murderbot is still great, and I loved this book. I don't have anything really smart to say about it.

all the graydon saunders commonweal books over again

May 9

Apparently I was feeling stressed and just wanted a comfort re-read.

Robert Nystrom — Game Programming Patterns

May 17

Available online! (Reminder that I made a thing that's very nice for reading technical books on the web.)

This was really interesting and useful! Isaac recommended it.

I've been learning some stuff about game development recently, and doing some experiments with the hope of building some little games for myself and others sometime soon. And while tutorials and stuff are nice, I also really like getting a more systematic view of a problem space — it's not really a good way to truly internalize knowledge (that just takes practice, alas), but IMO it IS a good way to build up your instincts about where to look for something once you need it.

Megan Whalen Turner — The Thief, The Queen of Attolia, The King of Attolia, and A Conspiracy of Kings (re-reads)

May 17 through July? Somethingth?

These books still rule! This was only my second reading of these, and they're perhaps even better on re-read than on initial read.

There's this thing Eugenides says only rarely, when he's well and truly lost his temper and is 100% not playing anymore — "I can do anything I want." Just in absolute terms, it's an excellent line for a tantrum, but there's also a very specific subtext to it that I didn't really gather until this re-read. He's not saying that he's immune from consequences; gods know he doesn't think that. He's saying: if I ever decide I care more about winning this than I care about the consequences, there's no one alive who can intervene in time to stop me.

Megan Whalen Turner — Thick as Thieves

July 16

Right, here we go.

Ruth had a very ambivalent reaction to this one when it came out, which made me decide to put it off until the final book was out. (Luckily that was only like a two year gap, unlike the customary seven years or so between the others!) I actually liked it a great deal, but I can absolutely see why she was a little turned off by it.

The thing is, this book is an extended detour about as far away from the main action of the series as you could practically get. It somewhat serves as setup for a couple of subplots in the final book, but for the most part what it seems to be is, Megan Whalen Turner wanted to write a big old digression of a road trip novel, and she therefore did so. May as well sit back and enjoy the ride!

Now that I think about it, I think it has more in common with The Thief than it does with the other four books in the series. And both this book and The Thief were great! But it's definitely the lull before the storm, and doesn't move the story forward more than a couple yards.

Megan Whalen Turner — The Return of the Thief

July 20

And then this one was the full-force gale.

This book, against all possible odds, flawlessly sticks the landing for the entire Queen's Thief series. It's one of the better fantasy novels I've ever read; certainly in the top 20, probably in the top 10, possibly nibbling at the heels of the top 5.

It's SO FUCKING GOOD. It resolves a huge number of threads and questions, in tremendously satisfying ways, and if you've been waiting because you didn't want to get sucked into another unfinished series, definitely stop waiting.

Kimmy Walters — The Faraway

Sept. 24

This poetry collection has no copyright date printed in it, and I can’t remember if it’s post-pandemic or just prophetic, which is an extremely Kimmy Walters mood. Anyway, it’s excellent. I just ordered a replacement copy, because I let Ruth give my original copy to a friend for Christmas.

roadrunnertwice: Sigourney Weaver with a trucker 'stache. (Sigourney Weaver with a trucker 'stache)

There's nothing else interesting happening today, so let's post some book and game reviews! 😅

Several reviews, cut for length )

(* Well, first post of books I read in 2021. I posted some 2020 reviews back in March.)

roadrunnertwice: Scott fends off Matthew Patel's attack. (Reversal! (Scott Pilgrim))

It's been a minute, but I finally bothered to wrap up my reviews of stuff I read/played in 2020. Here's the last of them!

Isaac R. Fellman — The Breath of the Sun

Oct 16

This was really good, and it did some things I haven’t seen much (if ever) in a fantasy novel before. It also had an excellent narrative voice and some genuinely hair-raising climbing, and I’m still chewing on some of the questions it was asking about faith and truth. Solid and unique addition to the genre of non-Euclidean and symbolically authentic mountaineering adventures.

I read most of this on my phone while we were hiking the Wonderland Trail, which was an excellent setting for it. (We were going around a mountain rather than up one, but still.)

Especially recommended to anyone who was never able to get the back third of The Left Hand of Darkness out of their heads, the part with Genly and Estraven walking across the ice in the endless polar twilight.

Catalogue note: The author transitioned at some point after publication but not long enough ago for everything to finish reorienting itself, so depending on the edition you run into it might be listed under his old name instead ("Rachel Fellman").

Bonus Level: Ikenfell

Oct 31

I liked this a lot! Cute art, good characters, solid pacing and plot, really good soundtrack, and a really engaging and challenging battle system.

I kickstarted this project back in... 2016? 2015? And forgot about it for a long-ass time, and was entirely startled when it suddenly shipped.

I liked a lot of things about the story in this, but I don’t have much to say about that — well, either that, or I have a bunch of things I could talk about but I'd rather just leave you to encounter them on your own. It’s good! It goes to a lot of effort to be kind. I particularly like how the person who's initially set up as a Draco Malfoy analogue ends up being one of the most sympathetic people in your party.

The battle system was absolutely fantastic, and felt really well-tuned. It goes something like this:

  • It’s somewhere between the Lunar games and a more standard tactics RPG, plus a Mario RPG style attack/defend timing system bolted on. (That mechanic seems to be having a resurgence lately; Sea of Stars is going hard on that too.)
    • The battlefields are extremely cramped, which forces you to think really hard about where you're moving to and how to stay out of the way of your own best attacks.
    • The timing bonuses/penalties are large, with sometimes a whole order of magnitude between a "great" and an "oops". Personally, I liked how that forced me to stay on my toes; Persona 5 gave me a taste for swingy battles where shit might turn hard against you if you're careless, and this is definitely that. But if you hate that mechanic or just can't get the timings down, there's a setting to nerf it (no "oops", so it defaults to medium) or disable it (always "great").
  • There's no MP or spell charges (and only two or three skills have cooldowns), and there's no "normal" attacks; every character just has eight spells (eventually) that can be used at any time and are all very situational/positional. I loved this, it really encouraged me to use my whole range of powers.
  • Somehow, and I have no idea how they sorted out the math on this, there is very little damage inflation over the course of the whole game. You're still doing single- or low-double-digit damage by the end, and although you can withstand a lot more whomping by the time the endgame rolls around, 15 or 20 damage still feels catastrophically massive. I think this really contributed to how tense nearly every battle felt! And also to how significant the equipment upgrades felt — plus or minus 2 damage a pop is a big deal.

And finally, just on a technical quality level, the game just felt really solid and well-constructed.

Strong recommend if you're at all in the mood for a wholesome JRPG that nods to the classics and then does its own thing.

Martha Wells — The Wizard Hunters, The Ships of Air, and The Gate of the Gods (re-reads)

Nov. 19 through Nov. 25

This series remains a huge fave of mine, and also remains wildly underrated. I keep hoping more people will discover it after running out of Murderbot.

Ann Leckie - The Raven Tower (re-read)

Dec 9

This book still rocks.

Bonus Level: Persona 4 Golden

Nov. 9

I'd wanted to play this game for ages, but never had a good way to do so... and then they re-released it on Steam! Hell yeah.

I've got a whole bunch of nitpicks, but first-off, respect where due: I enjoyed this a ton, and wow, playing the original in 2008 must have been incredible. I'm kind of amazed at how much of the Persona 5 formula was already up and running at this point! And the story explanation for how a person's persona emerges is actually more coherent than P5's.

Also, the translation is definitely superior to P5's. The story I heard (from a translator who heard it as gossip from other translators) was that P3 and P4's translations were an in-house team with way more access, context, and iteration time than normal, but they laid those folks off at some point and did P5 in the industry-standard contractor-based style. Boo to that.

That said: today this game is a flawed gem, and Persona 5 improved upon it in nearly every possible way. Still worth a play, but the state of the art has advanced.

  • The story dungeons are boring — each one has its own style of corridors, but they're just laid out randomly without any interesting landmarks or distinct areas to traverse. Mementos was like this in P5, but all the story dungeons felt like solid places.
  • The mook enemies are also boring! Well, okay, their visual designs do have a certain berserk charm. But they have no particular personality, and just kind of read as mathematical collections of mechanics to be parsed. For P5’s mooks they decided to just repurpose the massive stable of mythological Personae they've spent the whole series cultivating, and it was a brilliant move -- there's so many of them that they didn't need to fuck around with palette swaps or minor reconfigurations, and they all have their own weird personalities, and the hold-up negotiation dialogue, and and and! That also solved the issue of where the fuck your protagonist's personas come from — in P4 they're just awarded to you as cards after battle, because... why??? Who knows.
  • The protagonist is a charisma-free pint-sized old man, which is confusing because of how good the rest of the cast is. I mean, yes, I sort of get it — a silent protagonist is a self-insertion vehicle, blah blah. But P5's protagonist was a distinct person with distinct personality traits and some major Byronic charm, and even 13 years prior to P4 you had Chrono Trigger showing how to let the audience project onto a silent hero while still giving him a life of his own.
  • ACAB.
  • Five or six of the social links were just filler, including the one they added for Golden (who is key to the best ending, but seems extremely pasted-on). P5 did a better job with making the bottom-tier confidants interesting and fruitful. (Like the disgraced politician — I totally overlooked him in my first playthrough, but he turns out to be completely OP!)

Well, still though, if most of my complaints just come down to "P5 was better," that's still a pretty great game — P5 was better than most things.